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'''X'''.x.x.x
Major updates (
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Minor updates (
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Revision as of 00:34, 23 June 2024
List of versions of the game. Minigame Madness gets updated every two weeks.
Version numbering
Full release? (no = 0, yes = 1)
X.x.x.x
Major updates (likely a bi-weekly with a new minigame)
x.X.x.x
Minor updates (likely a bi-weekly without a new minigame, but often still quite significant)
x.x.X.x
Hotfixes (updates that need to be pushed out off-schedule due to issues)
x.x.x.X
Changelog format
Every changelog entry starts with Added, Changed, Fixed or Removed, often a minigame name/condo is mentioned right after.
V0.7
- Added new WIP minigame: Twisted Trivia (Stand on the correct platform to stay in the game!)
- Added 'Mannequin' furniture to display your outfits
- Added Condo Manipulator ability to be able to pick up furniture into inventory by pressing Q while aiming
- Changed Robot Ruckus colors to be more vibrant
- Changed Explosive Exchange moon to be yellow instead of blue
- Changed Condo furniture netcode to look smoother in multiplayer
- Changed Condo Manipulator to be automatically equipped upon spawning furniture
- Changed Condo Manipulator laser to blink on failed Ghosting as well
- Changed Condo furniture to always have a generic collision sound effect if no material-specific sound effect was assigned
- Changed Plaque to spawn with the equipped badge instead of a random badge
- Changed full server messagebox text
- Fixed loadingscreen taking 1~3 seconds longer than it needs to
- Fixed Robot Ruckus UFO lights being unaffected by fog
- Fixed Condo gate sometimes not appearing for clients (hopefully)
- Fixed Condo walls spazzing for clients when host moves it
- Fixed Condo wall expansion purchase not displaying error when offline
- Fixed Condo furniture spazzing on entrance for clients
- Fixed Condo Manipulator spazzing while bouncing on Trampoline
- Fixed Trampoline bouncing when falling upside-down to the ground
- Fixed Plaque inventory icon displaying a Performer badge instead of Default badge
V0.6.5
- Added Condo Expansion: distance a wall outward by its pivot (Vent, Ceiling Lamp or Gate) to expand for 250 Gems
- Added Vent to Condo wall as expansion pivot
- Added 'Trampoline' furniture
- Added 'Wooden Table' furniture
- Added 'Wooden Chair' furniture
- Added 'Double Bed' furniture
- Added Robot Ruckus finished laser gun model with ammo display
- Added Robot Ruckus ability to shoot somewhat properly without right-click aiming (for controller users)
- Changed Robot Ruckus status to non-WIP
- Changed Robot Ruckus music to have a more exciting drop
- Changed Robot Ruckus map to be foggier
- Changed Robot Ruckus lights to be more green than yellow
- Changed Robot Ruckus UFO locations and amounts
- Changed Condos and all furniture to be roughly ~80% the original size to fit Mub scale better
- Changed Condo location to be located slightly lower relative to the hub
- Changed Condo Manipulator "Freeze" mode to be named "Ghost" mode
- Changed Condo ghosted furniture to be able to be moved with the manipulator
- Changed Condo Manipulator Ghost hotkey to G (was F for Freeze)
- Changed Condo Manipulator Scale hotkey to F (was G)
- Changed Condo Ceiling Lamp material to steel
- Changed Condo auto-save interval from 5 to 1 sec
- Changed Condo webscreens to be paused by default
- Changed Condo lighting to be more vibrant
- Fixed game not closing properly after having entered a Condo with a webscreen
- Fixed being able to push Condo furniture through walls
- Fixed VR glasses coming off too soon
- Fixed Condo furniture not being able to touch the window
- Fixed Robot Ruckus laser collision particles spawning when shooting into the air
V0.6.4
- Added Robot Ruckus laser gun burst-shot
- Added Robot Ruckus laser ping compensation
- Added furniture inventory
- Added furniture crates
- Added 'Flatscreen TV' furniture
- Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture
- Added spawning of furniture through furniture inventory
- Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E)
- Added furniture collision sounds & screenshakes to Beds, Wardrobes & Desks
- Added Private server pausing when all players are AFK
- Changed Robot Ruckus laser gun to cover the screen less in first person
- Changed outfit inventory tab icon from a wardrobe to a clothes hanger (to avoid confusion with furniture tab)
- Changed inventory to default open directly into the furniture tab while in Condo
- Changed paint mode to now be permanently enabled in inventory (and removed paint button)
- Changed quit messagebox text on Lite slightly
- Fixed some Robot Ruckus objects not playing banging sound on shot
- Fixed Condo manipulator grabbing furniture behind the camera while in first person
- Fixed ugly wrapping of quit messagebox in Lite
- Removed Robot Ruckus shooting cooldown
- Removed small UFOs from Robot Ruckus (too distracting)
- Removed ability to scale frozen furniture
- Removed "trying to equip manipulator outside of Condo" warning
V0.6.3
- Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges
- Added Condo Ceiling Lamp
- Added Condo Manipulator laser visuals
- Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object
- Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle
- Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale
- Added Condo Manipulator mechanic to catch objects mid-air and mid-drag
- Added Condo Manipulator first person visuals
- Added Condo settings tab and moved "Visitor Manipulation" setting in there
- Added "Reset Condo" setting
- Added "Toggle Aim" setting
- Added "Toggle Crouch" setting
- Changed dead players to be darkened in playerlist
- Changed server host to not have a ping icon in playerlist for clarity
- Changed Condo default Painting furnitures into Plaques instead
- Changed Condo to be located in a different ring quadrant for each player
- Changed Condo Manipulator held objects to be less bouncy
- Changed Condo Manipulator object distance to match distance at pick-up moment
- Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment
- Changed Condo Manipulator to not work when not aiming
- Changed Condo Manipulator to always aim when in first-person
- Changed Condo auto-cam distance to 1 (was 2)
- Changed Condo small furnitures to not block camera
- Changed Condo furniture collision boxes to be more accurate
- Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players
- Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center
- Changed locked rank stars to be brighter in chat and rank up screen for better visibility
- Changed Badge collection in profiles to make it easier to navigate on gamepad
- Changed wording of Lite quit message box
- Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation"
- Changed shop voting screen to always show even if all interface disabled
- Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font
- Fixed Condo Manipulator held object not being located at crosshair perfectly
