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== V0.07 ==
== V0.07 ==
Added new WIP minigame: Twisted Trivia (Stand on the correct platform to stay in the game!)
* Added new WIP minigame: Twisted Trivia (Stand on the correct platform to stay in the game!)
Added 'Mannequin' furniture to display your outfits
* Added 'Mannequin' furniture to display your outfits
Added Condo Manipulator ability to be able to pick up furniture into inventory by pressing Q while aiming
* Added Condo Manipulator ability to be able to pick up furniture into inventory by pressing Q while aiming
Changed Robot Ruckus colors to be more vibrant
* Changed Robot Ruckus colors to be more vibrant
Changed Explosive Exchange moon to be yellow instead of blue
* Changed Explosive Exchange moon to be yellow instead of blue
Changed Condo furniture netcode to look smoother in multiplayer
* Changed Condo furniture netcode to look smoother in multiplayer
Changed Condo Manipulator to be automatically equipped upon spawning furniture
* Changed Condo Manipulator to be automatically equipped upon spawning furniture
Changed Condo Manipulator laser to blink on failed Ghosting as well
* Changed Condo Manipulator laser to blink on failed Ghosting as well
Changed Condo furniture to always have a generic collision sound effect if no material-specific sound effect was assigned
* Changed Condo furniture to always have a generic collision sound effect if no material-specific sound effect was assigned
Changed Plaque to spawn with the equipped badge instead of a random badge
* Changed Plaque to spawn with the equipped badge instead of a random badge
Changed full server messagebox text
* Changed full server messagebox text
Fixed loadingscreen taking 1~3 seconds longer than it needs to
* Fixed loadingscreen taking 1~3 seconds longer than it needs to
Fixed Robot Ruckus UFO lights being unaffected by fog
* Fixed Robot Ruckus UFO lights being unaffected by fog
Fixed Condo gate sometimes not appearing for clients (hopefully)
* Fixed Condo gate sometimes not appearing for clients (hopefully)
Fixed Condo walls spazzing for clients when host moves it
* Fixed Condo walls spazzing for clients when host moves it
Fixed Condo wall expansion purchase not displaying error when offline
* Fixed Condo wall expansion purchase not displaying error when offline
Fixed Condo furniture spazzing on entrance for clients
* Fixed Condo furniture spazzing on entrance for clients
Fixed Condo Manipulator spazzing while bouncing on Trampoline
* Fixed Condo Manipulator spazzing while bouncing on Trampoline
Fixed Trampoline bouncing when falling upside-down to the ground
* Fixed Trampoline bouncing when falling upside-down to the ground
Fixed Plaque inventory icon displaying a Performer badge instead of Default badge
* Fixed Plaque inventory icon displaying a Performer badge instead of Default badge


== V0.6.5 ==
== V0.6.5 ==
Added Condo Expansion: distance a wall outward by its pivot (Vent, Ceiling Lamp or Gate) to expand for 250 Gems
* Added Condo Expansion: distance a wall outward by its pivot (Vent, Ceiling Lamp or Gate) to expand for 250 Gems
Added Vent to Condo wall as expansion pivot
* Added Vent to Condo wall as expansion pivot
Added 'Trampoline' furniture
* Added 'Trampoline' furniture
Added 'Wooden Table' furniture
* Added 'Wooden Table' furniture
Added 'Wooden Chair' furniture
* Added 'Wooden Chair' furniture
Added 'Double Bed' furniture
* Added 'Double Bed' furniture
Added Robot Ruckus finished laser gun model with ammo display
* Added Robot Ruckus finished laser gun model with ammo display
Added Robot Ruckus ability to shoot somewhat properly without right-click aiming (for controller users)
* Added Robot Ruckus ability to shoot somewhat properly without right-click aiming (for controller users)
Changed Robot Ruckus status to non-WIP
* Changed Robot Ruckus status to non-WIP
Changed Robot Ruckus music to have a more exciting drop
* Changed Robot Ruckus music to have a more exciting drop
Changed Robot Ruckus map to be foggier
* Changed Robot Ruckus map to be foggier
Changed Robot Ruckus lights to be more green than yellow
* Changed Robot Ruckus lights to be more green than yellow
Changed Robot Ruckus UFO locations and amounts
* Changed Robot Ruckus UFO locations and amounts
Changed Condos and all furniture to be roughly ~80% the original size to fit Mub scale better
* Changed Condos and all furniture to be roughly ~80% the original size to fit Mub scale better
Changed Condo location to be located slightly lower relative to the hub
* Changed Condo location to be located slightly lower relative to the hub
Changed Condo Manipulator "Freeze" mode to be named "Ghost" mode
* Changed Condo Manipulator "Freeze" mode to be named "Ghost" mode
Changed Condo ghosted furniture to be able to be moved with the manipulator
* Changed Condo ghosted furniture to be able to be moved with the manipulator
Changed Condo Manipulator Ghost hotkey to G (was F for Freeze)
* Changed Condo Manipulator Ghost hotkey to G (was F for Freeze)
Changed Condo Manipulator Scale hotkey to F (was G)
* Changed Condo Manipulator Scale hotkey to F (was G)
Changed Condo Ceiling Lamp material to steel
* Changed Condo Ceiling Lamp material to steel
Changed Condo auto-save interval from 5 to 1 sec
* Changed Condo auto-save interval from 5 to 1 sec
Changed Condo webscreens to be paused by default
* Changed Condo webscreens to be paused by default
Changed Condo lighting to be more vibrant
* Changed Condo lighting to be more vibrant
Fixed game not closing properly after having entered a Condo with a webscreen
* Fixed game not closing properly after having entered a Condo with a webscreen
Fixed being able to push Condo furniture through walls
* Fixed being able to push Condo furniture through walls
Fixed VR glasses coming off too soon
* Fixed VR glasses coming off too soon
Fixed Condo furniture not being able to touch the window
* Fixed Condo furniture not being able to touch the window
Fixed Robot Ruckus laser collision particles spawning when shooting into the air
* Fixed Robot Ruckus laser collision particles spawning when shooting into the air


== V0.6.4 ==
== V0.6.4 ==
Added Robot Ruckus laser gun burst-shot
* Added Robot Ruckus laser gun burst-shot
Added Robot Ruckus laser ping compensation
* Added Robot Ruckus laser ping compensation
Added furniture inventory
* Added furniture inventory
Added furniture crates
* Added furniture crates
Added 'Flatscreen TV' furniture
* Added 'Flatscreen TV' furniture
Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture
* Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture
Added spawning of furniture through furniture inventory
* Added spawning of furniture through furniture inventory
Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E)
* Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E)
Added furniture collision sounds & screenshakes to Beds, Wardrobes & Desks
* Added furniture collision sounds & screenshakes to Beds, Wardrobes & Desks
Added Private server pausing when all players are AFK
* Added Private server pausing when all players are AFK
Changed Robot Ruckus laser gun to cover the screen less in first person
* Changed Robot Ruckus laser gun to cover the screen less in first person
Changed outfit inventory tab icon from a wardrobe to a clothes hanger (to avoid confusion with furniture tab)
* Changed outfit inventory tab icon from a wardrobe to a clothes hanger (to avoid confusion with furniture tab)
Changed inventory to default open directly into the furniture tab while in Condo
* Changed inventory to default open directly into the furniture tab while in Condo
Changed paint mode to now be permanently enabled in inventory (and removed paint button)
* Changed paint mode to now be permanently enabled in inventory (and removed paint button)
Changed quit messagebox text on Lite slightly
* Changed quit messagebox text on Lite slightly
Fixed some Robot Ruckus objects not playing banging sound on shot
* Fixed some Robot Ruckus objects not playing banging sound on shot
Fixed Condo manipulator grabbing furniture behind the camera while in first person
* Fixed Condo manipulator grabbing furniture behind the camera while in first person
Fixed ugly wrapping of quit messagebox in Lite
* Fixed ugly wrapping of quit messagebox in Lite
Removed Robot Ruckus shooting cooldown
* Removed Robot Ruckus shooting cooldown
Removed small UFOs from Robot Ruckus (too distracting)
* Removed small UFOs from Robot Ruckus (too distracting)
Removed ability to scale frozen furniture
* Removed ability to scale frozen furniture
Removed "trying to equip manipulator outside of Condo" warning
* Removed "trying to equip manipulator outside of Condo" warning


== V0.6.3 ==
== V0.6.3 ==
Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges
* Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges
Added Condo Ceiling Lamp
* Added Condo Ceiling Lamp
Added Condo Manipulator laser visuals
* Added Condo Manipulator laser visuals
Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object
* Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object
Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle
* Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle
Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale
* Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale
Added Condo Manipulator mechanic to catch objects mid-air and mid-drag
* Added Condo Manipulator mechanic to catch objects mid-air and mid-drag
Added Condo Manipulator first person visuals
* Added Condo Manipulator first person visuals
Added Condo settings tab and moved "Visitor Manipulation" setting in there
* Added Condo settings tab and moved "Visitor Manipulation" setting in there
Added "Reset Condo" setting
* Added "Reset Condo" setting
Added "Toggle Aim" setting
* Added "Toggle Aim" setting
Added "Toggle Crouch" setting
* Added "Toggle Crouch" setting
Changed dead players to be darkened in playerlist
* Changed dead players to be darkened in playerlist
Changed server host to not have a ping icon in playerlist for clarity
* Changed server host to not have a ping icon in playerlist for clarity
Changed Condo default Painting furnitures into Plaques instead
* Changed Condo default Painting furnitures into Plaques instead
Changed Condo to be located in a different ring quadrant for each player
* Changed Condo to be located in a different ring quadrant for each player
Changed Condo Manipulator held objects to be less bouncy
* Changed Condo Manipulator held objects to be less bouncy
Changed Condo Manipulator object distance to match distance at pick-up moment
* Changed Condo Manipulator object distance to match distance at pick-up moment
Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment
* Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment
Changed Condo Manipulator to not work when not aiming
* Changed Condo Manipulator to not work when not aiming
Changed Condo Manipulator to always aim when in first-person
* Changed Condo Manipulator to always aim when in first-person
Changed Condo auto-cam distance to 1 (was 2)
* Changed Condo auto-cam distance to 1 (was 2)
Changed Condo small furnitures to not block camera
* Changed Condo small furnitures to not block camera
Changed Condo furniture collision boxes to be more accurate
* Changed Condo furniture collision boxes to be more accurate
Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players
* Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players
Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center
* Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center
Changed locked rank stars to be brighter in chat and rank up screen for better visibility
* Changed locked rank stars to be brighter in chat and rank up screen for better visibility
Changed Badge collection in profiles to make it easier to navigate on gamepad
* Changed Badge collection in profiles to make it easier to navigate on gamepad
Changed wording of Lite quit message box
* Changed wording of Lite quit message box
Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation"
* Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation"
Changed shop voting screen to always show even if all interface disabled
* Changed shop voting screen to always show even if all interface disabled
Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font
* Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font
Fixed Condo Manipulator held object not being located at crosshair perfectly
* Fixed Condo Manipulator held object not being located at crosshair perfectly
Fixed Condo Manipulator aiming occasionally not working in first person
* Fixed Condo Manipulator aiming occasionally not working in first person
Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture
* Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture
Fixed Condo Manipulator persisting after player leaves
* Fixed Condo Manipulator persisting after player leaves
Fixed Condo gate animation spazzing out nearby furniture
* Fixed Condo gate animation spazzing out nearby furniture
Fixed Condo Chair flipped normals
* Fixed Condo Chair flipped normals
Fixed AFK system not working accurately in Game
* Fixed AFK system not working accurately in Game
Fixed menu blur occasionally staying after closing menu
* Fixed menu blur occasionally staying after closing menu
Fixed voting screen occasionally immediately showing after game end
* Fixed voting screen occasionally immediately showing after game end
Fixed high ping voting screen issues causing player to lose vote ability for the next round
* Fixed high ping voting screen issues causing player to lose vote ability for the next round
Fixed incorrect noticebar loading bar on entering server
* Fixed incorrect noticebar loading bar on entering server
Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully)
* Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully)
Fixed player profile outfit tooltip not consistently showing
* Fixed player profile outfit tooltip not consistently showing
Fixed audio not fading out when quiting in Splash
* Fixed audio not fading out when quiting in Splash
Fixed link clicking in chat not working
* Fixed link clicking in chat not working
Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time
* Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time
Fixed duplicate "Queue left" message on high ping
* Fixed duplicate "Queue left" message on high ping
Fixed annoying slightly uneven button widths in certain messageboxes
* Fixed annoying slightly uneven button widths in certain messageboxes
Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next
* Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next
Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub
* Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub
Fixed minigame HUD color being desynced for players entering after vote has been completed
* Fixed minigame HUD color being desynced for players entering after vote has been completed
Fixed Turkish characters missing on Disco Disorder dance-display
* Fixed Turkish characters missing on Disco Disorder dance-display
Removed Condo Carpet furniture
* Removed Condo Carpet furniture


