Content added Content deleted
No edit summary |
ChaoticDevs (talk | contribs) (Added V0.7.1) |
||
(15 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
List of '''versions''' of the game. [[Minigame Madness]] gets updated every two weeks. |
|||
== v0.07 == |
|||
[[Category:Auto Collapse]] |
|||
Added new WIP minigame: Twisted Trivia (Stand on the correct platform to stay in the game!) |
|||
=== Version numbering === |
|||
Added 'Mannequin' furniture to display your outfits |
|||
'''Full release''' (no = 0, yes = 1)<br> |
|||
Added Condo Manipulator ability to be able to pick up furniture into inventory by pressing Q while aiming |
|||
'''X'''.x.x.x |
|||
Changed Robot Ruckus colors to be more vibrant |
|||
Changed Explosive Exchange moon to be yellow instead of blue |
|||
Changed Condo furniture netcode to look smoother in multiplayer |
|||
Changed Condo Manipulator to be automatically equipped upon spawning furniture |
|||
Changed Condo Manipulator laser to blink on failed Ghosting as well |
|||
Changed Condo furniture to always have a generic collision sound effect if no material-specific sound effect was assigned |
|||
Changed Plaque to spawn with the equipped badge instead of a random badge |
|||
Changed full server messagebox text |
|||
Fixed loadingscreen taking 1~3 seconds longer than it needs to |
|||
Fixed Robot Ruckus UFO lights being unaffected by fog |
|||
Fixed Condo gate sometimes not appearing for clients (hopefully) |
|||
Fixed Condo walls spazzing for clients when host moves it |
|||
Fixed Condo wall expansion purchase not displaying error when offline |
|||
Fixed Condo furniture spazzing on entrance for clients |
|||
Fixed Condo Manipulator spazzing while bouncing on Trampoline |
|||
Fixed Trampoline bouncing when falling upside-down to the ground |
|||
Fixed Plaque inventory icon displaying a Performer badge instead of Default badge |
|||
'''Major updates''' (likely a bi-weekly with a new minigame)<br> |
|||
== v0.6.5 == |
|||
x.'''X'''.x.x |
|||
Added Condo Expansion: distance a wall outward by its pivot (Vent, Ceiling Lamp or Gate) to expand for 250 Gems |
|||
Added Vent to Condo wall as expansion pivot |
|||
Added 'Trampoline' furniture |
|||
Added 'Wooden Table' furniture |
|||
Added 'Wooden Chair' furniture |
|||
Added 'Double Bed' furniture |
|||
Added Robot Ruckus finished laser gun model with ammo display |
|||
Added Robot Ruckus ability to shoot somewhat properly without right-click aiming (for controller users) |
|||
Changed Robot Ruckus status to non-WIP |
|||
Changed Robot Ruckus music to have a more exciting drop |
|||
Changed Robot Ruckus map to be foggier |
|||
Changed Robot Ruckus lights to be more green than yellow |
|||
Changed Robot Ruckus UFO locations and amounts |
|||
Changed Condos and all furniture to be roughly ~80% the original size to fit Mub scale better |
|||
Changed Condo location to be located slightly lower relative to the hub |
|||
Changed Condo Manipulator "Freeze" mode to be named "Ghost" mode |
|||
Changed Condo ghosted furniture to be able to be moved with the manipulator |
|||
Changed Condo Manipulator Ghost hotkey to G (was F for Freeze) |
|||
Changed Condo Manipulator Scale hotkey to F (was G) |
|||
Changed Condo Ceiling Lamp material to steel |
|||
Changed Condo auto-save interval from 5 to 1 sec |
|||
Changed Condo webscreens to be paused by default |
|||
Changed Condo lighting to be more vibrant |
|||
Fixed game not closing properly after having entered a Condo with a webscreen |
|||
Fixed being able to push Condo furniture through walls |
|||
Fixed VR glasses coming off too soon |
|||
Fixed Condo furniture not being able to touch the window |
|||
Fixed Robot Ruckus laser collision particles spawning when shooting into the air |
|||
'''Minor updates''' (likely a bi-weekly without a new minigame, but often still [[Versions#V0.6.1|quite significant]])<br> |
|||
V0.6.4 |
|||
x.x.'''X'''.x |
|||
Added Robot Ruckus laser gun burst-shot |
|||
Added Robot Ruckus laser ping compensation |
|||
Added furniture inventory |
|||
Added furniture crates |
|||
Added 'Flatscreen TV' furniture |
|||
Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture |
|||
Added spawning of furniture through furniture inventory |
|||
Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E) |
|||
Added furniture collision sounds & screenshakes to Beds, Wardrobes & Desks |
|||
Added Private server pausing when all players are AFK |
|||
Changed Robot Ruckus laser gun to cover the screen less in first person |
|||
Changed outfit inventory tab icon from a wardrobe to a clothes hanger (to avoid confusion with furniture tab) |
|||
