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'''[[Mubs]]''' are a unique, color-shifting species. They cannot die or reproduce, so their population remains constant. While they do not feel pain, they can be temporarily knocked out.
== Mubs ==
In the vast and mysterious Minigame Madness universe, the Mubs are ancient and timeless beings. Unlike any other creature, they neither die nor reproduce. Their numbers are finite, destined to match those who will ever board the great ship. Those Mubs who have not yet been chosen by a player hover in the void, silently awaiting their destiny outside the station.


Their home planet was ravaged by a mysterious illness, which caused the afflicted [[Mubs]] to turn gray and exhibit cult-like behavior. To escape this plague, the surviving healthy [[Mubs]] boarded a [[Hub|space station]], and have been traversing the cosmos in search of a new home planet ever since, while residing in their individual [[Condos|condos]]. The quest for a new home planet has already spanned hundreds of years and is expected to continue for many more.
== Space Station ==


To avoid boredom in the vast emptiness of space, [[Mubs]] began developing and playing virtual reality [[:Category:Minigames|minigames]]. As time passed, these [[:Category:Minigames|minigames]] turned into both a symbolic and literal centerpiece of the [[Hub|space station]], fostering a culture of fun competition and establishing a [[Cases|reward system]].
== Technology ==

Revision as of 21:21, 24 June 2024

Mubs are a unique, color-shifting species. They cannot die or reproduce, so their population remains constant. While they do not feel pain, they can be temporarily knocked out.

Their home planet was ravaged by a mysterious illness, which caused the afflicted Mubs to turn gray and exhibit cult-like behavior. To escape this plague, the surviving healthy Mubs boarded a space station, and have been traversing the cosmos in search of a new home planet ever since, while residing in their individual condos. The quest for a new home planet has already spanned hundreds of years and is expected to continue for many more.

To avoid boredom in the vast emptiness of space, Mubs began developing and playing virtual reality minigames. As time passed, these minigames turned into both a symbolic and literal centerpiece of the space station, fostering a culture of fun competition and establishing a reward system.

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