- Fixed Condo Manipulator aiming occasionally not working in first person
- Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture
- Fixed Condo Manipulator persisting after player leaves
- Fixed Condo gate animation spazzing out nearby furniture
- Fixed Condo Chair flipped normals
- Fixed AFK system not working accurately in Game
- Fixed menu blur occasionally staying after closing menu
- Fixed voting screen occasionally immediately showing after game end
- Fixed high ping voting screen issues causing player to lose vote ability for the next round
- Fixed incorrect noticebar loading bar on entering server
- Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully)
- Fixed player profile outfit tooltip not consistently showing
- Fixed audio not fading out when quiting in Splash
- Fixed link clicking in chat not working
- Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time
- Fixed duplicate "Queue left" message on high ping
- Fixed annoying slightly uneven button widths in certain messageboxes
- Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next
- Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub
- Fixed minigame HUD color being desynced for players entering after vote has been completed
- Fixed Turkish characters missing on Disco Disorder dance-display
- Removed Condo Carpet furniture
V0.6.2
- Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default)
- Added moving platforms to Parkour Panic
- Added beams holding up the Parkour Panic platforms
- Added arrow pointing towards you in the scorebar to easily find yourself
- Added ability to join friends of friends in Condos & Private
- Added Safety settings tab
- Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo
- Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts
- Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots
- Changed Condo furniture to be physics-based
- Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s)
- Changed Parkour Panic acid volume to get louder the closer you get to it
- Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit
- Changed minigame vote selection algorithm to be more varied & show more popular games more often
- Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update
- Changed 'Quit' button to a 'Leave' button when in someone else's Condo
- Changed Follow button to be grayed out instead of hidden
- Changed Game/Hub specific settings into general settings
- Changed Wool surface type to silence the Mub 'Plop' footstep sound
- Fixed Steam invite to work if accepted before launching the game
- Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them
- Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it
- Fixed being able to peek into Condo corridor when crouching through the gate
- Fixed player profile stats labels overlapping in most languages other than English
- Fixed a crash when going from one minigame to another (hopefully)
- Fixed client of a Condo potentially having a missing host name in the welcoming message
- Fixed sometimes being able to interact with interactable furniture when not looking at them
- Fixed Chat Bubble setting not live updating after being changed
- Fixed first setting in Camera settings tab not being the first to be selected
- Fixed outdated copyright in one file
- Removed player pushing from Parkour Panic
V0.6.1
- Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!)
- Added Condo Key to the Shop for 10.000 Coins
- Added Furniture Crates (currently non-openable)
- Added 'Condos' signs to Hub entrance gates
- Added Parkour Panic's 'Vaulter' badge & achievement
- Added 15 minute AFK kick back to the Hub
- Added Webscreen volume slider to change YouTube volume in Condos
- Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case
- Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos
- Changed Hub exterior rings to be bigger
- Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety
- Changed Sumo Shamble 'Brawler' badge icon to not have a hole
- Changed star spheres to be attached to the camera
- Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element
- Fixed Parkour Panic bumping you horizontally when bouncing against the side of it
- Fixed Parkour Panic acid shader starting lower than the acid surface level
- Fixed Parkour Panic boost platforms sometimes not playing bounce audio
- Fixed Extra tab string table error in controls
V0.6
- Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
- Added "not connected to Steam" splash error message
- Changed Face Case to drop higher quality items more often
- Changed WIP minigame thumbnails to use interface color of said minigame
- Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
- Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
- Changed minigame voting algorithm to prefer not showing a previously forced minigame
- Changed Robot Ruckus crowding mechanics to be less cheesable
- Changed Robot Ruckus robot blink to sound more mechanical
- Changed Robot Ruckus distant environment to be better polished
- Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
- Changed Robot Ruckus UFO movement to be slower
- Changed Robot Ruckus UFO locations
- Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
- Changed name of tab "Extra" to "Extras"
- Changed name of tab "Store" to "Get Gems"
- Fixed all Mubs globally to cost less CPU on movement
- Fixed lobby to be better GPU optimized at lower than highest shadow settings
- Fixed many, many Robot Ruckus CPU performance issues
- Fixed Robot Ruckus robot to display themselves closer to their actual collision box
- Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
- Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
- Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
- Fixed Robot Ruckus crashed satellite flipped normals
- Fixed Disco Disorder sometimes breaking entirely on rematch
- Fixed Disco Disorder 'Cutter' dance being cheesable
- Fixed Disco Disorder dance name not showing on display for newly joined clients
- Fixed Sumo Shamble water sometimes staying high after a rematch
- Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
- Fixed fully dissolved Mub ragdolls still making sounds
- Removed newsletter mail prompt from first start-up
- Removed Robot Ruckus skybox rotation
V0.5.3
- Added "Follow" button in friendslist when your friend is online
- Added 15K coin reward to invite vouchers
- Added invite voucher call-to-action to friendslist
- Added super slow walk mode by holding [CTRL] or [Face Button Up]
- Added cash register sound on purchasing anything
- Added spectator cams to Robot Ruckus
- Added metal clang sound when shooting at a metal object in Robot Ruckus
- Added bright light to the tip of Robot Ruckus satellites
- Added more UFOs in the sky of Robot Ruckus
- Added crashed satellite dish to Robot Ruckus map
- Added cables attached to Robot Ruckus rocket and fuel tanks
- Added tower besides dome in Robot Ruckus
- Added ambient sounds to certain Robot Ruckus objects
- Added rocks to distant Robot Ruckus mountains
- Added ghosting to some objects in Robot Ruckus
- Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!)