Changed inventory to default open directly into the furniture tab while in Condo |
|||
Changed paint mode to now be permanently enabled in inventory (and removed paint button) |
|||
Changed quit messagebox text on Lite slightly |
|||
Fixed some Robot Ruckus objects not playing banging sound on shot |
|||
Fixed Condo manipulator grabbing furniture behind the camera while in first person |
|||
Fixed ugly wrapping of quit messagebox in Lite |
|||
Removed Robot Ruckus shooting cooldown |
|||
Removed small UFOs from Robot Ruckus (too distracting) |
|||
Removed ability to scale frozen furniture |
|||
Removed "trying to equip manipulator outside of Condo" warning |
|||
'''Hotfixes''' (updates that need to be pushed out off-schedule due to issues)<br> |
|||
V0.6.3 |
|||
x.x.x.'''X''' |
|||
Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges |
|||
Added Condo Ceiling Lamp |
|||
Added Condo Manipulator laser visuals |
|||
Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object |
|||
Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle |
|||
Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale |
|||
Added Condo Manipulator mechanic to catch objects mid-air and mid-drag |
|||
Added Condo Manipulator first person visuals |
|||
Added Condo settings tab and moved "Visitor Manipulation" setting in there |
|||
Added "Reset Condo" setting |
|||
Added "Toggle Aim" setting |
|||
Added "Toggle Crouch" setting |
|||
Changed dead players to be darkened in playerlist |
|||
Changed server host to not have a ping icon in playerlist for clarity |
|||
Changed Condo default Painting furnitures into Plaques instead |
|||
Changed Condo to be located in a different ring quadrant for each player |
|||
Changed Condo Manipulator held objects to be less bouncy |
|||
Changed Condo Manipulator object distance to match distance at pick-up moment |
|||
Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment |
|||
Changed Condo Manipulator to not work when not aiming |
|||
Changed Condo Manipulator to always aim when in first-person |
|||
Changed Condo auto-cam distance to 1 (was 2) |
|||
Changed Condo small furnitures to not block camera |
|||
Changed Condo furniture collision boxes to be more accurate |
|||
Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players |
|||
Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center |
|||
Changed locked rank stars to be brighter in chat and rank up screen for better visibility |
|||
Changed Badge collection in profiles to make it easier to navigate on gamepad |
|||
Changed wording of Lite quit message box |
|||
Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation" |
|||
Changed shop voting screen to always show even if all interface disabled |
|||
Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font |
|||
Fixed Condo Manipulator held object not being located at crosshair perfectly |
|||
Fixed Condo Manipulator aiming occasionally not working in first person |
|||
Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture |
|||
Fixed Condo Manipulator persisting after player leaves |
|||
Fixed Condo gate animation spazzing out nearby furniture |
|||
Fixed Condo Chair flipped normals |
|||
Fixed AFK system not working accurately in Game |
|||
Fixed menu blur occasionally staying after closing menu |
|||
Fixed voting screen occasionally immediately showing after game end |
|||
Fixed high ping voting screen issues causing player to lose vote ability for the next round |
|||
Fixed incorrect noticebar loading bar on entering server |
|||
Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully) |
|||
Fixed player profile outfit tooltip not consistently showing |
|||
Fixed audio not fading out when quiting in Splash |
|||
Fixed link clicking in chat not working |
|||
Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time |
|||
Fixed duplicate "Queue left" message on high ping |
|||
Fixed annoying slightly uneven button widths in certain messageboxes |
|||
Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next |
|||
Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub |
|||
Fixed minigame HUD color being desynced for players entering after vote has been completed |
|||
Fixed Turkish characters missing on Disco Disorder dance-display |
|||
Removed Condo Carpet furniture |
|||
=== Changelog format === |
|||
V0.6.2 |
|||
Every changelog entry starts with '''Added''', '''Changed''', '''Fixed''' or '''Removed''', often a minigame name/condo is mentioned right after. |
|||
Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default) |
|||
Added moving platforms to Parkour Panic |
|||
Added beams holding up the Parkour Panic platforms |
|||