== V0.6.2 ==
== V0.6.2 ==
Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default)
* Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default)
Added moving platforms to Parkour Panic
* Added moving platforms to Parkour Panic
Added beams holding up the Parkour Panic platforms
* Added beams holding up the Parkour Panic platforms
Added arrow pointing towards you in the scorebar to easily find yourself
* Added arrow pointing towards you in the scorebar to easily find yourself
Added ability to join friends of friends in Condos & Private
* Added ability to join friends of friends in Condos & Private
Added Safety settings tab
* Added Safety settings tab
Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo
* Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo
Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts
* Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts
Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots
* Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots
Changed Condo furniture to be physics-based
* Changed Condo furniture to be physics-based
Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s)
* Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s)
Changed Parkour Panic acid volume to get louder the closer you get to it
* Changed Parkour Panic acid volume to get louder the closer you get to it
Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit
* Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit
Changed minigame vote selection algorithm to be more varied & show more popular games more often
* Changed minigame vote selection algorithm to be more varied & show more popular games more often
Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update
* Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update
Changed 'Quit' button to a 'Leave' button when in someone else's Condo
* Changed 'Quit' button to a 'Leave' button when in someone else's Condo
Changed Follow button to be grayed out instead of hidden
* Changed Follow button to be grayed out instead of hidden
Changed Game/Hub specific settings into general settings
* Changed Game/Hub specific settings into general settings
Changed Wool surface type to silence the Mub 'Plop' footstep sound
* Changed Wool surface type to silence the Mub 'Plop' footstep sound
Fixed Steam invite to work if accepted before launching the game
* Fixed Steam invite to work if accepted before launching the game
Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them
* Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them
Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it
* Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it
Fixed being able to peek into Condo corridor when crouching through the gate
* Fixed being able to peek into Condo corridor when crouching through the gate
Fixed player profile stats labels overlapping in most languages other than English
* Fixed player profile stats labels overlapping in most languages other than English
Fixed a crash when going from one minigame to another (hopefully)
* Fixed a crash when going from one minigame to another (hopefully)
Fixed client of a Condo potentially having a missing host name in the welcoming message
* Fixed client of a Condo potentially having a missing host name in the welcoming message
Fixed sometimes being able to interact with interactable furniture when not looking at them
* Fixed sometimes being able to interact with interactable furniture when not looking at them
Fixed Chat Bubble setting not live updating after being changed
* Fixed Chat Bubble setting not live updating after being changed
Fixed first setting in Camera settings tab not being the first to be selected
* Fixed first setting in Camera settings tab not being the first to be selected
Fixed outdated copyright in one file
* Fixed outdated copyright in one file
Removed player pushing from Parkour Panic
* Removed player pushing from Parkour Panic
*

== V0.6.1 ==
== V0.6.1 ==
Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!)
* Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!)
Added Condo Key to the Shop for 10.000 Coins
* Added Condo Key to the Shop for 10.000 Coins
Added Furniture Crates (currently non-openable)
* Added Furniture Crates (currently non-openable)
Added 'Condos' signs to Hub entrance gates
* Added 'Condos' signs to Hub entrance gates
Added Parkour Panic's 'Vaulter' badge & achievement
* Added Parkour Panic's 'Vaulter' badge & achievement
Added 15 minute AFK kick back to the Hub
* Added 15 minute AFK kick back to the Hub
Added Webscreen volume slider to change YouTube volume in Condos
* Added Webscreen volume slider to change YouTube volume in Condos
Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case
* Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case
Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos
* Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos
Changed Hub exterior rings to be bigger
* Changed Hub exterior rings to be bigger
Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety
* Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety
Changed Sumo Shamble 'Brawler' badge icon to not have a hole
* Changed Sumo Shamble 'Brawler' badge icon to not have a hole
Changed star spheres to be attached to the camera
* Changed star spheres to be attached to the camera
Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element
* Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element
Fixed Parkour Panic bumping you horizontally when bouncing against the side of it
* Fixed Parkour Panic bumping you horizontally when bouncing against the side of it
Fixed Parkour Panic acid shader starting lower than the acid surface level
* Fixed Parkour Panic acid shader starting lower than the acid surface level
Fixed Parkour Panic boost platforms sometimes not playing bounce audio
* Fixed Parkour Panic boost platforms sometimes not playing bounce audio
Fixed Extra tab string table error in controls
* Fixed Extra tab string table error in controls


== V0.6 ==
== V0.6 ==
Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
* Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
Added "not connected to Steam" splash error message
* Added "not connected to Steam" splash error message
Changed Face Case to drop higher quality items more often
* Changed Face Case to drop higher quality items more often
Changed WIP minigame thumbnails to use interface color of said minigame
* Changed WIP minigame thumbnails to use interface color of said minigame
Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
* Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
* Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
Changed minigame voting algorithm to prefer not showing a previously forced minigame
* Changed minigame voting algorithm to prefer not showing a previously forced minigame
Changed Robot Ruckus crowding mechanics to be less cheesable
* Changed Robot Ruckus crowding mechanics to be less cheesable
Changed Robot Ruckus robot blink to sound more mechanical
* Changed Robot Ruckus robot blink to sound more mechanical
Changed Robot Ruckus distant environment to be better polished
* Changed Robot Ruckus distant environment to be better polished
Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
* Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
Changed Robot Ruckus UFO movement to be slower
* Changed Robot Ruckus UFO movement to be slower
Changed Robot Ruckus UFO locations
* Changed Robot Ruckus UFO locations
Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
* Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
Changed name of tab "Extra" to "Extras"
* Changed name of tab "Extra" to "Extras"
Changed name of tab "Store" to "Get Gems"
* Changed name of tab "Store" to "Get Gems"
Fixed all Mubs globally to cost less CPU on movement
* Fixed all Mubs globally to cost less CPU on movement
Fixed lobby to be better GPU optimized at lower than highest shadow settings
* Fixed lobby to be better GPU optimized at lower than highest shadow settings
Fixed many, many Robot Ruckus CPU performance issues
* Fixed many, many Robot Ruckus CPU performance issues
Fixed Robot Ruckus robot to display themselves closer to their actual collision box
* Fixed Robot Ruckus robot to display themselves closer to their actual collision box
Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
* Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
* Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
* Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
Fixed Robot Ruckus crashed satellite flipped normals
* Fixed Robot Ruckus crashed satellite flipped normals
Fixed Disco Disorder sometimes breaking entirely on rematch
* Fixed Disco Disorder sometimes breaking entirely on rematch
Fixed Disco Disorder 'Cutter' dance being cheesable
* Fixed Disco Disorder 'Cutter' dance being cheesable
Fixed Disco Disorder dance name not showing on display for newly joined clients
* Fixed Disco Disorder dance name not showing on display for newly joined clients
Fixed Sumo Shamble water sometimes staying high after a rematch
* Fixed Sumo Shamble water sometimes staying high after a rematch
Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
* Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
Fixed fully dissolved Mub ragdolls still making sounds
* Fixed fully dissolved Mub ragdolls still making sounds
Removed newsletter mail prompt from first start-up
* Removed newsletter mail prompt from first start-up
Removed Robot Ruckus skybox rotation
* Removed Robot Ruckus skybox rotation


== V0.5.3 ==
== V0.5.3 ==
Added "Follow" button in friendslist when your friend is online
* Added "Follow" button in friendslist when your friend is online
Added 15K coin reward to invite vouchers
* Added 15K coin reward to invite vouchers
Added invite voucher call-to-action to friendslist
* Added invite voucher call-to-action to friendslist
Added super slow walk mode by holding [CTRL] or [Face Button Up]
* Added super slow walk mode by holding [CTRL] or [Face Button Up]
Added cash register sound on purchasing anything
* Added cash register sound on purchasing anything
Added spectator cams to Robot Ruckus
* Added spectator cams to Robot Ruckus
Added metal clang sound when shooting at a metal object in Robot Ruckus
* Added metal clang sound when shooting at a metal object in Robot Ruckus
Added bright light to the tip of Robot Ruckus satellites
* Added bright light to the tip of Robot Ruckus satellites
Added more UFOs in the sky of Robot Ruckus
* Added more UFOs in the sky of Robot Ruckus
Added crashed satellite dish to Robot Ruckus map
* Added crashed satellite dish to Robot Ruckus map
Added cables attached to Robot Ruckus rocket and fuel tanks
* Added cables attached to Robot Ruckus rocket and fuel tanks
Added tower besides dome in Robot Ruckus
* Added tower besides dome in Robot Ruckus
Added ambient sounds to certain Robot Ruckus objects
* Added ambient sounds to certain Robot Ruckus objects
Added rocks to distant Robot Ruckus mountains
* Added rocks to distant Robot Ruckus mountains
Added ghosting to some objects in Robot Ruckus
* Added ghosting to some objects in Robot Ruckus
Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!)
* Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!)
Changed Robot Ruckus robot antennas to audibly blink when getting close to player
* Changed Robot Ruckus robot antennas to audibly blink when getting close to player
Changed Robot Ruckus robots to become slightly faster while in massive hordes
* Changed Robot Ruckus robots to become slightly faster while in massive hordes
Changed Robot Ruckus robots to spawn more at end and less at the beginning
* Changed Robot Ruckus robots to spawn more at end and less at the beginning
Changed Robot Ruckus robot antennas to be brighter
* Changed Robot Ruckus robot antennas to be brighter
Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers
* Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers
Changed Robot Ruckus ragdoll physics slightly
* Changed Robot Ruckus ragdoll physics slightly
Changed Robot Ruckus robots to dissolve at random delays at end
* Changed Robot Ruckus robots to dissolve at random delays at end
Changed Robot Ruckus robots to crowd slightly less
* Changed Robot Ruckus robots to crowd slightly less
Changed Robot Ruckus automatic camera distance from 3 to 4
* Changed Robot Ruckus automatic camera distance from 3 to 4
Changed Robot Ruckus player spawn locations
* Changed Robot Ruckus player spawn locations
Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic')
* Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic')
Changed Robot Ruckus rock placement slightly
* Changed Robot Ruckus rock placement slightly
Changed Robot Ruckus star color from white to yellow-green
* Changed Robot Ruckus star color from white to yellow-green
Changed Robot Ruckus robot dissolve effect to yellow-green
* Changed Robot Ruckus robot dissolve effect to yellow-green
Changed Robot Ruckus UFO colors
* Changed Robot Ruckus UFO colors
Changed player following spectator cams to predict movement
* Changed player following spectator cams to predict movement
Changed [Shift] Walk mode to be slightly slower
* Changed [Shift] Walk mode to be slightly slower
Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity
* Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity
Changed interact key on controller back to Right Trigger
* Changed interact key on controller back to Right Trigger
Changed spectate notifications to always display (even without double click)
* Changed spectate notifications to always display (even without double click)
Changed Steam profiles to be hidden by default (only applies to new players)
* Changed Steam profiles to be hidden by default (only applies to new players)
Fixed low gravity ragdolls at high FPS
* Fixed low gravity ragdolls at high FPS
Fixed player following spectator cams to glitch out on ragdoll
* Fixed player following spectator cams to glitch out on ragdoll
Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings
* Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings
Fixed Robot Ruckus robots to now play accurate terrain-based footsteps
* Fixed Robot Ruckus robots to now play accurate terrain-based footsteps
Fixed Robot Ruckus robots to teleport less for clients
* Fixed Robot Ruckus robots to teleport less for clients
Fixed Robot Ruckus rocks sometimes getting players stuck
* Fixed Robot Ruckus rocks sometimes getting players stuck
Fixed Robot Ruckus big rocks letting cameras clip inside of them
* Fixed Robot Ruckus big rocks letting cameras clip inside of them
Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering
* Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering
Fixed Robot Ruckus distant planes going black at the far end
* Fixed Robot Ruckus distant planes going black at the far end
Fixed foot sliding when in [Shift] Walk mode
* Fixed foot sliding when in [Shift] Walk mode
Fixed spectate toggle possible during first join
* Fixed spectate toggle possible during first join
Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames
* Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames
Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips
* Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips
*

== V0.5.2 ==
== V0.5.2 ==
Added freecam spectator mode by double clicking while spectating
* Added freecam spectator mode by double clicking while spectating
Added Robot Ruckus 'Terminator' badge & achievement
* Added Robot Ruckus 'Terminator' badge & achievement
Added a "Not available in Lite" tooltip to all disabled interface elements in Lite
* Added a "Not available in Lite" tooltip to all disabled interface elements in Lite
Changed friendslist to show offline friends
* Changed friendslist to show offline friends
Changed Robot Ruckus robots to have more tactical AI that doesn't clump together
* Changed Robot Ruckus robots to have more tactical AI that doesn't clump together
Changed Robot Ruckus robots to instantly disintegrate on being shot
* Changed Robot Ruckus robots to instantly disintegrate on being shot
Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players)
* Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players)
Changed default controller inputs
* Changed default controller inputs
Fixed many performance issues in Robot Ruckus
* Fixed many performance issues in Robot Ruckus
Fixed being able to escape Robot Ruckus map
* Fixed being able to escape Robot Ruckus map
Fixed Robot Ruckus robots spawning in the sky
* Fixed Robot Ruckus robots spawning in the sky
Fixed Robot Ruckus lasers never reaching target on low fps
* Fixed Robot Ruckus lasers never reaching target on low fps
Fixed more Robot Ruckus robots spawning on Private than on Arcade servers
* Fixed more Robot Ruckus robots spawning on Private than on Arcade servers
Fixed being able to climb up the Summit Scramble dunes
* Fixed being able to climb up the Summit Scramble dunes
Fixed scorebar in Blazing Bullets and Robot Ruckus being weird
* Fixed scorebar in Blazing Bullets and Robot Ruckus being weird
Fixed scorebar showing in Hub after being kicked from a game (hopefully)
* Fixed scorebar showing in Hub after being kicked from a game (hopefully)
Fixed minigame WIP text showing in Hub (hopefully)
* Fixed minigame WIP text showing in Hub (hopefully)
Fixed random death message on minigame switch (hopefully)
* Fixed random death message on minigame switch (hopefully)
Fixed sometimes camera not having collision in Hub (hopefully)
* Fixed sometimes camera not having collision in Hub (hopefully)
Fixed not being able to stand on Shop sign
* Fixed not being able to stand on Shop sign
Fixed lit Disco Disorder tiles remaining after game end on poor connection
* Fixed lit Disco Disorder tiles remaining after game end on poor connection
Fixed holes in Frantic Forces map
* Fixed holes in Frantic Forces map