- Changed Robot Ruckus robot antennas to audibly blink when getting close to player
- Changed Robot Ruckus robots to become slightly faster while in massive hordes
- Changed Robot Ruckus robots to spawn more at end and less at the beginning
- Changed Robot Ruckus robot antennas to be brighter
- Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers
- Changed Robot Ruckus ragdoll physics slightly
- Changed Robot Ruckus robots to dissolve at random delays at end
- Changed Robot Ruckus robots to crowd slightly less
- Changed Robot Ruckus automatic camera distance from 3 to 4
- Changed Robot Ruckus player spawn locations
- Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic')
- Changed Robot Ruckus rock placement slightly
- Changed Robot Ruckus star color from white to yellow-green
- Changed Robot Ruckus robot dissolve effect to yellow-green
- Changed Robot Ruckus UFO colors
- Changed player following spectator cams to predict movement
- Changed [Shift] Walk mode to be slightly slower
- Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity
- Changed interact key on controller back to Right Trigger
- Changed spectate notifications to always display (even without double click)
- Changed Steam profiles to be hidden by default (only applies to new players)
- Fixed low gravity ragdolls at high FPS
- Fixed player following spectator cams to glitch out on ragdoll
- Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings
- Fixed Robot Ruckus robots to now play accurate terrain-based footsteps
- Fixed Robot Ruckus robots to teleport less for clients
- Fixed Robot Ruckus rocks sometimes getting players stuck
- Fixed Robot Ruckus big rocks letting cameras clip inside of them
- Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering
- Fixed Robot Ruckus distant planes going black at the far end
- Fixed foot sliding when in [Shift] Walk mode
- Fixed spectate toggle possible during first join
- Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames
- Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips
V0.5.2
- Added freecam spectator mode by double clicking while spectating
- Added Robot Ruckus 'Terminator' badge & achievement
- Added a "Not available in Lite" tooltip to all disabled interface elements in Lite
- Changed friendslist to show offline friends
- Changed Robot Ruckus robots to have more tactical AI that doesn't clump together
- Changed Robot Ruckus robots to instantly disintegrate on being shot
- Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players)
- Changed default controller inputs
- Fixed many performance issues in Robot Ruckus
- Fixed being able to escape Robot Ruckus map
- Fixed Robot Ruckus robots spawning in the sky
- Fixed Robot Ruckus lasers never reaching target on low fps
- Fixed more Robot Ruckus robots spawning on Private than on Arcade servers
- Fixed being able to climb up the Summit Scramble dunes
- Fixed scorebar in Blazing Bullets and Robot Ruckus being weird
- Fixed scorebar showing in Hub after being kicked from a game (hopefully)
- Fixed minigame WIP text showing in Hub (hopefully)
- Fixed random death message on minigame switch (hopefully)
- Fixed sometimes camera not having collision in Hub (hopefully)
- Fixed not being able to stand on Shop sign
- Fixed lit Disco Disorder tiles remaining after game end on poor connection
- Fixed holes in Frantic Forces map
V0.5.1
- Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
- Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
- Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
- Added visual lasers to Robot Ruckus laser guns
- Added big "Shop" sign above the Hub shops
- Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
- Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
- Changed Lite players to be unable to land on leaderboard
- Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
- Changed calculation of rank to require a win to get the first star (used to be a single play)
- Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
- Changed collisions in Robot Ruckus to be better traversable
- Changed Robot Ruckus laser gun range to be higher
- Changed Robot Ruckus shots to sound like a laser gun
- Changed Robot Ruckus laser gun usage when not aiming to make more sense
- Changed Robot Ruckus laser gun color to better fit the map
- Changed Robot Ruckus landscape normals to be more pronounced
- Changed Robot Ruckus antenna to be lime colored and turn off on death
- Changed Robot Ruckus satellite dishes and stars to rotate
- Changed Robot Ruckus electrocution color to lime
- Changed lead broadcast to not mention who the lead was taken from for readability sake
- Changed lead message to not broadcast on ties
- Changed 3D texts in Hub to look nicer
- Changed Bounty Battle explainer to be clearer
- Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
- Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
- Fixed Robot Ruckus ragdolls removing themselves too early at end game
- Fixed Robot Ruckus satellite dish invincibility spot
- Fixed oldest player having twice the fire power in Robot Ruckus
- Fixed "zap" electricity death sound being very quiet in Robot Ruckus
- Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
- Fixed VR cable sometimes clipping through top of elevator
- Removed Robot Ruckus robots climbing on rocket and paragliding onto players
V0.5
- Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!)