Added arrow pointing towards you in the scorebar to easily find yourself |
|||
Added ability to join friends of friends in Condos & Private |
|||
Added Safety settings tab |
|||
Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo |
|||
Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts |
|||
Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots |
|||
Changed Condo furniture to be physics-based |
|||
Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s) |
|||
Changed Parkour Panic acid volume to get louder the closer you get to it |
|||
Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit |
|||
Changed minigame vote selection algorithm to be more varied & show more popular games more often |
|||
Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update |
|||
Changed 'Quit' button to a 'Leave' button when in someone else's Condo |
|||
Changed Follow button to be grayed out instead of hidden |
|||
Changed Game/Hub specific settings into general settings |
|||
Changed Wool surface type to silence the Mub 'Plop' footstep sound |
|||
Fixed Steam invite to work if accepted before launching the game |
|||
Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them |
|||
Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it |
|||
Fixed being able to peek into Condo corridor when crouching through the gate |
|||
Fixed player profile stats labels overlapping in most languages other than English |
|||
Fixed a crash when going from one minigame to another (hopefully) |
|||
Fixed client of a Condo potentially having a missing host name in the welcoming message |
|||
Fixed sometimes being able to interact with interactable furniture when not looking at them |
|||
Fixed Chat Bubble setting not live updating after being changed |
|||
Fixed first setting in Camera settings tab not being the first to be selected |
|||
Fixed outdated copyright in one file |
|||
Removed player pushing from Parkour Panic |
|||
V0. |
== V0.7.1 == |
||
* Added "Help" menu button to open wiki (links directly to the current minigame's wiki page if in-game) |
|||
Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!) |
|||
* Added purchasable daily restocked furniture sets called "Ensembles" to the Hub shops |
|||
Added Condo Key to the Shop for 10.000 Coins |
|||
* Added "Couch", "Armchair" & "Pole Lamp" furniture |
|||
Added Furniture Crates (currently non-openable) |
|||
* Added Twisted Trivia one-way forcefield on platform drop to prevent players from suicide but allow players to switch answers last second |
|||
Added 'Condos' signs to Hub entrance gates |
|||
* Added Twisted Trivia map arena |
|||
Added Parkour Panic's 'Vaulter' badge & achievement |
|||
* Added Twisted Trivia map NPC audience |
|||
Added 15 minute AFK kick back to the Hub |
|||
* Added Twisted Trivia map spotlights |
|||
Added Webscreen volume slider to change YouTube volume in Condos |
|||
* Added Twisted Trivia map moon, stars & clouds |
|||
Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case |
|||
Changed |
* Changed Twisted Trivia pictures to be the variable and words to be the constant |
||
* Changed Twisted Trivia question algorithm to never pick same category twice in a row |
|||
Changed Hub exterior rings to be bigger |
|||
* Changed Twisted Trivia question-screens to black upon game end |
|||
Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety |
|||
* Changed Furniture Crates to make rare furniture more common |
|||
Changed Sumo Shamble 'Brawler' badge icon to not have a hole |
|||
Changed |
* Changed Chaotic Chambers map to have more bloom |
||
* Changed name of "Translator" badge to "Contributor" badge and made wiki contributions count as well as translations |
|||
Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element |
|||
* Fixed focus spectator cams freezing |
|||
Fixed Parkour Panic bumping you horizontally when bouncing against the side of it |
|||
* Fixed rare issue allowing players to earn streak after one game |
|||
Fixed Parkour Panic acid shader starting lower than the acid surface level |
|||
* Fixed Twisted Trivia scorebar issues |
|||
Fixed Parkour Panic boost platforms sometimes not playing bounce audio |
|||
* Fixed Twisted Trivia spawn locations being inside the floor |
|||
Fixed Extra tab string table error in controls |
|||
* Removed being able to toggle lamps with right click |
|||
V0. |
== V0.7 == |
||
Added new WIP minigame: |
* Added new WIP minigame: Twisted Trivia (Stand on the correct platform to stay in the game!) |
||
Added |
* Added 'Mannequin' furniture to display your outfits |
||
* Added Condo Manipulator ability to be able to pick up furniture into inventory by pressing Q while aiming |