== V0.5.1 ==
== V0.5.1 ==
Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
* Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
* Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
* Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
Added visual lasers to Robot Ruckus laser guns
* Added visual lasers to Robot Ruckus laser guns
Added big "Shop" sign above the Hub shops
* Added big "Shop" sign above the Hub shops
Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
* Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
* Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
Changed Lite players to be unable to land on leaderboard
* Changed Lite players to be unable to land on leaderboard
Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
* Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
Changed calculation of rank to require a win to get the first star (used to be a single play)
* Changed calculation of rank to require a win to get the first star (used to be a single play)
Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
* Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
Changed collisions in Robot Ruckus to be better traversable
* Changed collisions in Robot Ruckus to be better traversable
Changed Robot Ruckus laser gun range to be higher
* Changed Robot Ruckus laser gun range to be higher
Changed Robot Ruckus shots to sound like a laser gun
* Changed Robot Ruckus shots to sound like a laser gun
Changed Robot Ruckus laser gun usage when not aiming to make more sense
* Changed Robot Ruckus laser gun usage when not aiming to make more sense
Changed Robot Ruckus laser gun color to better fit the map
* Changed Robot Ruckus laser gun color to better fit the map
Changed Robot Ruckus landscape normals to be more pronounced
* Changed Robot Ruckus landscape normals to be more pronounced
Changed Robot Ruckus antenna to be lime colored and turn off on death
* Changed Robot Ruckus antenna to be lime colored and turn off on death
Changed Robot Ruckus satellite dishes and stars to rotate
* Changed Robot Ruckus satellite dishes and stars to rotate
Changed Robot Ruckus electrocution color to lime
* Changed Robot Ruckus electrocution color to lime
Changed lead broadcast to not mention who the lead was taken from for readability sake
* Changed lead broadcast to not mention who the lead was taken from for readability sake
Changed lead message to not broadcast on ties
* Changed lead message to not broadcast on ties
Changed 3D texts in Hub to look nicer
* Changed 3D texts in Hub to look nicer
Changed Bounty Battle explainer to be clearer
* Changed Bounty Battle explainer to be clearer
Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
* Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
* Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
Fixed Robot Ruckus ragdolls removing themselves too early at end game
* Fixed Robot Ruckus ragdolls removing themselves too early at end game
Fixed Robot Ruckus satellite dish invincibility spot
* Fixed Robot Ruckus satellite dish invincibility spot
Fixed oldest player having twice the fire power in Robot Ruckus
* Fixed oldest player having twice the fire power in Robot Ruckus
Fixed "zap" electricity death sound being very quiet in Robot Ruckus
* Fixed "zap" electricity death sound being very quiet in Robot Ruckus
Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
* Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
Fixed VR cable sometimes clipping through top of elevator
* Fixed VR cable sometimes clipping through top of elevator
Removed Robot Ruckus robots climbing on rocket and paragliding onto players
* Removed Robot Ruckus robots climbing on rocket and paragliding onto players


== V0.5 ==
== V0.5 ==
Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!)
* Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!)
Added partial Rank stars
* Added partial Rank stars
Added first person implementation to Bounty battle
* Added first person implementation to Bounty battle
Added spectator cameras to Bounty Battle
* Added spectator cameras to Bounty Battle
Changed max interface scale to be 125%
* Changed max interface scale to be 125%
Changed Bounty Battle to be more optimized
* Changed Bounty Battle to be more optimized
Changed Hub to be more optimized
* Changed Hub to be more optimized
Changed Summit Scramble fog to appear less different across quality settings
* Changed Summit Scramble fog to appear less different across quality settings
Changed "Get Gems" button to be called "Store" instead
* Changed "Get Gems" button to be called "Store" instead
Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes)
* Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes)
Fixed minigame badges not being visible to others
* Fixed minigame badges not being visible to others
Fixed Bounty Battle clouds rendering over water
* Fixed Bounty Battle clouds rendering over water
Fixed Bounty Battle wanted screen showing low LOD Mub
* Fixed Bounty Battle wanted screen showing low LOD Mub
Fixed Bounty Battle NPCs having dissolve animations on game start/end
* Fixed Bounty Battle NPCs having dissolve animations on game start/end
Fixed fade in animation on players not always playing at start minigame
* Fixed fade in animation on players not always playing at start minigame
Fixed could not process rewards error when dying after having won
* Fixed could not process rewards error when dying after having won
Fixed a bug where the user was prompted to create an account even though they already had one
* Fixed a bug where the user was prompted to create an account even though they already had one
Removed out of bounds tiles in Bounty Battle
* Removed out of bounds tiles in Bounty Battle


== V0.4.4 ==
== V0.4.4 ==
Added new Disco Disorder dance: 'Cutter' (a safe line is shown, get there before the walls close in)
* Added new Disco Disorder dance: 'Cutter' (a safe line is shown, get there before the walls close in)
Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map
* Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map
Added 1 second cooldown instead of point loss on Bounty Battle fail hit
* Added 1 second cooldown instead of point loss on Bounty Battle fail hit
Added Bounty Battle thumbnail
* Added Bounty Battle thumbnail
Added ping compensation to Frantic Forces & Chaotic Chambers
* Added ping compensation to Frantic Forces & Chaotic Chambers
Added grayed out shop previews in Lite
* Added grayed out shop previews in Lite
Changed Bounty Battle status to non-WIP
* Changed Bounty Battle status to non-WIP
Changed colors of Bounty Battle map to pink-red-yellow
* Changed colors of Bounty Battle map to pink-red-yellow
Changed Bounty Battle lampposts to flicker
* Changed Bounty Battle lampposts to flicker
Changed Sumo Shamble boat chunks to sink when a player is standing on top of them
* Changed Sumo Shamble boat chunks to sink when a player is standing on top of them
Changed Disco Disorder's 'Target' dance to not be available towards end of the game
* Changed Disco Disorder's 'Target' dance to not be available towards end of the game
Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s
* Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s
Changed Butler appearance in Hub to be more sophisticated
* Changed Butler appearance in Hub to be more sophisticated
Changed Loyalist badge to require a streak of 15
* Changed Loyalist badge to require a streak of 15
Changed '?'s to '???'s for Lite stats
* Changed '?'s to '???'s for Lite stats
Changed copyright year to 2024
* Changed copyright year to 2024
Changed Lite mode's quit message box to be clearer
* Changed Lite mode's quit message box to be clearer
Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail
* Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail
Fixed Sumo Shamble crates not breaking on hit
* Fixed Sumo Shamble crates not breaking on hit
Fixed Bounty Battle NPCs lacking footstep sounds
* Fixed Bounty Battle NPCs lacking footstep sounds
Fixed multiple Hub statues in one location when being online during the daily curated outfit restock
* Fixed multiple Hub statues in one location when being online during the daily curated outfit restock
Fixed Lite 'Buy Now!' button padding
* Fixed Lite 'Buy Now!' button padding
Fixed ultra rare issue of being able to die while having lasted 120s
* Fixed ultra rare issue of being able to die while having lasted 120s
Fixed Bounty Battle fail hit whisper looking like a broadcast
* Fixed Bounty Battle fail hit whisper looking like a broadcast


== V.4.3 ==
== V.4.3 ==
Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time)
* Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time)
Added daily challenge streak highscore leaderboard
* Added daily challenge streak highscore leaderboard
Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms
* Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms
Added ping compensation to Blazing Bullets up to any ping amount
* Added ping compensation to Blazing Bullets up to any ping amount
Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop)
* Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop)
Added chat broadcast on starting minigame
* Added chat broadcast on starting minigame
Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning
* Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning
Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before)
* Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before)
Changed Sumo Shamble water to rise slightly quicker
* Changed Sumo Shamble water to rise slightly quicker
Changed Summit Scramble knockback to be slightly lower
* Changed Summit Scramble knockback to be slightly lower
Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental)
* Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental)
Fixed Bounty Battle AnimSharing crash, giving major performance boost
* Fixed Bounty Battle AnimSharing crash, giving major performance boost
Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping
* Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping
Fixed music & ambience sometimes randomly cutting out (hopefully)
* Fixed music & ambience sometimes randomly cutting out (hopefully)
Fixed Blazing Bullets ragdolls sometimes falling through tower
* Fixed Blazing Bullets ragdolls sometimes falling through tower
Fixed Blazing Bullets ragdolls sometimes having an unexpected angle
* Fixed Blazing Bullets ragdolls sometimes having an unexpected angle
Fixed random footstep sound occasionally playing when spawning into a minigame
* Fixed random footstep sound occasionally playing when spawning into a minigame
Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully)
* Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully)
Fixed high ping players sometimes spawning in flying animation for a split second
* Fixed high ping players sometimes spawning in flying animation for a split second
Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully)
* Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully)
Fixed rotational spectator cameras lagging on old servers (actually this time)
* Fixed rotational spectator cameras lagging on old servers (actually this time)


== V0.4.2 ==
== V0.4.2 ==
Added Minigame Madness Lite: the limited Free-To-Try version
* Added Minigame Madness Lite: the limited Free-To-Try version
Added easy Daily Challenges with ever-increasing rewards every day you streak
* Added easy Daily Challenges with ever-increasing rewards every day you streak
Added Loyalist badge
* Added Loyalist badge
Added animation sharing to Bounty Battle NPCs causing significant performance boost
* Added animation sharing to Bounty Battle NPCs causing significant performance boost
Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty
* Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty
Added fog, doors & trees to the Bounty Battle map
* Added fog, doors & trees to the Bounty Battle map
Added bottoms to the trashcans in Bounty Battle
* Added bottoms to the trashcans in Bounty Battle
Added occlusion dithering to all big objects in Bounty Battle
* Added occlusion dithering to all big objects in Bounty Battle
Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination)
* Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination)
Added snow footstep sounds
* Added snow footstep sounds
Changed Fashion Bag and Face Cases prices to be swapped
* Changed Fashion Bag and Face Cases prices to be swapped
Changed level up rewards to give double the Gems
* Changed level up rewards to give double the Gems
Changed color correction in Bounty Battle somewhat
* Changed color correction in Bounty Battle somewhat
Changed default camera distance in Bounty Battle to 3
* Changed default camera distance in Bounty Battle to 3
Changed some badge icons to fit their bounding box better
* Changed some badge icons to fit their bounding box better
Changed name of some badges
* Changed name of some badges
Fixed purchasable outfit in shop and statue above shop not matching
* Fixed purchasable outfit in shop and statue above shop not matching
Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle
* Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle
Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off
* Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off
Fixed a statue clipping slightly into the Hub
* Fixed a statue clipping slightly into the Hub
Fixed foliage clipping into spotlights in Hub
* Fixed foliage clipping into spotlights in Hub
Fixed slow mub rotation on clients with high fps (actually this time)
* Fixed slow mub rotation on clients with high fps (actually this time)
Removed a placeholder badge to make room for the new Loyalist badge
* Removed a placeholder badge to make room for the new Loyalist badge
Removed capes from Bounty Battle NPCs for performance
* Removed capes from Bounty Battle NPCs for performance


== V0.4.1 ==
== V0.4.1 ==
Added Steam achievement progression bars
* Added Steam achievement progression bars
Added work-in-progress in-game friends list
* Added work-in-progress in-game friends list
Added alarm sound on Bounty Battle correct kill
* Added alarm sound on Bounty Battle correct kill
Added centerpiece to Bounty Battle plaza
* Added centerpiece to Bounty Battle plaza
Added lamp posts to Bounty Battle plaza
* Added lamp posts to Bounty Battle plaza
Added tooltip in minigame buy menu for minigames that are disabled because of solo-play
* Added tooltip in minigame buy menu for minigames that are disabled because of solo-play
Added interact and aim controls to the tutorial messagebox
* Added interact and aim controls to the tutorial messagebox
Added new Advanced setting category
* Added new Advanced setting category
Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced)
* Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced)
Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles
* Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles
Changed Bounty Battle wanted screens to be off during intro and outro
* Changed Bounty Battle wanted screens to be off during intro and outro
Changed Bounty Battle wanted screens to have random delays before updating
* Changed Bounty Battle wanted screens to have random delays before updating
Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!)
* Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!)
Changed WIP minigames to always be the third voting option if featured
* Changed WIP minigames to always be the third voting option if featured
Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C
* Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C
Fixed holes in Bounty Battle map which allowed players to escape out of bounds
* Fixed holes in Bounty Battle map which allowed players to escape out of bounds
Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle
* Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle
Fixed false dying broadcast during intros (actually this time)
* Fixed false dying broadcast during intros (actually this time)
Fixed an issue where players could kill Bounty Battle bounties slightly after game end
* Fixed an issue where players could kill Bounty Battle bounties slightly after game end
Fixed Sumo Shamble water rising speed balancing from last update not being applied
* Fixed Sumo Shamble water rising speed balancing from last update not being applied
Fixed elevator notifications never being localized
* Fixed elevator notifications never being localized
Fixed Hub statues having no shadows
* Fixed Hub statues having no shadows
Fixed Hub statue spotlights not lighting up players
* Fixed Hub statue spotlights not lighting up players
Fixed rotational spectator cameras lagging on long-running servers
* Fixed rotational spectator cameras lagging on long-running servers
Removed unnecessary DOF calculations leading to some GPU optimization
* Removed unnecessary DOF calculations leading to some GPU optimization