- Added partial Rank stars
- Added first person implementation to Bounty battle
- Added spectator cameras to Bounty Battle
- Changed max interface scale to be 125%
- Changed Bounty Battle to be more optimized
- Changed Hub to be more optimized
- Changed Summit Scramble fog to appear less different across quality settings
- Changed "Get Gems" button to be called "Store" instead
- Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes)
- Fixed minigame badges not being visible to others
- Fixed Bounty Battle clouds rendering over water
- Fixed Bounty Battle wanted screen showing low LOD Mub
- Fixed Bounty Battle NPCs having dissolve animations on game start/end
- Fixed fade in animation on players not always playing at start minigame
- Fixed could not process rewards error when dying after having won
- Fixed a bug where the user was prompted to create an account even though they already had one
- Removed out of bounds tiles in Bounty Battle
V0.4.4
- Added new Disco Disorder dance: 'Cutter' (a safe line is shown, get there before the walls close in)
- Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map
- Added 1 second cooldown instead of point loss on Bounty Battle fail hit
- Added Bounty Battle thumbnail
- Added ping compensation to Frantic Forces & Chaotic Chambers
- Added grayed out shop previews in Lite
- Changed Bounty Battle status to non-WIP
- Changed colors of Bounty Battle map to pink-red-yellow
- Changed Bounty Battle lampposts to flicker
- Changed Sumo Shamble boat chunks to sink when a player is standing on top of them
- Changed Disco Disorder's 'Target' dance to not be available towards end of the game
- Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s
- Changed Butler appearance in Hub to be more sophisticated
- Changed Loyalist badge to require a streak of 15
- Changed '?'s to '???'s for Lite stats
- Changed copyright year to 2024
- Changed Lite mode's quit message box to be clearer
- Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail
- Fixed Sumo Shamble crates not breaking on hit
- Fixed Bounty Battle NPCs lacking footstep sounds
- Fixed multiple Hub statues in one location when being online during the daily curated outfit restock
- Fixed Lite 'Buy Now!' button padding
- Fixed ultra rare issue of being able to die while having lasted 120s
- Fixed Bounty Battle fail hit whisper looking like a broadcast
V0.4.3
- Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time)
- Added daily challenge streak highscore leaderboard
- Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms
- Added ping compensation to Blazing Bullets up to any ping amount
- Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop)
- Added chat broadcast on starting minigame
- Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning
- Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before)
- Changed Sumo Shamble water to rise slightly quicker
- Changed Summit Scramble knockback to be slightly lower
- Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental)
- Fixed Bounty Battle AnimSharing crash, giving major performance boost
- Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping
- Fixed music & ambience sometimes randomly cutting out (hopefully)
- Fixed Blazing Bullets ragdolls sometimes falling through tower
- Fixed Blazing Bullets ragdolls sometimes having an unexpected angle
- Fixed random footstep sound occasionally playing when spawning into a minigame
- Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully)
- Fixed high ping players sometimes spawning in flying animation for a split second
- Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully)
- Fixed rotational spectator cameras lagging on old servers (actually this time)
V0.4.2
- Added Minigame Madness Lite: the limited Free-To-Try version
- Added easy Daily Challenges with ever-increasing rewards every day you streak
- Added Loyalist badge
- Added animation sharing to Bounty Battle NPCs causing significant performance boost
- Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty
- Added fog, doors & trees to the Bounty Battle map
- Added bottoms to the trashcans in Bounty Battle
- Added occlusion dithering to all big objects in Bounty Battle
- Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination)
- Added snow footstep sounds
- Changed Fashion Bag and Face Cases prices to be swapped
- Changed level up rewards to give double the Gems
- Changed color correction in Bounty Battle somewhat
- Changed default camera distance in Bounty Battle to 3
- Changed some badge icons to fit their bounding box better
- Changed name of some badges
- Fixed purchasable outfit in shop and statue above shop not matching
- Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle
- Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off
- Fixed a statue clipping slightly into the Hub
- Fixed foliage clipping into spotlights in Hub
- Fixed slow mub rotation on clients with high fps (actually this time)
- Removed a placeholder badge to make room for the new Loyalist badge
- Removed capes from Bounty Battle NPCs for performance
V0.4.1
- Added Steam achievement progression bars
- Added work-in-progress in-game friends list
- Added alarm sound on Bounty Battle correct kill
- Added centerpiece to Bounty Battle plaza
- Added lamp posts to Bounty Battle plaza
- Added tooltip in minigame buy menu for minigames that are disabled because of solo-play
- Added interact and aim controls to the tutorial messagebox
- Added new Advanced setting category
- Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced)
- Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles
- Changed Bounty Battle wanted screens to be off during intro and outro
- Changed Bounty Battle wanted screens to have random delays before updating
- Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!)