|||
Changed Face Case to drop higher quality items more often |
|||
Changed |
* Changed Robot Ruckus colors to be more vibrant |
||
Changed |
* Changed Explosive Exchange moon to be yellow instead of blue |
||
* Changed Condo furniture netcode to look smoother in multiplayer |
|||
Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round |
|||
* Changed Condo Manipulator to be automatically equipped upon spawning furniture |
|||
Changed minigame voting algorithm to prefer not showing a previously forced minigame |
|||
* Changed Condo Manipulator laser to blink on failed Ghosting as well |
|||
Changed Robot Ruckus crowding mechanics to be less cheesable |
|||
* Changed Condo furniture to always have a generic collision sound effect if no material-specific sound effect was assigned |
|||
Changed Robot Ruckus robot blink to sound more mechanical |
|||
* Changed Plaque to spawn with the equipped badge instead of a random badge |
|||
Changed Robot Ruckus distant environment to be better polished |
|||
* Changed full server messagebox text |
|||
Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot |
|||
* Fixed loadingscreen taking 1~3 seconds longer than it needs to |
|||
Changed Robot Ruckus UFO movement to be slower |
|||
* Fixed Robot Ruckus UFO lights being unaffected by fog |
|||
* Fixed Condo gate sometimes not appearing for clients (hopefully) |
|||
Changed purchase cash register sound effect to sound more negative (like money went down instead of up) |
|||
* Fixed Condo walls spazzing for clients when host moves it |
|||
Changed name of tab "Extra" to "Extras" |
|||
* Fixed Condo wall expansion purchase not displaying error when offline |
|||
Changed name of tab "Store" to "Get Gems" |
|||
* Fixed Condo furniture spazzing on entrance for clients |
|||
Fixed all Mubs globally to cost less CPU on movement |
|||
* Fixed Condo Manipulator spazzing while bouncing on Trampoline |
|||
Fixed lobby to be better GPU optimized at lower than highest shadow settings |
|||
* Fixed Trampoline bouncing when falling upside-down to the ground |
|||
Fixed many, many Robot Ruckus CPU performance issues |
|||
* Fixed Plaque inventory icon displaying a Performer badge instead of Default badge |
|||
Fixed Robot Ruckus robot to display themselves closer to their actual collision box |
|||
Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag |
|||
Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players |
|||
Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it |
|||
Fixed Robot Ruckus crashed satellite flipped normals |
|||
Fixed Disco Disorder sometimes breaking entirely on rematch |
|||
Fixed Disco Disorder 'Cutter' dance being cheesable |
|||
Fixed Disco Disorder dance name not showing on display for newly joined clients |
|||
Fixed Sumo Shamble water sometimes staying high after a rematch |
|||
Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch |
|||
Fixed fully dissolved Mub ragdolls still making sounds |
|||
Removed newsletter mail prompt from first start-up |
|||
Removed Robot Ruckus skybox rotation |
|||
V0. |
== V0.6.5 == |
||
* Added Condo Expansion: distance a wall outward by its pivot (Vent, Ceiling Lamp or Gate) to expand for 250 Gems |
|||
Added "Follow" button in friendslist when your friend is online |
|||
Added |
* Added Vent to Condo wall as expansion pivot |
||
* Added 'Trampoline' furniture |
|||
Added invite voucher call-to-action to friendslist |
|||
* Added 'Wooden Table' furniture |
|||
Added super slow walk mode by holding [CTRL] or [Face Button Up] |
|||
* Added 'Wooden Chair' furniture |
|||
Added cash register sound on purchasing anything |
|||
* Added 'Double Bed' furniture |
|||
Added spectator cams to Robot Ruckus |
|||
* Added Robot Ruckus finished laser gun model with ammo display |
|||
Added metal clang sound when shooting at a metal object in Robot Ruckus |
|||
* Added Robot Ruckus ability to shoot somewhat properly without right-click aiming (for controller users) |
|||
Added bright light to the tip of Robot Ruckus satellites |
|||
* Changed Robot Ruckus status to non-WIP |
|||
Added more UFOs in the sky of Robot Ruckus |
|||
* Changed Robot Ruckus music to have a more exciting drop |
|||
Added crashed satellite dish to Robot Ruckus map |
|||
* Changed Robot Ruckus map to be foggier |
|||
* Changed Robot Ruckus lights to be more green than yellow |
|||
Added tower besides dome in Robot Ruckus |
|||
* Changed Robot Ruckus UFO locations and amounts |
|||
Added ambient sounds to certain Robot Ruckus objects |
|||
* Changed Condos and all furniture to be roughly ~80% the original size to fit Mub scale better |
|||
Added rocks to distant Robot Ruckus mountains |