V0.4.0.1
V0.4.0.1
Added music, ambience & footstep sounds to Bounty Battle
* Added music, ambience & footstep sounds to Bounty Battle
Added more wanted screens to Bounty Battle map and gave them a frame
* Added more wanted screens to Bounty Battle map and gave them a frame
Added hint towards Promoter badge unlock in referral voucher tooltip
* Added hint towards Promoter badge unlock in referral voucher tooltip
Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them
* Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them
Changed Bounty Battle NPCS to no longer overlap and collide with each other
* Changed Bounty Battle NPCS to no longer overlap and collide with each other
Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats
* Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats
Changed Bounty Battle minimum score to -1 (was -5)
* Changed Bounty Battle minimum score to -1 (was -5)
Changed Bounty Battle incorrect guess zap sound to be softer on other players
* Changed Bounty Battle incorrect guess zap sound to be softer on other players
Changed some buildings in the Bounty Battle map
* Changed some buildings in the Bounty Battle map
Changed water rising speed in Sumo Shamble to be lower to work better with the new higher knockback
* Changed water rising speed in Sumo Shamble to be lower to work better with the new higher knockback
Changed Arcade elevator to ignore friend status in context of partying up (temporarily)
* Changed Arcade elevator to ignore friend status in context of partying up (temporarily)
Fixed missing screenshake on Disco Disorder death
* Fixed missing screenshake on Disco Disorder death
Fixed crazy Explosive Exchange ragdoll physics (actually this time)
* Fixed crazy Explosive Exchange ragdoll physics (actually this time)
Fixed rare no rewards on end bug
* Fixed rare no rewards on end bug
Fixed an error when leaving from Private (LAN) back to splash
* Fixed an error when leaving from Private (LAN) back to splash
Fixed a mouse bug in splash
* Fixed a mouse bug in splash
Removed being able to stun other players in Bounty Battle
* Removed being able to stun other players in Bounty Battle


== V4.0 ==
== V4.0 ==
Added the first WIP minigame to the game: Bounty Battle!
* Added the first WIP minigame to the game: Bounty Battle!
Added global level leaderboards to the Hub
* Added global level leaderboards to the Hub
Added voucher codes for inviting friends and promotional purposes
* Added voucher codes for inviting friends and promotional purposes
Added destruction of crates to Sumo Shamble (rip crate camping)
* Added destruction of crates to Sumo Shamble (rip crate camping)
Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations
* Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations
Added new community translations
* Added new community translations
Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now)
* Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now)
Changed coin and experience rewards to be slightly higher on servers with less players
* Changed coin and experience rewards to be slightly higher on servers with less players
Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental)
* Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental)
Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental)
* Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental)
Changed thumbnail of Chaotic Chambers to be up to usual quality standards
* Changed thumbnail of Chaotic Chambers to be up to usual quality standards
Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively)
* Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively)
Changed Explosive Exchange to (hopefully) play better on higher pings
* Changed Explosive Exchange to (hopefully) play better on higher pings
Changed badge names to all consistently be nouns/titles
* Changed badge names to all consistently be nouns/titles
Fixed the rampant "Could not find Hub!" error in most cases
* Fixed the rampant "Could not find Hub!" error in most cases
Fixed already registered users seeing the account creation screen occasionally
* Fixed already registered users seeing the account creation screen occasionally
Fixed fake death broadcast on minigame switch (hopefully)
* Fixed fake death broadcast on minigame switch (hopefully)
Fixed non alphabetic languages being invisible on level/rank up or disco booth
* Fixed non alphabetic languages being invisible on level/rank up or disco booth
Fixed crazy Explosive Exchange ragdoll physics
* Fixed crazy Explosive Exchange ragdoll physics
Fixed some clipping foliage in Hub
* Fixed some clipping foliage in Hub
Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese
* Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese
Removed useless number from vote broadcasts to improve chat clarity
* Removed useless number from vote broadcasts to improve chat clarity
Removed no-push-zones around Hub screens
* Removed no-push-zones around Hub screens


== V0.3.0.1 ==
== V0.3.0.1 ==
Added setting to automatically close chat after sending message (default ON)
* Added setting to automatically close chat after sending message (default ON)
Added new community translations
* Added new community translations
Changed score counting system in Summit Scramble to work better with higher playercounts
* Changed score counting system in Summit Scramble to work better with higher playercounts
Fixed Korean characters not being allowed in chat
* Fixed Korean characters not being allowed in chat
Fixed Chaotic Chambers scorebar being messed up
* Fixed Chaotic Chambers scorebar being messed up
Fixed noticebar wrongfully displaying "You won the match" while not having won the match
* Fixed noticebar wrongfully displaying "You won the match" while not having won the match
Fixed voting broadcasts showing wrong minigame names
* Fixed voting broadcasts showing wrong minigame names


== V0.2 ==
== V0.2 ==
Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less
* Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less
Added live-updating Steam rich presence
* Added live-updating Steam rich presence
Added spectator mode after 3 seconds of death
* Added spectator mode after 3 seconds of death
Added 5 new pre-designed Mubs and changed others
* Added 5 new pre-designed Mubs and changed others
Added 3 new faces
* Added 3 new faces
Added many notifications based on entering, leaving and queueing for minigames
* Added many notifications based on entering, leaving and queueing for minigames
Changed the ENTIRE lobby to have a more professional look and 3d shops
* Changed the ENTIRE lobby to have a more professional look and 3d shops
Changed the ENTIRE menu to have a more professional look
* Changed the ENTIRE menu to have a more professional look
Changed menu to allow it to be opened in minigame
* Changed menu to allow it to be opened in minigame
Changed Frantic Forces music to get to the "good part" earlier
* Changed Frantic Forces music to get to the "good part" earlier
Changed Blazing Bullets bullets to be hearable from further away
* Changed Blazing Bullets bullets to be hearable from further away
Changed Blazing Bullets cannon sound to be more accurately timed
* Changed Blazing Bullets cannon sound to be more accurately timed
Changed Disco Disorder to have blue accent color
* Changed Disco Disorder to have blue accent color
Changed Disco Disorder dances to be more framerate-independent
* Changed Disco Disorder dances to be more framerate-independent
Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten
* Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten
Changed many words to be censored
* Changed many words to be censored
Changed many, many faces to be more consistently styled and named
* Changed many, many faces to be more consistently styled and named
Changed censor system to use * instead of a heart
* Changed censor system to use * instead of a heart
Changed Mub colors to be more consistently saturated
* Changed Mub colors to be more consistently saturated
Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers)
* Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers)
Changed player spawn location in hub to the last entered elevator if joining from a gameroom
* Changed player spawn location in hub to the last entered elevator if joining from a gameroom
Changed Mubs to be more optimized when ragdolling
* Changed Mubs to be more optimized when ragdolling
Changed streetlights in lobby to be more optimized
* Changed streetlights in lobby to be more optimized
Changed streetlights in lobby to flicker randomly
* Changed streetlights in lobby to flicker randomly
Changed lobby balloons to no longer simulate physics when not looking at them for optimization
* Changed lobby balloons to no longer simulate physics when not looking at them for optimization
Changed when mousing over your level it shows the xp underlying count/percentage
* Changed when mousing over your level it shows the xp underlying count/percentage
Changed mouse cursor to hide when leaving from minigame
* Changed mouse cursor to hide when leaving from minigame
Changed keyboard navigation keys to only affect mouse navigation if coming from a widget
* Changed keyboard navigation keys to only affect mouse navigation if coming from a widget
Changed hub and player preview colors to allow for better blue color
* Changed hub and player preview colors to allow for better blue color
Changed leave message to display the last map
* Changed leave message to display the last map
Changed the version numbers of old versions retroactively to be more consistent
* Changed the version numbers of old versions retroactively to be more consistent
Fixed floating players when holding spacebar during the intro of certain minigames
* Fixed floating players when holding spacebar during the intro of certain minigames
Fixed focus bug hovering over the scrollbar in comboboxes
* Fixed focus bug hovering over the scrollbar in comboboxes
Fixed cursor of the scrollbar in the combobox being a hand cursor
* Fixed cursor of the scrollbar in the combobox being a hand cursor
Fixed issue where dead player pawn could activate forcefield effect
* Fixed issue where dead player pawn could activate forcefield effect
Fixed footsteps playing in mid-air when bouncing off forcefield
* Fixed footsteps playing in mid-air when bouncing off forcefield
Fixed an issue where players could get stuck inside elevator(doors)
* Fixed an issue where players could get stuck inside elevator(doors)
Fixed "hum" ambience sound taking a while to start when entering hub
* Fixed "hum" ambience sound taking a while to start when entering hub
Removed high-speed FOV for time being
* Removed high-speed FOV for time being
Removed music from splash
* Removed music from splash


== V0.1 ==
== V0.1 ==
Added FULL controller support
* Added FULL controller support
Added DJ booth to Disco Disorder displaying the current dance name
* Added DJ booth to Disco Disorder displaying the current dance name
Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map
* Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map
Added a focus box for better visibility of focused interface elements when using controller or keys
* Added a focus box for better visibility of focused interface elements when using controller or keys
Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box
* Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box
Added a "Favorite Item" hotkey to allow controller users to favorite hovered items
* Added a "Favorite Item" hotkey to allow controller users to favorite hovered items
Added (toggle-able) controller vibration whenever a screenshake plays
* Added (toggle-able) controller vibration whenever a screenshake plays
Added setting to adjust controller deadzone
* Added setting to adjust controller deadzone
Added 13 new pre-designed Mubs
* Added 13 new pre-designed Mubs
Added slight volumetric fog to the lobby
* Added slight volumetric fog to the lobby
Added sound when changing a key in controls
* Added sound when changing a key in controls
Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue)
* Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue)
Changed vignette to be more apparent globally
* Changed vignette to be more apparent globally
Changed VR transition between minigames to be less laggy and adjust smoother to the new color
* Changed VR transition between minigames to be less laggy and adjust smoother to the new color
Changed Disco Disorder skyline
* Changed Disco Disorder skyline
Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder
* Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder
Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes"
* Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes"
Changed delay between Disco Disorder dances to 1 second (was 0.66 second)
* Changed delay between Disco Disorder dances to 1 second (was 0.66 second)
Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth
* Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth
Changed Disco Disorder "Snake" dance to have a better beginning and end
* Changed Disco Disorder "Snake" dance to have a better beginning and end
Changed spawnlocations to be further away from the edges in Disco Disorder
* Changed spawnlocations to be further away from the edges in Disco Disorder
Changed audience in Disco Disorder to play footstep sounds on jumping and landing
* Changed audience in Disco Disorder to play footstep sounds on jumping and landing
Changed Frantic Forces bubbles to be better visible
* Changed Frantic Forces bubbles to be better visible
Changed Blazing Bullets clouds to feel more distant
* Changed Blazing Bullets clouds to feel more distant
Changed 3d confetti after a win to 2d confetti
* Changed 3d confetti after a win to 2d confetti
Changed "Viewmode Switch" hotkey to middle click
* Changed "Viewmode Switch" hotkey to middle click
Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them
* Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them
Changed controller control layout completely
* Changed controller control layout completely
Changed mouse cursor to hide when using controller and return after moving the mouse
* Changed mouse cursor to hide when using controller and return after moving the mouse
Changed camera movement to be smoother when using controller
* Changed camera movement to be smoother when using controller
Changed quick playerlist to no longer blur other interface
* Changed quick playerlist to no longer blur other interface
Changed demo notice text to be more concise and up-to-date
* Changed demo notice text to be more concise and up-to-date
Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF
* Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF
Changed splash to hub fade transition to be dark blue instead of black
* Changed splash to hub fade transition to be dark blue instead of black
Changed footstep sound calculation to only happen when in range of listener (optimization)
* Changed footstep sound calculation to only happen when in range of listener (optimization)
Changed copyright and version number buttons in the bottom left to not be focusable
* Changed copyright and version number buttons in the bottom left to not be focusable
Fixed controller deadzone allowing better rotational control with contoller
* Fixed controller deadzone allowing better rotational control with contoller
Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling
* Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling
Fixed many splashscreen bugs
* Fixed many splashscreen bugs
Fixed screenshake on respawn when going to new minigame while still in ragdoll mode
* Fixed screenshake on respawn when going to new minigame while still in ragdoll mode
Fixed an issue where some clothes pieces were half transparent at all times
* Fixed an issue where some clothes pieces were half transparent at all times
Fixed link texts being one pixel too low
* Fixed link texts being one pixel too low
Removed partial controller support warning when playing game with controller
* Removed partial controller support warning when playing game with controller


== V0.0.6 ==
== V0.0.6 ==
Added hot air balloons to the Blazing Bullets map
* Added hot air balloons to the Blazing Bullets map
Added gold banner poles to the ends of Blazing Bullets tower banners
* Added gold banner poles to the ends of Blazing Bullets tower banners
Changed the bullets in Blazing Bullets to be actually 'blazing'
* Changed the bullets in Blazing Bullets to be actually 'blazing'
Changed Blazing Bullets map to be more pink
* Changed Blazing Bullets map to be more pink
Changed Blazing Bullets tower windows to be bigger
* Changed Blazing Bullets tower windows to be bigger
Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog
* Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog
Changed Disco Disorder map to be less dark and more purple
* Changed Disco Disorder map to be less dark and more purple
Changed disco ball light being cast on the Disco Disorder map to be more realistic
* Changed disco ball light being cast on the Disco Disorder map to be more realistic
Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1)
* Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1)
Changed Frantic Forces map to be brighter
* Changed Frantic Forces map to be brighter
Changed chains in Frantic Forces to be yellow (was blue)
* Changed chains in Frantic Forces to be yellow (was blue)
Changed Frantic Forces seaweed to be more green
* Changed Frantic Forces seaweed to be more green
Changed Frantic Forces water effect to fade in over distance, instead of applying instantly
* Changed Frantic Forces water effect to fade in over distance, instead of applying instantly
Changed link to capture-location in chat to be clickable
* Changed link to capture-location in chat to be clickable
Changed ragdoll impact on defeat in Disco Disorder
* Changed ragdoll impact on defeat in Disco Disorder
Changed player previews to become live only at highest preview quality
* Changed player previews to become live only at highest preview quality
Fixed ragdoll jittering on falling into the abyss in Blazing Bullets
* Fixed ragdoll jittering on falling into the abyss in Blazing Bullets
Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets
* Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets
Fixed player preview being dark for one frame on entering elevator (actually this time)
* Fixed player preview being dark for one frame on entering elevator (actually this time)
Fixed splashscreen animation glitches
* Fixed splashscreen animation glitches
Fixed crooked Disco Disorder windows
* Fixed crooked Disco Disorder windows
Changed Disco Disorder interface color to be purple
* Changed Disco Disorder interface color to be purple