- Changed WIP minigames to always be the third voting option if featured
- Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C
- Fixed holes in Bounty Battle map which allowed players to escape out of bounds
- Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle
- Fixed false dying broadcast during intros (actually this time)
- Fixed an issue where players could kill Bounty Battle bounties slightly after game end
- Fixed Sumo Shamble water rising speed balancing from last update not being applied
- Fixed elevator notifications never being localized
- Fixed Hub statues having no shadows
- Fixed Hub statue spotlights not lighting up players
- Fixed rotational spectator cameras lagging on long-running servers
- Removed unnecessary DOF calculations leading to some GPU optimization
V0.4.0.1
- Added music, ambience & footstep sounds to Bounty Battle
- Added more wanted screens to Bounty Battle map and gave them a frame
- Added hint towards Promoter badge unlock in referral voucher tooltip
- Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them
- Changed Bounty Battle NPCS to no longer overlap and collide with each other
- Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats
- Changed Bounty Battle minimum score to -1 (was -5)
- Changed Bounty Battle incorrect guess zap sound to be softer on other players
- Changed some buildings in the Bounty Battle map
- Changed water rising speed in Sumo Shamble to be lower to work better with the new higher knockback
- Changed Arcade elevator to ignore friend status in context of partying up (temporarily)
- Fixed missing screenshake on Disco Disorder death
- Fixed crazy Explosive Exchange ragdoll physics (actually this time)
- Fixed rare no rewards on end bug
- Fixed an error when leaving from Private (LAN) back to splash
- Fixed a mouse bug in splash
- Removed being able to stun other players in Bounty Battle
V0.4
- Added the first WIP minigame to the game: Bounty Battle!
- Added global level leaderboards to the Hub
- Added voucher codes for inviting friends and promotional purposes
- Added destruction of crates to Sumo Shamble (rip crate camping)
- Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations
- Added new community translations
- Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now)
- Changed coin and experience rewards to be slightly higher on servers with less players
- Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental)
- Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental)
- Changed thumbnail of Chaotic Chambers to be up to usual quality standards
- Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively)
- Changed Explosive Exchange to (hopefully) play better on higher pings
- Changed badge names to all consistently be nouns/titles
- Fixed the rampant "Could not find Hub!" error in most cases
- Fixed already registered users seeing the account creation screen occasionally
- Fixed fake death broadcast on minigame switch (hopefully)
- Fixed non alphabetic languages being invisible on level/rank up or disco booth
- Fixed crazy Explosive Exchange ragdoll physics
- Fixed some clipping foliage in Hub
- Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese
- Removed useless number from vote broadcasts to improve chat clarity
- Removed no-push-zones around Hub screens
V0.3.0.1
- Added setting to automatically close chat after sending message (default ON)
- Added new community translations
- Changed score counting system in Summit Scramble to work better with higher playercounts
- Fixed Korean characters not being allowed in chat
- Fixed Chaotic Chambers scorebar being messed up
- Fixed noticebar wrongfully displaying "You won the match" while not having won the match
- Fixed voting broadcasts showing wrong minigame names
V0.3 (Early access release)
- Added 4 NEW minigames: Sumo Shamble, Explosive Exchange, Summit Scramble, Chaotic Chambers
- Added cinematic spectator cam AI-director after being knocked out in a minigame
- Added flashy rewards after player dies or game end
- Added even more minigame stats to showcase on your profile
- Added many badges (and achievements) to unlock and display next to your name
- Added requirement to create a Minigame Madness account with unique nickname
- Added optional newsletter subscription message box at start
- Added various cases to open in the shops
- Added daily purchasable restocked curated outfits in the shops
- Added four giant Mub statues to the hub to show the daily restocked curated outfits
- Added ability to force any specific minigame by spending gems (with a cooldown)
- Added support to have two colors applied to (almost) all items
- Added 30 more grayscale Mub colors
- Added outfit description tooltip to player profile preview
- Added feature to share your favorite minigames on your profile
- Added ability for hosts of private servers to kick players via their profile
- Added profile setting to toggle allowing friends to follow you
- Added profile setting to hide your Steam profile from other players
- Added muting & reporting players on their profiles
- Added live countdown until next update in splash and hub
- Added ability to purchase gems as microtransaction
- Added (optional) film grain for extra crispiness
- Added spotlights to the hub
- Added more clutter to the hub
- Added path avoidance for hub npcs so they walk around eachother
- Added ability to save your outfits
- Added distinct names for all 400 colors
- Added AFK kick on public servers
- Added controller disadvantage warning when using controller for the first time
- Added some shading to playerlist player icons
- Added "outdated game" warnings when game outdated
- Added changelog in splash when booting up a new version
- Added power-user setting to display item IDs next to item names
- Added limits to what characters can be put in chat
- Changed nameplates to be colored in Mub skin color and feature their chat icons
- Changed the hub to have two screens and one shop per quadrant instead of other way around
- Changed hub to be more foggy
- Changed hub npcs to sometimes watch a hub tv
- Changed item painting interface from an item-based one to a spinbar
- Changed interface elements to "slide in" on hub entrance
- Changed 20 different hat IDs into 5 thanks to new secondary color system
- Changed all curated outfits to look more polished
- Changed crosshair to be white instead of black