|||
* Changed Condo location to be located slightly lower relative to the hub |
|||
Added ghosting to some objects in Robot Ruckus |
|||
* Changed Condo Manipulator "Freeze" mode to be named "Ghost" mode |
|||
Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!) |
|||
Changed |
* Changed Condo ghosted furniture to be able to be moved with the manipulator |
||
* Changed Condo Manipulator Ghost hotkey to G (was F for Freeze) |
|||
Changed Robot Ruckus robots to become slightly faster while in massive hordes |
|||
* Changed Condo Manipulator Scale hotkey to F (was G) |
|||
Changed Robot Ruckus robots to spawn more at end and less at the beginning |
|||
Changed |
* Changed Condo Ceiling Lamp material to steel |
||
* Changed Condo auto-save interval from 5 to 1 sec |
|||
Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers |
|||
* Changed Condo webscreens to be paused by default |
|||
Changed Robot Ruckus ragdoll physics slightly |
|||
Changed |
* Changed Condo lighting to be more vibrant |
||
* Fixed game not closing properly after having entered a Condo with a webscreen |
|||
Changed Robot Ruckus robots to crowd slightly less |
|||
* Fixed being able to push Condo furniture through walls |
|||
Changed Robot Ruckus automatic camera distance from 3 to 4 |
|||
* Fixed VR glasses coming off too soon |
|||
Changed Robot Ruckus player spawn locations |
|||
* Fixed Condo furniture not being able to touch the window |
|||
Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic') |
|||
* Fixed Robot Ruckus laser collision particles spawning when shooting into the air |
|||
Changed Robot Ruckus rock placement slightly |
|||
Changed Robot Ruckus star color from white to yellow-green |
|||
Changed Robot Ruckus robot dissolve effect to yellow-green |
|||
Changed Robot Ruckus UFO colors |
|||
Changed player following spectator cams to predict movement |
|||
Changed [Shift] Walk mode to be slightly slower |
|||
Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity |
|||
Changed interact key on controller back to Right Trigger |
|||
Changed spectate notifications to always display (even without double click) |
|||
Changed Steam profiles to be hidden by default (only applies to new players) |
|||
Fixed low gravity ragdolls at high FPS |
|||
Fixed player following spectator cams to glitch out on ragdoll |
|||
Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings |
|||
Fixed Robot Ruckus robots to now play accurate terrain-based footsteps |
|||
Fixed Robot Ruckus robots to teleport less for clients |
|||
Fixed Robot Ruckus rocks sometimes getting players stuck |
|||
Fixed Robot Ruckus big rocks letting cameras clip inside of them |
|||
Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering |
|||
Fixed Robot Ruckus distant planes going black at the far end |
|||
Fixed foot sliding when in [Shift] Walk mode |
|||
Fixed spectate toggle possible during first join |
|||
Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames |
|||
Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips |
|||
V0. |
== V0.6.4 == |
||
* Added Robot Ruckus laser gun burst-shot |
|||
Added freecam spectator mode by double clicking while spectating |
|||
Added Robot Ruckus |
* Added Robot Ruckus laser ping compensation |
||
* Added furniture inventory |
|||
Added a "Not available in Lite" tooltip to all disabled interface elements in Lite |
|||
* Added furniture crates |
|||
Changed friendslist to show offline friends |
|||
* Added 'Flatscreen TV' furniture |
|||
Changed Robot Ruckus robots to have more tactical AI that doesn't clump together |
|||
* Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture |
|||
Changed Robot Ruckus robots to instantly disintegrate on being shot |
|||
* Added spawning of furniture through furniture inventory |
|||
Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players) |
|||
* Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E) |
|||
Changed default controller inputs |
|||
* Added furniture collision sounds & screenshakes to Beds, Wardrobes & Desks |
|||
Fixed many performance issues in Robot Ruckus |
|||
* Added Private server pausing when all players are AFK |
|||
Fixed being able to escape Robot Ruckus map |
|||
* Changed Robot Ruckus laser gun to cover the screen less in first person |
|||
* Changed outfit inventory tab icon from a wardrobe to a clothes hanger (to avoid confusion with furniture tab) |
|||
Fixed Robot Ruckus lasers never reaching target on low fps |
|||
* Changed inventory to default open directly into the furniture tab while in Condo |
|||
Fixed more Robot Ruckus robots spawning on Private than on Arcade servers |
|||