== V0.0.5 ==
== V0.0.5 ==
Added Traditional Chinese and Vietnamese translations to the game
* Added Traditional Chinese and Vietnamese translations to the game
Added new "Jump Rope" Disco Disorder dance
* Added new "Jump Rope" Disco Disorder dance
Added dedicated footstep sounds per surface type
* Added dedicated footstep sounds per surface type
Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit
* Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit
Added crate collision sound effects in Frantic Forces
* Added crate collision sound effects in Frantic Forces
Added windows to Frantic Forces container to be able to view the ocean from inside the container
* Added windows to Frantic Forces container to be able to view the ocean from inside the container
Added auto-detect of graphics settings at first start of the game
* Added auto-detect of graphics settings at first start of the game
Added more seaweed to Frantic Forces ocean
* Added more seaweed to Frantic Forces ocean
Added chains attached to the top of Frantic Forces container
* Added chains attached to the top of Frantic Forces container
Added an animation to the player preview showing and hiding when playing with it disabled
* Added an animation to the player preview showing and hiding when playing with it disabled
Added confirm dialog for turning on FidelityFX for the first time
* Added confirm dialog for turning on FidelityFX for the first time
Changed the medium graphics quality setting to be called normal instead
* Changed the medium graphics quality setting to be called normal instead
Changed the default graphics setting from high to normal
* Changed the default graphics setting from high to normal
Changed default extras hotkey to X (was E)
* Changed default extras hotkey to X (was E)
Changed default camera distance to 5 (was 3)
* Changed default camera distance to 5 (was 3)
Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time
* Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time
Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example
* Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example
Changed ragdoll hit sound effects to be more impactful
* Changed ragdoll hit sound effects to be more impactful
Changed NPCs to now be able to be pushed around like normal players
* Changed NPCs to now be able to be pushed around like normal players
Changed splashscreen so you can immediately click through after closing any messageboxes
* Changed splashscreen so you can immediately click through after closing any messageboxes
Changed the "Jump" Disco Disorder dance to now be called "Trampoline"
* Changed the "Jump" Disco Disorder dance to now be called "Trampoline"
Changed VR glass transition effect to be slightly colored
* Changed VR glass transition effect to be slightly colored
Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS
* Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS
Changed FidelityFX by merging it with display scale for simplicity sake
* Changed FidelityFX by merging it with display scale for simplicity sake
Changed the dithering of the chains in Frantic Forces to allow more game visibility
* Changed the dithering of the chains in Frantic Forces to allow more game visibility
Changed autodetect to not change display scale
* Changed autodetect to not change display scale
Changed the bubbles in Frantic Forces to be bigger and spawn more of them
* Changed the bubbles in Frantic Forces to be bigger and spawn more of them
Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately
* Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately
Changed interface shading color to be a bit transparent, making it look better on a white background
* Changed interface shading color to be a bit transparent, making it look better on a white background
Changed the towers in Blazing Bullets to be slightly tilted
* Changed the towers in Blazing Bullets to be slightly tilted
Changed seaweed in Frantic Forces to be 3D instead of flat
* Changed seaweed in Frantic Forces to be 3D instead of flat
Changed the players tab scrollbar shading to only show if there are more than 16 players in the server
* Changed the players tab scrollbar shading to only show if there are more than 16 players in the server
Changed the players tab Mub preview to stop rendering when the stats tab is shown
* Changed the players tab Mub preview to stop rendering when the stats tab is shown
Changed player preview to stop rendering when disabled
* Changed player preview to stop rendering when disabled
Changed chains on ceiling of Frantic Forces container to connect tighter
* Changed chains on ceiling of Frantic Forces container to connect tighter
Changed video tab in settings to be split into video|graphics|camera tabs
* Changed video tab in settings to be split into video|graphics|camera tabs
Changed interface pop up animations to be more smooth
* Changed interface pop up animations to be more smooth
Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid)
* Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid)
Changed Blazing Bullets outro to be a bit less loud
* Changed Blazing Bullets outro to be a bit less loud
Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory
* Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory
Changed "Make Capture" to "Take Capture"
* Changed "Make Capture" to "Take Capture"
Changed machine translation warning messageboxes to be better readable
* Changed machine translation warning messageboxes to be better readable
Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch
* Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch
Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames
* Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames
Fixed issue where music or ambience sounds got culled when loads of effect sounds were played
* Fixed issue where music or ambience sounds got culled when loads of effect sounds were played
Fixed menu main tabs being clickable when already selected
* Fixed menu main tabs being clickable when already selected
Fixed gaps in Frantic Forces container
* Fixed gaps in Frantic Forces container
Fixed player preview being dark for one tick when going into the elevator
* Fixed player preview being dark for one tick when going into the elevator
Fixed menu button icon inconsistencies
* Fixed menu button icon inconsistencies
Fixed Mub preview jitter when using live previews during a map switch
* Fixed Mub preview jitter when using live previews during a map switch
Fixed changing overall graphics setting not saving correctly
* Fixed changing overall graphics setting not saving correctly
Fixed 4 footsteps being played on each land when jumping repeatedly
* Fixed 4 footsteps being played on each land when jumping repeatedly
Fixed sometimes no footstep sound being played when jumping or landing
* Fixed sometimes no footstep sound being played when jumping or landing
Fixed menu glitchy animation when opening and closing quickly
* Fixed menu glitchy animation when opening and closing quickly
Removed refraction effect from bubbles in Frantic Forces because it was jarring
* Removed refraction effect from bubbles in Frantic Forces because it was jarring


== V0.0.4 ==
== V0.0.4 ==
Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder
* Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder
Added bubble particles and seaweed to the ocean in Frantic Forces
* Added bubble particles and seaweed to the ocean in Frantic Forces
Added Minigame Madness logo to the menu and moved the close button (X) to the right
* Added Minigame Madness logo to the menu and moved the close button (X) to the right
Added social media links to the extra tab
* Added social media links to the extra tab
Added "Help us translate!" prompts
* Added "Help us translate!" prompts
Added fan mail feedback category
* Added fan mail feedback category
Added wishlist button to menu
* Added wishlist button to menu
Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X)
* Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X)
Changed color grading & vignette globally to have more contrast
* Changed color grading & vignette globally to have more contrast
Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates)
* Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates)
Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it
* Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it
Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground
* Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground
Changed the chains in Frantic Forces to cast shadows
* Changed the chains in Frantic Forces to cast shadows
Changed camera to always start pointing towards center on spawn in Frantic Forces
* Changed camera to always start pointing towards center on spawn in Frantic Forces
Changed interface color in Frantic Forces to match the map better
* Changed interface color in Frantic Forces to match the map better
Changed Frantic Forces chain dithering to always keep the player visible
* Changed Frantic Forces chain dithering to always keep the player visible
Changed Frantic Forces water shader to blend instead of instantly switch
* Changed Frantic Forces water shader to blend instead of instantly switch
Changed demo startup message
* Changed demo startup message
Changed credits tab to be more compact and beautiful
* Changed credits tab to be more compact and beautiful
Changed forcefield knockback to only be able to happen once before landing
* Changed forcefield knockback to only be able to happen once before landing
Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost
* Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost
Changed animated previews toggle into a preview quality dropdown which works with auto-detect
* Changed animated previews toggle into a preview quality dropdown which works with auto-detect
Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect
* Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect
Changed menu content background color to be more opaque
* Changed menu content background color to be more opaque
Changed copyright notice opacity to 50% in the splashscreen
* Changed copyright notice opacity to 50% in the splashscreen
Changed padding between both sentences in quit and language messageboxes for better readability
* Changed padding between both sentences in quit and language messageboxes for better readability
Fixed audio not working sometimes on low fps
* Fixed audio not working sometimes on low fps
Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting
* Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting
Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully)
* Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully)
Fixed buggy Frantic Forces container dithering when in ragdoll mode
* Fixed buggy Frantic Forces container dithering when in ragdoll mode
Fixed player profile microbutton staying stuck on overview if closed with statistics open
* Fixed player profile microbutton staying stuck on overview if closed with statistics open
Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully)
* Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully)
Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air
* Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air
Fixed changelog having inconsistent scrollbar style
* Fixed changelog having inconsistent scrollbar style
Fixed feedback tab padding inconsistencies
* Fixed feedback tab padding inconsistencies
Removed blur from Frantic Forces water shader
* Removed blur from Frantic Forces water shader
Removed chains on sides of container in Frantic Forces
* Removed chains on sides of container in Frantic Forces
Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS
* Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS
Removed scrollbar shading from static tabs that do not need it
* Removed scrollbar shading from static tabs that do not need it
Removed depth of field setting because it is currently broken
* Removed depth of field setting because it is currently broken


== V0.0.3 ==
== V0.0.3 ==
Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
* Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
* Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
Added new Disco Disorder dance called Spinner, which spins very fast
* Added new Disco Disorder dance called Spinner, which spins very fast
Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
* Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
* Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
Added a delay of a second between Disco Disorder dances
* Added a delay of a second between Disco Disorder dances
Added slight reflection to the windows in Disco Disorder
* Added slight reflection to the windows in Disco Disorder
Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
* Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
Added a setting to invert mouse vertically and/or horizontally
* Added a setting to invert mouse vertically and/or horizontally
Added Swedish & Portuguese translations
* Added Swedish & Portuguese translations
Added a warning about incomplete controller support when using a controller
* Added a warning about incomplete controller support when using a controller
Changed the minigame ending to skip its timer once all votes have been passed
* Changed the minigame ending to skip its timer once all votes have been passed
Changed all minigames to be better balanced
* Changed all minigames to be better balanced
Changed version numbering format to a 0-based one and removed Indev prefix
* Changed version numbering format to a 0-based one and removed Indev prefix
Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
* Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
Changed object dithering be even more sensitive to increase player visibility
* Changed object dithering be even more sensitive to increase player visibility
Changed Disco Disorder discofloor size to 19x19 (was 23x23)
* Changed Disco Disorder discofloor size to 19x19 (was 23x23)
Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
* Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
Changed Disco Disorder dances to not repeat
* Changed Disco Disorder dances to not repeat
Changed all Disco Disorder dances to be around 15 seconds long
* Changed all Disco Disorder dances to be around 15 seconds long
Changed Disco Disorder confetti to fade when close to camera
* Changed Disco Disorder confetti to fade when close to camera
Changed Disco Disorder discoball to be more bright
* Changed Disco Disorder discoball to be more bright
Changed Frantic Forces map and crates to be halved in size
* Changed Frantic Forces map and crates to be halved in size
Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
* Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
Changed Frantic Forces chains to dither when it is blocking the view
* Changed Frantic Forces chains to dither when it is blocking the view
Changed Frantic Forces color grading to be more muted
* Changed Frantic Forces color grading to be more muted
Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
* Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
Changed demo splash messagebox to be less cluttered
* Changed demo splash messagebox to be less cluttered
Changed floating HUD text elements to be more transparent
* Changed floating HUD text elements to be more transparent
Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
* Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
* Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
Changed some curated Mub looks
* Changed some curated Mub looks
Changed Magenta color to be called Pink instead
* Changed Magenta color to be called Pink instead
Fixed translation issues in Dutch and Brazilian Portuguese
* Fixed translation issues in Dutch and Brazilian Portuguese
Removed the ridges on the sides of the Frantic Forces map
* Removed the ridges on the sides of the Frantic Forces map
Removed 'Everything is subject to change!' HUD element
* Removed 'Everything is subject to change!' HUD element