- Changed menu tab scroll positions to no longer reset after a tab change
- Changed interface sound to no longer be faded between minigame transitions
- Changed balloons in Blazing Bullets sky to be more red and put them higher in the sky
- Changed audio levels to be somewhat more balanced
- Changed hub npc population to be half of what it used to be
- Changed ambient occlusion to be somewhat more intense
- Changed Disco Disorder map disco tiles, moon and spotlights to be more cyan
- Changed interface to have slightly more contrast
- Changed sorting of control settings
- Changed translations with contributions from the community and made more elements translatable
- Changed rendering of certain small interface elements to infinitely scalable vectors
- Changed support email & social links
- Changed wording on splash message to be more up-to-date
- Changed jump buffer to be bigger to allow for more leniance when pressing spacebar before actually landing
- Changed click interface sound to be less loud
- Changed volume of stone footstep sound to be more like other footstep types
- Changed "Press anything to start" animation to have more contrast
- Changed tutorial to mention 4th voting option
- Changed asphalt in lobby to have stone footstep sounds
- Changed hub NPC behavior to no longer walk up the stairs
- Changed Mub faces to take up a lot less VRAM
- Changed players to be unable to move left, right and forward or jump while in shop, only backwards
- Changed interface elements to become focused on mouse hover
- Fixed inventory button tooltip not showing up until mouse moved
- Fixed gloves and shoes going invisible when looking at a sharp angle
- Fixed some bad words not being censored
- Fixed some good words being censored
- Fixed hub stairs not always playing footstep sounds
- Fixed cursor not moving to the middle when opening menu
- Fixed banners in Blazing Bullets clipping into the tower on lower LODs
- Fixed sometimes no jumping happening while holding space right after rapidly tapping space
- Fixed player rotation being messed up when going into shop while rotated away from it
- Removed nameplates from hub npcs to make real players stand out
V0.2
- Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less
- Added live-updating Steam rich presence
- Added spectator mode after 3 seconds of death
- Added 5 new pre-designed Mubs and changed others
- Added 3 new faces
- Added many notifications based on entering, leaving and queueing for minigames
- Changed the ENTIRE lobby to have a more professional look and 3d shops
- Changed the ENTIRE menu to have a more professional look
- Changed menu to allow it to be opened in minigame
- Changed Frantic Forces music to get to the "good part" earlier
- Changed Blazing Bullets bullets to be hearable from further away
- Changed Blazing Bullets cannon sound to be more accurately timed
- Changed Disco Disorder to have blue accent color
- Changed Disco Disorder dances to be more framerate-independent
- Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten
- Changed many words to be censored
- Changed many, many faces to be more consistently styled and named
- Changed censor system to use * instead of a heart
- Changed Mub colors to be more consistently saturated
- Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers)
- Changed player spawn location in hub to the last entered elevator if joining from a gameroom
- Changed Mubs to be more optimized when ragdolling
- Changed streetlights in lobby to be more optimized
- Changed streetlights in lobby to flicker randomly
- Changed lobby balloons to no longer simulate physics when not looking at them for optimization
- Changed when mousing over your level it shows the xp underlying count/percentage
- Changed mouse cursor to hide when leaving from minigame
- Changed keyboard navigation keys to only affect mouse navigation if coming from a widget
- Changed hub and player preview colors to allow for better blue color
- Changed leave message to display the last map
- Changed the version numbers of old versions retroactively to be more consistent
- Fixed floating players when holding spacebar during the intro of certain minigames
- Fixed focus bug hovering over the scrollbar in comboboxes
- Fixed cursor of the scrollbar in the combobox being a hand cursor
- Fixed issue where dead player pawn could activate forcefield effect
- Fixed footsteps playing in mid-air when bouncing off forcefield
- Fixed an issue where players could get stuck inside elevator(doors)
- Fixed "hum" ambience sound taking a while to start when entering hub
- Removed high-speed FOV for time being
- Removed music from splash
V0.1
- Added FULL controller support
- Added DJ booth to Disco Disorder displaying the current dance name
- Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map
- Added a focus box for better visibility of focused interface elements when using controller or keys
- Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box
- Added a "Favorite Item" hotkey to allow controller users to favorite hovered items
- Added (toggle-able) controller vibration whenever a screenshake plays
- Added setting to adjust controller deadzone
- Added 13 new pre-designed Mubs
- Added slight volumetric fog to the lobby
- Added sound when changing a key in controls
- Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue)
- Changed vignette to be more apparent globally
- Changed VR transition between minigames to be less laggy and adjust smoother to the new color
- Changed Disco Disorder skyline
- Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder
- Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes"
- Changed delay between Disco Disorder dances to 1 second (was 0.66 second)
- Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth
- Changed Disco Disorder "Snake" dance to have a better beginning and end
- Changed spawnlocations to be further away from the edges in Disco Disorder
- Changed audience in Disco Disorder to play footstep sounds on jumping and landing
- Changed Frantic Forces bubbles to be better visible
- Changed Blazing Bullets clouds to feel more distant
- Changed 3d confetti after a win to 2d confetti
- Changed "Viewmode Switch" hotkey to middle click
- Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them
- Changed controller control layout completely
- Changed mouse cursor to hide when using controller and return after moving the mouse