* Changed paint mode to now be permanently enabled in inventory (and removed paint button) |
|||
Fixed being able to climb up the Summit Scramble dunes |
|||
* Changed quit messagebox text on Lite slightly |
|||
Fixed scorebar in Blazing Bullets and Robot Ruckus being weird |
|||
* Fixed some Robot Ruckus objects not playing banging sound on shot |
|||
Fixed scorebar showing in Hub after being kicked from a game (hopefully) |
|||
* Fixed Condo manipulator grabbing furniture behind the camera while in first person |
|||
Fixed minigame WIP text showing in Hub (hopefully) |
|||
* Fixed ugly wrapping of quit messagebox in Lite |
|||
Fixed random death message on minigame switch (hopefully) |
|||
* Removed Robot Ruckus shooting cooldown |
|||
Fixed sometimes camera not having collision in Hub (hopefully) |
|||
* Removed small UFOs from Robot Ruckus (too distracting) |
|||
Fixed not being able to stand on Shop sign |
|||
* Removed ability to scale frozen furniture |
|||
Fixed lit Disco Disorder tiles remaining after game end on poor connection |
|||
* Removed "trying to equip manipulator outside of Condo" warning |
|||
Fixed holes in Frantic Forces map |
|||
V0. |
== V0.6.3 == |
||
* Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges |
|||
Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players) |
|||
* Added Condo Ceiling Lamp |
|||
Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good |
|||
* Added Condo Manipulator laser visuals |
|||
Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past) |
|||
* Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object |
|||
Added visual lasers to Robot Ruckus laser guns |
|||
* Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle |
|||
Added big "Shop" sign above the Hub shops |
|||
* Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale |
|||
Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck) |
|||
* Added Condo Manipulator mechanic to catch objects mid-air and mid-drag |
|||
Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip) |
|||
* Added Condo Manipulator first person visuals |
|||
Changed Lite players to be unable to land on leaderboard |
|||
* Added Condo settings tab and moved "Visitor Manipulation" setting in there |
|||
Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players) |
|||
* Added "Reset Condo" setting |
|||
Changed calculation of rank to require a win to get the first star (used to be a single play) |
|||
* Added "Toggle Aim" setting |
|||
Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same) |
|||
* Added "Toggle Crouch" setting |
|||
Changed collisions in Robot Ruckus to be better traversable |
|||
Changed |
* Changed dead players to be darkened in playerlist |
||
Changed |
* Changed server host to not have a ping icon in playerlist for clarity |
||
* Changed Condo default Painting furnitures into Plaques instead |
|||
Changed Robot Ruckus laser gun usage when not aiming to make more sense |
|||
Changed |
* Changed Condo to be located in a different ring quadrant for each player |
||
Changed |
* Changed Condo Manipulator held objects to be less bouncy |
||
* Changed Condo Manipulator object distance to match distance at pick-up moment |
|||
Changed Robot Ruckus antenna to be lime colored and turn off on death |
|||
* Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment |
|||
Changed Robot Ruckus satellite dishes and stars to rotate |
|||
* Changed Condo Manipulator to not work when not aiming |
|||
Changed Robot Ruckus electrocution color to lime |
|||
* Changed Condo Manipulator to always aim when in first-person |
|||
Changed lead broadcast to not mention who the lead was taken from for readability sake |
|||
Changed |
* Changed Condo auto-cam distance to 1 (was 2) |
||
Changed |
* Changed Condo small furnitures to not block camera |
||
Changed |
* Changed Condo furniture collision boxes to be more accurate |
||
* Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players |
|||
Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized |
|||
* Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center |
|||
Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro |
|||
* Changed locked rank stars to be brighter in chat and rank up screen for better visibility |
|||
Fixed Robot Ruckus ragdolls removing themselves too early at end game |
|||
* Changed Badge collection in profiles to make it easier to navigate on gamepad |
|||
Fixed Robot Ruckus satellite dish invincibility spot |
|||
* Changed wording of Lite quit message box |
|||
Fixed oldest player having twice the fire power in Robot Ruckus |
|||
* Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation" |
|||