== V0.0.2 ==
== V0.0.2 ==
Added placeholder tutorial when entering hub for the first time
* Added placeholder tutorial when entering hub for the first time
Added Animated Displays toggle setting to disable the new animated Mub displays
* Added Animated Displays toggle setting to disable the new animated Mub displays
Added missing sound credits to the credits
* Added missing sound credits to the credits
Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall)
* Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall)
Changed Disco Disorder Target wave to be smarter in following the player
* Changed Disco Disorder Target wave to be smarter in following the player
Changed Disco Disorder house music ambience to fade out once the actual music is playing
* Changed Disco Disorder house music ambience to fade out once the actual music is playing
Changed the Frantic Forces map corner ridges to be wider
* Changed the Frantic Forces map corner ridges to be wider
Changed standard camera distance to 3 (was 1)
* Changed standard camera distance to 3 (was 1)
Changed object dithering math to increase your ability to see the player when camera is inside an object
* Changed object dithering math to increase your ability to see the player when camera is inside an object
Changed all Mub displays in the interface to be animated
* Changed all Mub displays in the interface to be animated
Changed the first sub-tab of the extras tab to changelog
* Changed the first sub-tab of the extras tab to changelog
Changed all settings to be consistently capitalized
* Changed all settings to be consistently capitalized
Changed Screenshot control name to High-Res Screenshot
* Changed Screenshot control name to High-Res Screenshot
Changed high-res screenshot default save location to Documents/MinigameMadness
* Changed high-res screenshot default save location to Documents/MinigameMadness
Changed default high-res screenshot resolution multiplier to 2x (was 1x)
* Changed default high-res screenshot resolution multiplier to 2x (was 1x)
Changed default control for High-Res Screenshot to X (was Middle Click)
* Changed default control for High-Res Screenshot to X (was Middle Click)
Changed default control for Toggle Interface to G (was U)
* Changed default control for Toggle Interface to G (was U)
Changed the news a bit in the lobby
* Changed the news a bit in the lobby
Fixed player statistics on the player profile not counting up
* Fixed player statistics on the player profile not counting up
Fixed an issue where the Target wave in Disco Disorder went off the map to never return
* Fixed an issue where the Target wave in Disco Disorder went off the map to never return
Fixed Blazing Bullets bullets having weird knockback on Mubs
* Fixed Blazing Bullets bullets having weird knockback on Mubs
Fixed game icon not being the Minigame Madness icon
* Fixed game icon not being the Minigame Madness icon
Fixed disabled controls not showing the reset button if somehow changed
* Fixed disabled controls not showing the reset button if somehow changed
Fixed audio not fully fading out on quit game
* Fixed audio not fully fading out on quit game


== V0.0.1 ==
== V0.0.1 ==
Added setting to toggle copyright and version number labels
* Added setting to toggle copyright and version number labels
Added forcefield effect when touching lobby elevator neon
* Added forcefield effect when touching lobby elevator neon
Changed minigame intro time to 10 seconds (Was 15 seconds)
* Changed minigame intro time to 10 seconds (Was 15 seconds)
Changed Blazing Bullets to now start spawning bullets in the intro
* Changed Blazing Bullets to now start spawning bullets in the intro
Changed Blazing Bullets to be more difficult from the start
* Changed Blazing Bullets to be more difficult from the start
Changed welcome messages to no longer cause pop sounds
* Changed welcome messages to no longer cause pop sounds
Changed VR gear to not mask itself outside of elevator
* Changed VR gear to not mask itself outside of elevator
Fixed Disco Disorder floor having no camera collision
* Fixed Disco Disorder floor having no camera collision
Fixed infobar not hiding when interface is off
* Fixed infobar not hiding when interface is off
Fixed some issues where audio wouldn't play
* Fixed some issues where audio wouldn't play
Fixed collision issues with elevator doors
* Fixed collision issues with elevator doors


== V0.0.0.1 ==
== V0.0.0.1 ==
Fixed Portuguese-Brazil and Simplified Chinese translations not working
* Fixed Portuguese-Brazil and Simplified Chinese translations not working


== V0.1 ==
== V0.1 ==
Added the game
* Added the game

Revision as of 18:05, 22 June 2024

V0.07

  • Added new WIP minigame: Twisted Trivia (Stand on the correct platform to stay in the game!)
  • Added 'Mannequin' furniture to display your outfits
  • Added Condo Manipulator ability to be able to pick up furniture into inventory by pressing Q while aiming
  • Changed Robot Ruckus colors to be more vibrant
  • Changed Explosive Exchange moon to be yellow instead of blue
  • Changed Condo furniture netcode to look smoother in multiplayer
  • Changed Condo Manipulator to be automatically equipped upon spawning furniture
  • Changed Condo Manipulator laser to blink on failed Ghosting as well
  • Changed Condo furniture to always have a generic collision sound effect if no material-specific sound effect was assigned
  • Changed Plaque to spawn with the equipped badge instead of a random badge
  • Changed full server messagebox text
  • Fixed loadingscreen taking 1~3 seconds longer than it needs to
  • Fixed Robot Ruckus UFO lights being unaffected by fog
  • Fixed Condo gate sometimes not appearing for clients (hopefully)
  • Fixed Condo walls spazzing for clients when host moves it
  • Fixed Condo wall expansion purchase not displaying error when offline
  • Fixed Condo furniture spazzing on entrance for clients
  • Fixed Condo Manipulator spazzing while bouncing on Trampoline
  • Fixed Trampoline bouncing when falling upside-down to the ground
  • Fixed Plaque inventory icon displaying a Performer badge instead of Default badge

V0.6.5

  • Added Condo Expansion: distance a wall outward by its pivot (Vent, Ceiling Lamp or Gate) to expand for 250 Gems
  • Added Vent to Condo wall as expansion pivot
  • Added 'Trampoline' furniture
  • Added 'Wooden Table' furniture
  • Added 'Wooden Chair' furniture
  • Added 'Double Bed' furniture
  • Added Robot Ruckus finished laser gun model with ammo display
  • Added Robot Ruckus ability to shoot somewhat properly without right-click aiming (for controller users)
  • Changed Robot Ruckus status to non-WIP
  • Changed Robot Ruckus music to have a more exciting drop
  • Changed Robot Ruckus map to be foggier
  • Changed Robot Ruckus lights to be more green than yellow
  • Changed Robot Ruckus UFO locations and amounts
  • Changed Condos and all furniture to be roughly ~80% the original size to fit Mub scale better
  • Changed Condo location to be located slightly lower relative to the hub
  • Changed Condo Manipulator "Freeze" mode to be named "Ghost" mode
  • Changed Condo ghosted furniture to be able to be moved with the manipulator
  • Changed Condo Manipulator Ghost hotkey to G (was F for Freeze)
  • Changed Condo Manipulator Scale hotkey to F (was G)
  • Changed Condo Ceiling Lamp material to steel
  • Changed Condo auto-save interval from 5 to 1 sec
  • Changed Condo webscreens to be paused by default
  • Changed Condo lighting to be more vibrant
  • Fixed game not closing properly after having entered a Condo with a webscreen
  • Fixed being able to push Condo furniture through walls
  • Fixed VR glasses coming off too soon
  • Fixed Condo furniture not being able to touch the window
  • Fixed Robot Ruckus laser collision particles spawning when shooting into the air

V0.6.4

  • Added Robot Ruckus laser gun burst-shot
  • Added Robot Ruckus laser ping compensation
  • Added furniture inventory
  • Added furniture crates
  • Added 'Flatscreen TV' furniture
  • Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture
  • Added spawning of furniture through furniture inventory
  • Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E)
  • Added furniture collision sounds & screenshakes to Beds, Wardrobes & Desks
  • Added Private server pausing when all players are AFK
  • Changed Robot Ruckus laser gun to cover the screen less in first person
  • Changed outfit inventory tab icon from a wardrobe to a clothes hanger (to avoid confusion with furniture tab)
  • Changed inventory to default open directly into the furniture tab while in Condo
  • Changed paint mode to now be permanently enabled in inventory (and removed paint button)
  • Changed quit messagebox text on Lite slightly
  • Fixed some Robot Ruckus objects not playing banging sound on shot
  • Fixed Condo manipulator grabbing furniture behind the camera while in first person
  • Fixed ugly wrapping of quit messagebox in Lite
  • Removed Robot Ruckus shooting cooldown
  • Removed small UFOs from Robot Ruckus (too distracting)
  • Removed ability to scale frozen furniture
  • Removed "trying to equip manipulator outside of Condo" warning

V0.6.3

  • Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges
  • Added Condo Ceiling Lamp
  • Added Condo Manipulator laser visuals
  • Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object
  • Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle
  • Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale
  • Added Condo Manipulator mechanic to catch objects mid-air and mid-drag
  • Added Condo Manipulator first person visuals
  • Added Condo settings tab and moved "Visitor Manipulation" setting in there
  • Added "Reset Condo" setting
  • Added "Toggle Aim" setting
  • Added "Toggle Crouch" setting
  • Changed dead players to be darkened in playerlist
  • Changed server host to not have a ping icon in playerlist for clarity
  • Changed Condo default Painting furnitures into Plaques instead
  • Changed Condo to be located in a different ring quadrant for each player
  • Changed Condo Manipulator held objects to be less bouncy
  • Changed Condo Manipulator object distance to match distance at pick-up moment
  • Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment
  • Changed Condo Manipulator to not work when not aiming
  • Changed Condo Manipulator to always aim when in first-person
  • Changed Condo auto-cam distance to 1 (was 2)
  • Changed Condo small furnitures to not block camera
  • Changed Condo furniture collision boxes to be more accurate
  • Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players
  • Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center
  • Changed locked rank stars to be brighter in chat and rank up screen for better visibility
  • Changed Badge collection in profiles to make it easier to navigate on gamepad
  • Changed wording of Lite quit message box
  • Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation"
  • Changed shop voting screen to always show even if all interface disabled
  • Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font
  • Fixed Condo Manipulator held object not being located at crosshair perfectly
  • Fixed Condo Manipulator aiming occasionally not working in first person
  • Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture
  • Fixed Condo Manipulator persisting after player leaves
  • Fixed Condo gate animation spazzing out nearby furniture
  • Fixed Condo Chair flipped normals
  • Fixed AFK system not working accurately in Game
  • Fixed menu blur occasionally staying after closing menu
  • Fixed voting screen occasionally immediately showing after game end
  • Fixed high ping voting screen issues causing player to lose vote ability for the next round
  • Fixed incorrect noticebar loading bar on entering server
  • Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully)
  • Fixed player profile outfit tooltip not consistently showing
  • Fixed audio not fading out when quiting in Splash
  • Fixed link clicking in chat not working
  • Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time
  • Fixed duplicate "Queue left" message on high ping
  • Fixed annoying slightly uneven button widths in certain messageboxes
  • Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next
  • Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub
  • Fixed minigame HUD color being desynced for players entering after vote has been completed
  • Fixed Turkish characters missing on Disco Disorder dance-display
  • Removed Condo Carpet furniture

V0.6.2

  • Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default)
  • Added moving platforms to Parkour Panic
  • Added beams holding up the Parkour Panic platforms
  • Added arrow pointing towards you in the scorebar to easily find yourself
  • Added ability to join friends of friends in Condos & Private
  • Added Safety settings tab
  • Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo
  • Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts
  • Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots
  • Changed Condo furniture to be physics-based
  • Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s)
  • Changed Parkour Panic acid volume to get louder the closer you get to it
  • Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit
  • Changed minigame vote selection algorithm to be more varied & show more popular games more often
  • Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update
  • Changed 'Quit' button to a 'Leave' button when in someone else's Condo
  • Changed Follow button to be grayed out instead of hidden
  • Changed Game/Hub specific settings into general settings
  • Changed Wool surface type to silence the Mub 'Plop' footstep sound
  • Fixed Steam invite to work if accepted before launching the game
  • Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them
  • Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it
  • Fixed being able to peek into Condo corridor when crouching through the gate
  • Fixed player profile stats labels overlapping in most languages other than English
  • Fixed a crash when going from one minigame to another (hopefully)
  • Fixed client of a Condo potentially having a missing host name in the welcoming message
  • Fixed sometimes being able to interact with interactable furniture when not looking at them
  • Fixed Chat Bubble setting not live updating after being changed
  • Fixed first setting in Camera settings tab not being the first to be selected
  • Fixed outdated copyright in one file
  • Removed player pushing from Parkour Panic

V0.6.1

  • Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!)
  • Added Condo Key to the Shop for 10.000 Coins
  • Added Furniture Crates (currently non-openable)
  • Added 'Condos' signs to Hub entrance gates
  • Added Parkour Panic's 'Vaulter' badge & achievement
  • Added 15 minute AFK kick back to the Hub
  • Added Webscreen volume slider to change YouTube volume in Condos
  • Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case
  • Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos
  • Changed Hub exterior rings to be bigger
  • Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety
  • Changed Sumo Shamble 'Brawler' badge icon to not have a hole
  • Changed star spheres to be attached to the camera
  • Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element
  • Fixed Parkour Panic bumping you horizontally when bouncing against the side of it
  • Fixed Parkour Panic acid shader starting lower than the acid surface level
  • Fixed Parkour Panic boost platforms sometimes not playing bounce audio
  • Fixed Extra tab string table error in controls

V0.6

  • Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
  • Added "not connected to Steam" splash error message
  • Changed Face Case to drop higher quality items more often
  • Changed WIP minigame thumbnails to use interface color of said minigame
  • Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
  • Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
  • Changed minigame voting algorithm to prefer not showing a previously forced minigame
  • Changed Robot Ruckus crowding mechanics to be less cheesable
  • Changed Robot Ruckus robot blink to sound more mechanical
  • Changed Robot Ruckus distant environment to be better polished
  • Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
  • Changed Robot Ruckus UFO movement to be slower
  • Changed Robot Ruckus UFO locations
  • Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
  • Changed name of tab "Extra" to "Extras"
  • Changed name of tab "Store" to "Get Gems"
  • Fixed all Mubs globally to cost less CPU on movement
  • Fixed lobby to be better GPU optimized at lower than highest shadow settings
  • Fixed many, many Robot Ruckus CPU performance issues
  • Fixed Robot Ruckus robot to display themselves closer to their actual collision box
  • Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
  • Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
  • Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
  • Fixed Robot Ruckus crashed satellite flipped normals
  • Fixed Disco Disorder sometimes breaking entirely on rematch
  • Fixed Disco Disorder 'Cutter' dance being cheesable
  • Fixed Disco Disorder dance name not showing on display for newly joined clients
  • Fixed Sumo Shamble water sometimes staying high after a rematch
  • Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
  • Fixed fully dissolved Mub ragdolls still making sounds
  • Removed newsletter mail prompt from first start-up
  • Removed Robot Ruckus skybox rotation