- Changed camera movement to be smoother when using controller
- Changed quick playerlist to no longer blur other interface
- Changed demo notice text to be more concise and up-to-date
- Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF
- Changed splash to hub fade transition to be dark blue instead of black
- Changed footstep sound calculation to only happen when in range of listener (optimization)
- Changed copyright and version number buttons in the bottom left to not be focusable
- Fixed controller deadzone allowing better rotational control with contoller
- Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling
- Fixed many splashscreen bugs
- Fixed screenshake on respawn when going to new minigame while still in ragdoll mode
- Fixed an issue where some clothes pieces were half transparent at all times
- Fixed link texts being one pixel too low
- Removed partial controller support warning when playing game with controller
V0.0.6
- Added hot air balloons to the Blazing Bullets map
- Added gold banner poles to the ends of Blazing Bullets tower banners
- Changed the bullets in Blazing Bullets to be actually 'blazing'
- Changed Blazing Bullets map to be more pink
- Changed Blazing Bullets tower windows to be bigger
- Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog
- Changed Disco Disorder map to be less dark and more purple
- Changed disco ball light being cast on the Disco Disorder map to be more realistic
- Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1)
- Changed Frantic Forces map to be brighter
- Changed chains in Frantic Forces to be yellow (was blue)
- Changed Frantic Forces seaweed to be more green
- Changed Frantic Forces water effect to fade in over distance, instead of applying instantly
- Changed link to capture-location in chat to be clickable
- Changed ragdoll impact on defeat in Disco Disorder
- Changed player previews to become live only at highest preview quality
- Fixed ragdoll jittering on falling into the abyss in Blazing Bullets
- Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets
- Fixed player preview being dark for one frame on entering elevator (actually this time)
- Fixed splashscreen animation glitches
- Fixed crooked Disco Disorder windows
- Changed Disco Disorder interface color to be purple
V0.0.5
- Added Traditional Chinese and Vietnamese translations to the game
- Added new "Jump Rope" Disco Disorder dance
- Added dedicated footstep sounds per surface type
- Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit
- Added crate collision sound effects in Frantic Forces
- Added windows to Frantic Forces container to be able to view the ocean from inside the container
- Added auto-detect of graphics settings at first start of the game
- Added more seaweed to Frantic Forces ocean
- Added chains attached to the top of Frantic Forces container
- Added an animation to the player preview showing and hiding when playing with it disabled
- Added confirm dialog for turning on FidelityFX for the first time
- Changed the medium graphics quality setting to be called normal instead
- Changed the default graphics setting from high to normal
- Changed default extras hotkey to X (was E)
- Changed default camera distance to 5 (was 3)
- Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time
- Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example
- Changed ragdoll hit sound effects to be more impactful
- Changed NPCs to now be able to be pushed around like normal players
- Changed splashscreen so you can immediately click through after closing any messageboxes
- Changed the "Jump" Disco Disorder dance to now be called "Trampoline"
- Changed VR glass transition effect to be slightly colored
- Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS
- Changed FidelityFX by merging it with display scale for simplicity sake
- Changed the dithering of the chains in Frantic Forces to allow more game visibility
- Changed autodetect to not change display scale
- Changed the bubbles in Frantic Forces to be bigger and spawn more of them
- Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately
- Changed interface shading color to be a bit transparent, making it look better on a white background
- Changed the towers in Blazing Bullets to be slightly tilted
- Changed seaweed in Frantic Forces to be 3D instead of flat
- Changed the players tab scrollbar shading to only show if there are more than 16 players in the server
- Changed the players tab Mub preview to stop rendering when the stats tab is shown
- Changed player preview to stop rendering when disabled
- Changed chains on ceiling of Frantic Forces container to connect tighter
- Changed video tab in settings to be split into video|graphics|camera tabs
- Changed interface pop up animations to be more smooth
- Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid)
- Changed Blazing Bullets outro to be a bit less loud
- Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory
- Changed "Make Capture" to "Take Capture"
- Changed machine translation warning messageboxes to be better readable
- Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch
- Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames
- Fixed issue where music or ambience sounds got culled when loads of effect sounds were played
- Fixed menu main tabs being clickable when already selected
- Fixed gaps in Frantic Forces container
- Fixed player preview being dark for one tick when going into the elevator
- Fixed menu button icon inconsistencies
- Fixed Mub preview jitter when using live previews during a map switch
- Fixed changing overall graphics setting not saving correctly
- Fixed 4 footsteps being played on each land when jumping repeatedly
- Fixed sometimes no footstep sound being played when jumping or landing
- Fixed menu glitchy animation when opening and closing quickly
- Removed refraction effect from bubbles in Frantic Forces because it was jarring
V0.0.4
- Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder
- Added bubble particles and seaweed to the ocean in Frantic Forces
- Added Minigame Madness logo to the menu and moved the close button (X) to the right
- Added social media links to the extra tab
- Added "Help us translate!" prompts
- Added fan mail feedback category
- Added wishlist button to menu
- Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X)
- Changed color grading & vignette globally to have more contrast
- Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates)
- Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it
- Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground
- Changed the chains in Frantic Forces to cast shadows
- Changed camera to always start pointing towards center on spawn in Frantic Forces
- Changed interface color in Frantic Forces to match the map better
- Changed Frantic Forces chain dithering to always keep the player visible
- Changed Frantic Forces water shader to blend instead of instantly switch
- Changed demo startup message
- Changed credits tab to be more compact and beautiful
- Changed forcefield knockback to only be able to happen once before landing
- Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost
- Changed animated previews toggle into a preview quality dropdown which works with auto-detect
- Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect
- Changed menu content background color to be more opaque
- Changed copyright notice opacity to 50% in the splashscreen
- Changed padding between both sentences in quit and language messageboxes for better readability
- Fixed audio not working sometimes on low fps
- Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting
- Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully)
- Fixed buggy Frantic Forces container dithering when in ragdoll mode
- Fixed player profile microbutton staying stuck on overview if closed with statistics open
- Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully)
- Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air
- Fixed changelog having inconsistent scrollbar style
- Fixed feedback tab padding inconsistencies
- Removed blur from Frantic Forces water shader
- Removed chains on sides of container in Frantic Forces
- Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS
- Removed scrollbar shading from static tabs that do not need it
- Removed depth of field setting because it is currently broken
V0.0.3
- Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
- Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
- Added new Disco Disorder dance called Spinner, which spins very fast
- Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
- Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
- Added a delay of a second between Disco Disorder dances
- Added slight reflection to the windows in Disco Disorder
- Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
- Added a setting to invert mouse vertically and/or horizontally
- Added Swedish & Portuguese translations
- Added a warning about incomplete controller support when using a controller
- Changed the minigame ending to skip its timer once all votes have been passed
- Changed all minigames to be better balanced
- Changed version numbering format to a 0-based one and removed Indev prefix
- Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
- Changed object dithering be even more sensitive to increase player visibility
- Changed Disco Disorder discofloor size to 19x19 (was 23x23)
- Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
- Changed Disco Disorder dances to not repeat
- Changed all Disco Disorder dances to be around 15 seconds long
- Changed Disco Disorder confetti to fade when close to camera
- Changed Disco Disorder discoball to be more bright
- Changed Frantic Forces map and crates to be halved in size
- Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
- Changed Frantic Forces chains to dither when it is blocking the view
- Changed Frantic Forces color grading to be more muted
- Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
- Changed demo splash messagebox to be less cluttered
- Changed floating HUD text elements to be more transparent
- Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
- Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
- Changed some curated Mub looks
- Changed Magenta color to be called Pink instead
- Fixed translation issues in Dutch and Brazilian Portuguese
- Removed the ridges on the sides of the Frantic Forces map
- Removed 'Everything is subject to change!' HUD element
V0.0.2
- Added placeholder tutorial when entering hub for the first time
- Added Animated Displays toggle setting to disable the new animated Mub displays
- Added missing sound credits to the credits
- Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall)
- Changed Disco Disorder Target wave to be smarter in following the player
- Changed Disco Disorder house music ambience to fade out once the actual music is playing
- Changed the Frantic Forces map corner ridges to be wider
- Changed standard camera distance to 3 (was 1)
- Changed object dithering math to increase your ability to see the player when camera is inside an object
- Changed all Mub displays in the interface to be animated
- Changed the first sub-tab of the extras tab to changelog
- Changed all settings to be consistently capitalized
- Changed Screenshot control name to High-Res Screenshot
- Changed high-res screenshot default save location to Documents/MinigameMadness
- Changed default high-res screenshot resolution multiplier to 2x (was 1x)
- Changed default control for High-Res Screenshot to X (was Middle Click)
- Changed default control for Toggle Interface to G (was U)
- Changed the news a bit in the lobby
- Fixed player statistics on the player profile not counting up
- Fixed an issue where the Target wave in Disco Disorder went off the map to never return
- Fixed Blazing Bullets bullets having weird knockback on Mubs
- Fixed game icon not being the Minigame Madness icon
- Fixed disabled controls not showing the reset button if somehow changed
- Fixed audio not fully fading out on quit game
V0.0.1
- Added setting to toggle copyright and version number labels
- Added forcefield effect when touching lobby elevator neon
- Changed minigame intro time to 10 seconds (Was 15 seconds)
- Changed Blazing Bullets to now start spawning bullets in the intro
- Changed Blazing Bullets to be more difficult from the start
- Changed welcome messages to no longer cause pop sounds
- Changed VR gear to not mask itself outside of elevator
- Fixed Disco Disorder floor having no camera collision
- Fixed infobar not hiding when interface is off
- Fixed some issues where audio wouldn't play
- Fixed collision issues with elevator doors
V0.0.0.1
- Fixed Portuguese-Brazil and Simplified Chinese translations not working
V0.0 (Demo release)
- Added the game