Fixed "zap" electricity death sound being very quiet in Robot Ruckus |
|||
* Changed shop voting screen to always show even if all interface disabled |
|||
Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive |
|||
* Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font |
|||
Fixed VR cable sometimes clipping through top of elevator |
|||
* Fixed Condo Manipulator held object not being located at crosshair perfectly |
|||
Removed Robot Ruckus robots climbing on rocket and paragliding onto players |
|||
* Fixed Condo Manipulator aiming occasionally not working in first person |
|||
* Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture |
|||
* Fixed Condo Manipulator persisting after player leaves |
|||
* Fixed Condo gate animation spazzing out nearby furniture |
|||
* Fixed Condo Chair flipped normals |
|||
* Fixed AFK system not working accurately in Game |
|||
* Fixed menu blur occasionally staying after closing menu |
|||
* Fixed voting screen occasionally immediately showing after game end |
|||
* Fixed high ping voting screen issues causing player to lose vote ability for the next round |
|||
* Fixed incorrect noticebar loading bar on entering server |
|||
* Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully) |
|||
* Fixed player profile outfit tooltip not consistently showing |
|||
* Fixed audio not fading out when quiting in Splash |
|||
* Fixed link clicking in chat not working |
|||
* Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time |
|||
* Fixed duplicate "Queue left" message on high ping |
|||
* Fixed annoying slightly uneven button widths in certain messageboxes |
|||
* Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next |
|||
* Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub |
|||
* Fixed minigame HUD color being desynced for players entering after vote has been completed |
|||
* Fixed Turkish characters missing on Disco Disorder dance-display |
|||
* Removed Condo Carpet furniture |
|||
V0. |
== V0.6.2 == |
||
* Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default) |
|||
Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!) |
|||
* Added moving platforms to Parkour Panic |
|||
Added partial Rank stars |
|||
* Added beams holding up the Parkour Panic platforms |
|||
Added first person implementation to Bounty battle |
|||
* Added arrow pointing towards you in the scorebar to easily find yourself |
|||
Added spectator cameras to Bounty Battle |
|||
* Added ability to join friends of friends in Condos & Private |
|||
Changed max interface scale to be 125% |
|||
* Added Safety settings tab |
|||
Changed Bounty Battle to be more optimized |
|||
* Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo |
|||
Changed Hub to be more optimized |
|||
* Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts |
|||
Changed Summit Scramble fog to appear less different across quality settings |
|||
* Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots |
|||
Changed "Get Gems" button to be called "Store" instead |
|||
* Changed Condo furniture to be physics-based |
|||
Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes) |
|||
* Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s) |
|||
Fixed minigame badges not being visible to others |
|||
* Changed Parkour Panic acid volume to get louder the closer you get to it |
|||
Fixed Bounty Battle clouds rendering over water |
|||
* Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit |
|||
Fixed Bounty Battle wanted screen showing low LOD Mub |
|||
* Changed minigame vote selection algorithm to be more varied & show more popular games more often |
|||
Fixed Bounty Battle NPCs having dissolve animations on game start/end |
|||
* Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update |
|||
Fixed fade in animation on players not always playing at start minigame |
|||
* Changed 'Quit' button to a 'Leave' button when in someone else's Condo |
|||
Fixed could not process rewards error when dying after having won |
|||
* Changed Follow button to be grayed out instead of hidden |
|||
Fixed a bug where the user was prompted to create an account even though they already had one |
|||
* Changed Game/Hub specific settings into general settings |
|||
Removed out of bounds tiles in Bounty Battle |
|||
* Changed Wool surface type to silence the Mub 'Plop' footstep sound |
|||
* Fixed Steam invite to work if accepted before launching the game |
|||
* Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them |
|||
* Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it |
|||
* Fixed being able to peek into Condo corridor when crouching through the gate |
|||
* Fixed player profile stats labels overlapping in most languages other than English |