V0.5.3

  • Added "Follow" button in friendslist when your friend is online
  • Added 15K coin reward to invite vouchers
  • Added invite voucher call-to-action to friendslist
  • Added super slow walk mode by holding [CTRL] or [Face Button Up]
  • Added cash register sound on purchasing anything
  • Added spectator cams to Robot Ruckus
  • Added metal clang sound when shooting at a metal object in Robot Ruckus
  • Added bright light to the tip of Robot Ruckus satellites
  • Added more UFOs in the sky of Robot Ruckus
  • Added crashed satellite dish to Robot Ruckus map
  • Added cables attached to Robot Ruckus rocket and fuel tanks
  • Added tower besides dome in Robot Ruckus
  • Added ambient sounds to certain Robot Ruckus objects
  • Added rocks to distant Robot Ruckus mountains
  • Added ghosting to some objects in Robot Ruckus
  • Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!)
  • Changed Robot Ruckus robot antennas to audibly blink when getting close to player
  • Changed Robot Ruckus robots to become slightly faster while in massive hordes
  • Changed Robot Ruckus robots to spawn more at end and less at the beginning
  • Changed Robot Ruckus robot antennas to be brighter
  • Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers
  • Changed Robot Ruckus ragdoll physics slightly
  • Changed Robot Ruckus robots to dissolve at random delays at end
  • Changed Robot Ruckus robots to crowd slightly less
  • Changed Robot Ruckus automatic camera distance from 3 to 4
  • Changed Robot Ruckus player spawn locations
  • Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic')
  • Changed Robot Ruckus rock placement slightly
  • Changed Robot Ruckus star color from white to yellow-green
  • Changed Robot Ruckus robot dissolve effect to yellow-green
  • Changed Robot Ruckus UFO colors
  • Changed player following spectator cams to predict movement
  • Changed [Shift] Walk mode to be slightly slower
  • Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity
  • Changed interact key on controller back to Right Trigger
  • Changed spectate notifications to always display (even without double click)
  • Changed Steam profiles to be hidden by default (only applies to new players)
  • Fixed low gravity ragdolls at high FPS
  • Fixed player following spectator cams to glitch out on ragdoll
  • Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings
  • Fixed Robot Ruckus robots to now play accurate terrain-based footsteps
  • Fixed Robot Ruckus robots to teleport less for clients
  • Fixed Robot Ruckus rocks sometimes getting players stuck
  • Fixed Robot Ruckus big rocks letting cameras clip inside of them
  • Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering
  • Fixed Robot Ruckus distant planes going black at the far end
  • Fixed foot sliding when in [Shift] Walk mode
  • Fixed spectate toggle possible during first join
  • Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames
  • Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips

V0.5.2

  • Added freecam spectator mode by double clicking while spectating
  • Added Robot Ruckus 'Terminator' badge & achievement
  • Added a "Not available in Lite" tooltip to all disabled interface elements in Lite
  • Changed friendslist to show offline friends
  • Changed Robot Ruckus robots to have more tactical AI that doesn't clump together
  • Changed Robot Ruckus robots to instantly disintegrate on being shot
  • Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players)
  • Changed default controller inputs
  • Fixed many performance issues in Robot Ruckus
  • Fixed being able to escape Robot Ruckus map
  • Fixed Robot Ruckus robots spawning in the sky
  • Fixed Robot Ruckus lasers never reaching target on low fps
  • Fixed more Robot Ruckus robots spawning on Private than on Arcade servers
  • Fixed being able to climb up the Summit Scramble dunes
  • Fixed scorebar in Blazing Bullets and Robot Ruckus being weird
  • Fixed scorebar showing in Hub after being kicked from a game (hopefully)
  • Fixed minigame WIP text showing in Hub (hopefully)
  • Fixed random death message on minigame switch (hopefully)
  • Fixed sometimes camera not having collision in Hub (hopefully)
  • Fixed not being able to stand on Shop sign
  • Fixed lit Disco Disorder tiles remaining after game end on poor connection
  • Fixed holes in Frantic Forces map

V0.5.1

  • Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
  • Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
  • Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
  • Added visual lasers to Robot Ruckus laser guns
  • Added big "Shop" sign above the Hub shops
  • Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
  • Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
  • Changed Lite players to be unable to land on leaderboard
  • Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
  • Changed calculation of rank to require a win to get the first star (used to be a single play)
  • Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
  • Changed collisions in Robot Ruckus to be better traversable
  • Changed Robot Ruckus laser gun range to be higher
  • Changed Robot Ruckus shots to sound like a laser gun
  • Changed Robot Ruckus laser gun usage when not aiming to make more sense
  • Changed Robot Ruckus laser gun color to better fit the map
  • Changed Robot Ruckus landscape normals to be more pronounced
  • Changed Robot Ruckus antenna to be lime colored and turn off on death
  • Changed Robot Ruckus satellite dishes and stars to rotate
  • Changed Robot Ruckus electrocution color to lime
  • Changed lead broadcast to not mention who the lead was taken from for readability sake
  • Changed lead message to not broadcast on ties
  • Changed 3D texts in Hub to look nicer
  • Changed Bounty Battle explainer to be clearer
  • Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
  • Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
  • Fixed Robot Ruckus ragdolls removing themselves too early at end game
  • Fixed Robot Ruckus satellite dish invincibility spot
  • Fixed oldest player having twice the fire power in Robot Ruckus
  • Fixed "zap" electricity death sound being very quiet in Robot Ruckus
  • Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
  • Fixed VR cable sometimes clipping through top of elevator
  • Removed Robot Ruckus robots climbing on rocket and paragliding onto players

V0.5

  • Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!)
  • Added partial Rank stars
  • Added first person implementation to Bounty battle
  • Added spectator cameras to Bounty Battle
  • Changed max interface scale to be 125%
  • Changed Bounty Battle to be more optimized
  • Changed Hub to be more optimized
  • Changed Summit Scramble fog to appear less different across quality settings
  • Changed "Get Gems" button to be called "Store" instead
  • Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes)
  • Fixed minigame badges not being visible to others
  • Fixed Bounty Battle clouds rendering over water
  • Fixed Bounty Battle wanted screen showing low LOD Mub
  • Fixed Bounty Battle NPCs having dissolve animations on game start/end
  • Fixed fade in animation on players not always playing at start minigame
  • Fixed could not process rewards error when dying after having won
  • Fixed a bug where the user was prompted to create an account even though they already had one
  • Removed out of bounds tiles in Bounty Battle

V0.4.4

  • Added new Disco Disorder dance: 'Cutter' (a safe line is shown, get there before the walls close in)
  • Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map
  • Added 1 second cooldown instead of point loss on Bounty Battle fail hit
  • Added Bounty Battle thumbnail
  • Added ping compensation to Frantic Forces & Chaotic Chambers
  • Added grayed out shop previews in Lite
  • Changed Bounty Battle status to non-WIP
  • Changed colors of Bounty Battle map to pink-red-yellow
  • Changed Bounty Battle lampposts to flicker
  • Changed Sumo Shamble boat chunks to sink when a player is standing on top of them
  • Changed Disco Disorder's 'Target' dance to not be available towards end of the game
  • Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s
  • Changed Butler appearance in Hub to be more sophisticated
  • Changed Loyalist badge to require a streak of 15
  • Changed '?'s to '???'s for Lite stats
  • Changed copyright year to 2024
  • Changed Lite mode's quit message box to be clearer
  • Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail
  • Fixed Sumo Shamble crates not breaking on hit
  • Fixed Bounty Battle NPCs lacking footstep sounds
  • Fixed multiple Hub statues in one location when being online during the daily curated outfit restock
  • Fixed Lite 'Buy Now!' button padding
  • Fixed ultra rare issue of being able to die while having lasted 120s
  • Fixed Bounty Battle fail hit whisper looking like a broadcast

V.4.3

  • Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time)
  • Added daily challenge streak highscore leaderboard
  • Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms
  • Added ping compensation to Blazing Bullets up to any ping amount
  • Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop)
  • Added chat broadcast on starting minigame
  • Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning
  • Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before)
  • Changed Sumo Shamble water to rise slightly quicker
  • Changed Summit Scramble knockback to be slightly lower
  • Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental)
  • Fixed Bounty Battle AnimSharing crash, giving major performance boost
  • Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping
  • Fixed music & ambience sometimes randomly cutting out (hopefully)
  • Fixed Blazing Bullets ragdolls sometimes falling through tower
  • Fixed Blazing Bullets ragdolls sometimes having an unexpected angle
  • Fixed random footstep sound occasionally playing when spawning into a minigame
  • Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully)
  • Fixed high ping players sometimes spawning in flying animation for a split second
  • Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully)
  • Fixed rotational spectator cameras lagging on old servers (actually this time)

V0.4.2

  • Added Minigame Madness Lite: the limited Free-To-Try version
  • Added easy Daily Challenges with ever-increasing rewards every day you streak
  • Added Loyalist badge
  • Added animation sharing to Bounty Battle NPCs causing significant performance boost
  • Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty
  • Added fog, doors & trees to the Bounty Battle map
  • Added bottoms to the trashcans in Bounty Battle
  • Added occlusion dithering to all big objects in Bounty Battle
  • Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination)
  • Added snow footstep sounds
  • Changed Fashion Bag and Face Cases prices to be swapped
  • Changed level up rewards to give double the Gems
  • Changed color correction in Bounty Battle somewhat
  • Changed default camera distance in Bounty Battle to 3
  • Changed some badge icons to fit their bounding box better
  • Changed name of some badges
  • Fixed purchasable outfit in shop and statue above shop not matching
  • Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle
  • Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off
  • Fixed a statue clipping slightly into the Hub
  • Fixed foliage clipping into spotlights in Hub
  • Fixed slow mub rotation on clients with high fps (actually this time)
  • Removed a placeholder badge to make room for the new Loyalist badge
  • Removed capes from Bounty Battle NPCs for performance

V0.4.1

  • Added Steam achievement progression bars
  • Added work-in-progress in-game friends list
  • Added alarm sound on Bounty Battle correct kill
  • Added centerpiece to Bounty Battle plaza
  • Added lamp posts to Bounty Battle plaza
  • Added tooltip in minigame buy menu for minigames that are disabled because of solo-play
  • Added interact and aim controls to the tutorial messagebox
  • Added new Advanced setting category
  • Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced)
  • Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles
  • Changed Bounty Battle wanted screens to be off during intro and outro
  • Changed Bounty Battle wanted screens to have random delays before updating
  • Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!)
  • Changed WIP minigames to always be the third voting option if featured
  • Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C
  • Fixed holes in Bounty Battle map which allowed players to escape out of bounds
  • Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle
  • Fixed false dying broadcast during intros (actually this time)
  • Fixed an issue where players could kill Bounty Battle bounties slightly after game end
  • Fixed Sumo Shamble water rising speed balancing from last update not being applied
  • Fixed elevator notifications never being localized
  • Fixed Hub statues having no shadows
  • Fixed Hub statue spotlights not lighting up players
  • Fixed rotational spectator cameras lagging on long-running servers
  • Removed unnecessary DOF calculations leading to some GPU optimization

V0.4.0.1

  • Added music, ambience & footstep sounds to Bounty Battle
  • Added more wanted screens to Bounty Battle map and gave them a frame
  • Added hint towards Promoter badge unlock in referral voucher tooltip
  • Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them
  • Changed Bounty Battle NPCS to no longer overlap and collide with each other
  • Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats
  • Changed Bounty Battle minimum score to -1 (was -5)
  • Changed Bounty Battle incorrect guess zap sound to be softer on other players
  • Changed some buildings in the Bounty Battle map
  • Changed water rising speed in Sumo Shamble to be lower to work better with the new higher knockback
  • Changed Arcade elevator to ignore friend status in context of partying up (temporarily)
  • Fixed missing screenshake on Disco Disorder death
  • Fixed crazy Explosive Exchange ragdoll physics (actually this time)
  • Fixed rare no rewards on end bug
  • Fixed an error when leaving from Private (LAN) back to splash
  • Fixed a mouse bug in splash
  • Removed being able to stun other players in Bounty Battle

V4.0

  • Added the first WIP minigame to the game: Bounty Battle!
  • Added global level leaderboards to the Hub
  • Added voucher codes for inviting friends and promotional purposes
  • Added destruction of crates to Sumo Shamble (rip crate camping)
  • Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations
  • Added new community translations
  • Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now)
  • Changed coin and experience rewards to be slightly higher on servers with less players
  • Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental)
  • Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental)
  • Changed thumbnail of Chaotic Chambers to be up to usual quality standards
  • Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively)
  • Changed Explosive Exchange to (hopefully) play better on higher pings
  • Changed badge names to all consistently be nouns/titles
  • Fixed the rampant "Could not find Hub!" error in most cases
  • Fixed already registered users seeing the account creation screen occasionally
  • Fixed fake death broadcast on minigame switch (hopefully)
  • Fixed non alphabetic languages being invisible on level/rank up or disco booth
  • Fixed crazy Explosive Exchange ragdoll physics
  • Fixed some clipping foliage in Hub
  • Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese
  • Removed useless number from vote broadcasts to improve chat clarity
  • Removed no-push-zones around Hub screens

V0.3.0.1

  • Added setting to automatically close chat after sending message (default ON)
  • Added new community translations
  • Changed score counting system in Summit Scramble to work better with higher playercounts
  • Fixed Korean characters not being allowed in chat
  • Fixed Chaotic Chambers scorebar being messed up
  • Fixed noticebar wrongfully displaying "You won the match" while not having won the match
  • Fixed voting broadcasts showing wrong minigame names

V0.2

  • Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less
  • Added live-updating Steam rich presence
  • Added spectator mode after 3 seconds of death
  • Added 5 new pre-designed Mubs and changed others
  • Added 3 new faces
  • Added many notifications based on entering, leaving and queueing for minigames
  • Changed the ENTIRE lobby to have a more professional look and 3d shops
  • Changed the ENTIRE menu to have a more professional look
  • Changed menu to allow it to be opened in minigame
  • Changed Frantic Forces music to get to the "good part" earlier
  • Changed Blazing Bullets bullets to be hearable from further away
  • Changed Blazing Bullets cannon sound to be more accurately timed
  • Changed Disco Disorder to have blue accent color
  • Changed Disco Disorder dances to be more framerate-independent
  • Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten
  • Changed many words to be censored
  • Changed many, many faces to be more consistently styled and named
  • Changed censor system to use * instead of a heart
  • Changed Mub colors to be more consistently saturated
  • Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers)
  • Changed player spawn location in hub to the last entered elevator if joining from a gameroom
  • Changed Mubs to be more optimized when ragdolling
  • Changed streetlights in lobby to be more optimized
  • Changed streetlights in lobby to flicker randomly
  • Changed lobby balloons to no longer simulate physics when not looking at them for optimization
  • Changed when mousing over your level it shows the xp underlying count/percentage
  • Changed mouse cursor to hide when leaving from minigame
  • Changed keyboard navigation keys to only affect mouse navigation if coming from a widget
  • Changed hub and player preview colors to allow for better blue color
  • Changed leave message to display the last map
  • Changed the version numbers of old versions retroactively to be more consistent
  • Fixed floating players when holding spacebar during the intro of certain minigames
  • Fixed focus bug hovering over the scrollbar in comboboxes
  • Fixed cursor of the scrollbar in the combobox being a hand cursor
  • Fixed issue where dead player pawn could activate forcefield effect
  • Fixed footsteps playing in mid-air when bouncing off forcefield
  • Fixed an issue where players could get stuck inside elevator(doors)
  • Fixed "hum" ambience sound taking a while to start when entering hub
  • Removed high-speed FOV for time being
  • Removed music from splash

V0.1

  • Added FULL controller support
  • Added DJ booth to Disco Disorder displaying the current dance name
  • Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map
  • Added a focus box for better visibility of focused interface elements when using controller or keys
  • Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box
  • Added a "Favorite Item" hotkey to allow controller users to favorite hovered items
  • Added (toggle-able) controller vibration whenever a screenshake plays
  • Added setting to adjust controller deadzone
  • Added 13 new pre-designed Mubs
  • Added slight volumetric fog to the lobby
  • Added sound when changing a key in controls
  • Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue)
  • Changed vignette to be more apparent globally
  • Changed VR transition between minigames to be less laggy and adjust smoother to the new color
  • Changed Disco Disorder skyline
  • Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder
  • Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes"
  • Changed delay between Disco Disorder dances to 1 second (was 0.66 second)
  • Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth
  • Changed Disco Disorder "Snake" dance to have a better beginning and end
  • Changed spawnlocations to be further away from the edges in Disco Disorder
  • Changed audience in Disco Disorder to play footstep sounds on jumping and landing
  • Changed Frantic Forces bubbles to be better visible
  • Changed Blazing Bullets clouds to feel more distant
  • Changed 3d confetti after a win to 2d confetti
  • Changed "Viewmode Switch" hotkey to middle click
  • Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them
  • Changed controller control layout completely
  • Changed mouse cursor to hide when using controller and return after moving the mouse
  • Changed camera movement to be smoother when using controller
  • Changed quick playerlist to no longer blur other interface
  • Changed demo notice text to be more concise and up-to-date
  • Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF
  • Changed splash to hub fade transition to be dark blue instead of black
  • Changed footstep sound calculation to only happen when in range of listener (optimization)
  • Changed copyright and version number buttons in the bottom left to not be focusable
  • Fixed controller deadzone allowing better rotational control with contoller
  • Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling
  • Fixed many splashscreen bugs
  • Fixed screenshake on respawn when going to new minigame while still in ragdoll mode
  • Fixed an issue where some clothes pieces were half transparent at all times
  • Fixed link texts being one pixel too low
  • Removed partial controller support warning when playing game with controller

V0.0.6

  • Added hot air balloons to the Blazing Bullets map
  • Added gold banner poles to the ends of Blazing Bullets tower banners
  • Changed the bullets in Blazing Bullets to be actually 'blazing'
  • Changed Blazing Bullets map to be more pink
  • Changed Blazing Bullets tower windows to be bigger
  • Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog
  • Changed Disco Disorder map to be less dark and more purple
  • Changed disco ball light being cast on the Disco Disorder map to be more realistic
  • Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1)
  • Changed Frantic Forces map to be brighter
  • Changed chains in Frantic Forces to be yellow (was blue)
  • Changed Frantic Forces seaweed to be more green
  • Changed Frantic Forces water effect to fade in over distance, instead of applying instantly
  • Changed link to capture-location in chat to be clickable
  • Changed ragdoll impact on defeat in Disco Disorder
  • Changed player previews to become live only at highest preview quality
  • Fixed ragdoll jittering on falling into the abyss in Blazing Bullets
  • Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets
  • Fixed player preview being dark for one frame on entering elevator (actually this time)
  • Fixed splashscreen animation glitches
  • Fixed crooked Disco Disorder windows
  • Changed Disco Disorder interface color to be purple

V0.0.5

  • Added Traditional Chinese and Vietnamese translations to the game
  • Added new "Jump Rope" Disco Disorder dance
  • Added dedicated footstep sounds per surface type
  • Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit
  • Added crate collision sound effects in Frantic Forces
  • Added windows to Frantic Forces container to be able to view the ocean from inside the container
  • Added auto-detect of graphics settings at first start of the game
  • Added more seaweed to Frantic Forces ocean
  • Added chains attached to the top of Frantic Forces container
  • Added an animation to the player preview showing and hiding when playing with it disabled
  • Added confirm dialog for turning on FidelityFX for the first time
  • Changed the medium graphics quality setting to be called normal instead
  • Changed the default graphics setting from high to normal
  • Changed default extras hotkey to X (was E)
  • Changed default camera distance to 5 (was 3)
  • Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time
  • Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example
  • Changed ragdoll hit sound effects to be more impactful
  • Changed NPCs to now be able to be pushed around like normal players
  • Changed splashscreen so you can immediately click through after closing any messageboxes
  • Changed the "Jump" Disco Disorder dance to now be called "Trampoline"
  • Changed VR glass transition effect to be slightly colored
  • Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS
  • Changed FidelityFX by merging it with display scale for simplicity sake
  • Changed the dithering of the chains in Frantic Forces to allow more game visibility
  • Changed autodetect to not change display scale
  • Changed the bubbles in Frantic Forces to be bigger and spawn more of them
  • Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately
  • Changed interface shading color to be a bit transparent, making it look better on a white background
  • Changed the towers in Blazing Bullets to be slightly tilted
  • Changed seaweed in Frantic Forces to be 3D instead of flat
  • Changed the players tab scrollbar shading to only show if there are more than 16 players in the server
  • Changed the players tab Mub preview to stop rendering when the stats tab is shown
  • Changed player preview to stop rendering when disabled
  • Changed chains on ceiling of Frantic Forces container to connect tighter
  • Changed video tab in settings to be split into video|graphics|camera tabs
  • Changed interface pop up animations to be more smooth
  • Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid)
  • Changed Blazing Bullets outro to be a bit less loud
  • Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory
  • Changed "Make Capture" to "Take Capture"
  • Changed machine translation warning messageboxes to be better readable
  • Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch
  • Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames
  • Fixed issue where music or ambience sounds got culled when loads of effect sounds were played
  • Fixed menu main tabs being clickable when already selected
  • Fixed gaps in Frantic Forces container
  • Fixed player preview being dark for one tick when going into the elevator
  • Fixed menu button icon inconsistencies
  • Fixed Mub preview jitter when using live previews during a map switch
  • Fixed changing overall graphics setting not saving correctly
  • Fixed 4 footsteps being played on each land when jumping repeatedly
  • Fixed sometimes no footstep sound being played when jumping or landing
  • Fixed menu glitchy animation when opening and closing quickly
  • Removed refraction effect from bubbles in Frantic Forces because it was jarring

V0.0.4

  • Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder
  • Added bubble particles and seaweed to the ocean in Frantic Forces
  • Added Minigame Madness logo to the menu and moved the close button (X) to the right
  • Added social media links to the extra tab
  • Added "Help us translate!" prompts
  • Added fan mail feedback category
  • Added wishlist button to menu
  • Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X)
  • Changed color grading & vignette globally to have more contrast
  • Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates)
  • Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it
  • Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground
  • Changed the chains in Frantic Forces to cast shadows
  • Changed camera to always start pointing towards center on spawn in Frantic Forces
  • Changed interface color in Frantic Forces to match the map better
  • Changed Frantic Forces chain dithering to always keep the player visible
  • Changed Frantic Forces water shader to blend instead of instantly switch
  • Changed demo startup message
  • Changed credits tab to be more compact and beautiful
  • Changed forcefield knockback to only be able to happen once before landing
  • Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost
  • Changed animated previews toggle into a preview quality dropdown which works with auto-detect
  • Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect
  • Changed menu content background color to be more opaque
  • Changed copyright notice opacity to 50% in the splashscreen
  • Changed padding between both sentences in quit and language messageboxes for better readability
  • Fixed audio not working sometimes on low fps
  • Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting
  • Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully)
  • Fixed buggy Frantic Forces container dithering when in ragdoll mode
  • Fixed player profile microbutton staying stuck on overview if closed with statistics open
  • Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully)
  • Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air
  • Fixed changelog having inconsistent scrollbar style
  • Fixed feedback tab padding inconsistencies
  • Removed blur from Frantic Forces water shader
  • Removed chains on sides of container in Frantic Forces
  • Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS
  • Removed scrollbar shading from static tabs that do not need it
  • Removed depth of field setting because it is currently broken

V0.0.3

  • Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
  • Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
  • Added new Disco Disorder dance called Spinner, which spins very fast
  • Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
  • Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
  • Added a delay of a second between Disco Disorder dances
  • Added slight reflection to the windows in Disco Disorder
  • Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
  • Added a setting to invert mouse vertically and/or horizontally
  • Added Swedish & Portuguese translations
  • Added a warning about incomplete controller support when using a controller
  • Changed the minigame ending to skip its timer once all votes have been passed
  • Changed all minigames to be better balanced
  • Changed version numbering format to a 0-based one and removed Indev prefix
  • Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
  • Changed object dithering be even more sensitive to increase player visibility
  • Changed Disco Disorder discofloor size to 19x19 (was 23x23)
  • Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
  • Changed Disco Disorder dances to not repeat
  • Changed all Disco Disorder dances to be around 15 seconds long
  • Changed Disco Disorder confetti to fade when close to camera
  • Changed Disco Disorder discoball to be more bright
  • Changed Frantic Forces map and crates to be halved in size
  • Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
  • Changed Frantic Forces chains to dither when it is blocking the view
  • Changed Frantic Forces color grading to be more muted
  • Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
  • Changed demo splash messagebox to be less cluttered
  • Changed floating HUD text elements to be more transparent
  • Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
  • Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
  • Changed some curated Mub looks
  • Changed Magenta color to be called Pink instead
  • Fixed translation issues in Dutch and Brazilian Portuguese
  • Removed the ridges on the sides of the Frantic Forces map
  • Removed 'Everything is subject to change!' HUD element

V0.0.2

  • Added placeholder tutorial when entering hub for the first time
  • Added Animated Displays toggle setting to disable the new animated Mub displays
  • Added missing sound credits to the credits
  • Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall)
  • Changed Disco Disorder Target wave to be smarter in following the player
  • Changed Disco Disorder house music ambience to fade out once the actual music is playing
  • Changed the Frantic Forces map corner ridges to be wider
  • Changed standard camera distance to 3 (was 1)
  • Changed object dithering math to increase your ability to see the player when camera is inside an object
  • Changed all Mub displays in the interface to be animated
  • Changed the first sub-tab of the extras tab to changelog
  • Changed all settings to be consistently capitalized
  • Changed Screenshot control name to High-Res Screenshot
  • Changed high-res screenshot default save location to Documents/MinigameMadness
  • Changed default high-res screenshot resolution multiplier to 2x (was 1x)
  • Changed default control for High-Res Screenshot to X (was Middle Click)
  • Changed default control for Toggle Interface to G (was U)
  • Changed the news a bit in the lobby
  • Fixed player statistics on the player profile not counting up
  • Fixed an issue where the Target wave in Disco Disorder went off the map to never return
  • Fixed Blazing Bullets bullets having weird knockback on Mubs
  • Fixed game icon not being the Minigame Madness icon
  • Fixed disabled controls not showing the reset button if somehow changed
  • Fixed audio not fully fading out on quit game

V0.0.1

  • Added setting to toggle copyright and version number labels
  • Added forcefield effect when touching lobby elevator neon
  • Changed minigame intro time to 10 seconds (Was 15 seconds)
  • Changed Blazing Bullets to now start spawning bullets in the intro
  • Changed Blazing Bullets to be more difficult from the start
  • Changed welcome messages to no longer cause pop sounds
  • Changed VR gear to not mask itself outside of elevator
  • Fixed Disco Disorder floor having no camera collision
  • Fixed infobar not hiding when interface is off
  • Fixed some issues where audio wouldn't play
  • Fixed collision issues with elevator doors

V0.0.0.1

  • Fixed Portuguese-Brazil and Simplified Chinese translations not working

V0.1

  • Added the game
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