|||
* Fixed a crash when going from one minigame to another (hopefully) |
|||
* Fixed client of a Condo potentially having a missing host name in the welcoming message |
|||
* Fixed sometimes being able to interact with interactable furniture when not looking at them |
|||
* Fixed Chat Bubble setting not live updating after being changed |
|||
* Fixed first setting in Camera settings tab not being the first to be selected |
|||
* Fixed outdated copyright in one file |
|||
* Removed player pushing from Parkour Panic |
|||
* |
|||
== V0.6.1 == |
|||
* Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!) |
|||
* Added Condo Key to the Shop for 10.000 Coins |
|||
* Added Furniture Crates (currently non-openable) |
|||
* Added 'Condos' signs to Hub entrance gates |
|||
* Added Parkour Panic's 'Vaulter' badge & achievement |
|||
* Added 15 minute AFK kick back to the Hub |
|||
* Added Webscreen volume slider to change YouTube volume in Condos |
|||
* Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case |
|||
* Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos |
|||
* Changed Hub exterior rings to be bigger |
|||
* Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety |
|||
* Changed Sumo Shamble 'Brawler' badge icon to not have a hole |
|||
* Changed star spheres to be attached to the camera |
|||
* Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element |
|||
* Fixed Parkour Panic bumping you horizontally when bouncing against the side of it |
|||
* Fixed Parkour Panic acid shader starting lower than the acid surface level |
|||
* Fixed Parkour Panic boost platforms sometimes not playing bounce audio |
|||
* Fixed Extra tab string table error in controls |
|||
V0. |
== V0.6 == |
||
Added new |
* Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!) |
||
* Added "not connected to Steam" splash error message |
|||
Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map |
|||
* Changed Face Case to drop higher quality items more often |
|||
Added 1 second cooldown instead of point loss on Bounty Battle fail hit |
|||
* Changed WIP minigame thumbnails to use interface color of said minigame |
|||
Added Bounty Battle thumbnail |
|||
* Changed minigame voting algorithm to not be able to show WIP games two rounds in a row |
|||
Added ping compensation to Frantic Forces & Chaotic Chambers |
|||
* Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round |
|||
Added grayed out shop previews in Lite |
|||
* Changed minigame voting algorithm to prefer not showing a previously forced minigame |
|||
Changed Bounty Battle status to non-WIP |
|||
Changed |
* Changed Robot Ruckus crowding mechanics to be less cheesable |
||
Changed |
* Changed Robot Ruckus robot blink to sound more mechanical |
||
* Changed Robot Ruckus distant environment to be better polished |
|||
Changed Sumo Shamble boat chunks to sink when a player is standing on top of them |
|||
* Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot |
|||
Changed Disco Disorder's 'Target' dance to not be available towards end of the game |
|||
* Changed Robot Ruckus UFO movement to be slower |
|||
Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s |
|||
* Changed Robot Ruckus UFO locations |
|||
Changed Butler appearance in Hub to be more sophisticated |
|||
* Changed purchase cash register sound effect to sound more negative (like money went down instead of up) |
|||
Changed Loyalist badge to require a streak of 15 |
|||
Changed |
* Changed name of tab "Extra" to "Extras" |
||
Changed |
* Changed name of tab "Store" to "Get Gems" |
||
* Fixed all Mubs globally to cost less CPU on movement |
|||
Changed Lite mode's quit message box to be clearer |
|||
* Fixed lobby to be better GPU optimized at lower than highest shadow settings |
|||
Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail |
|||
* Fixed many, many Robot Ruckus CPU performance issues |
|||
Fixed Sumo Shamble crates not breaking on hit |
|||
* Fixed Robot Ruckus robot to display themselves closer to their actual collision box |
|||
Fixed Bounty Battle NPCs lacking footstep sounds |
|||
* Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag |
|||
Fixed multiple Hub statues in one location when being online during the daily curated outfit restock |
|||
* Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players |
|||
Fixed Lite 'Buy Now!' button padding |
|||
* Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it |
|||
Fixed ultra rare issue of being able to die while having lasted 120s |
|||
* Fixed Robot Ruckus crashed satellite flipped normals |
|||
Fixed Bounty Battle fail hit whisper looking like a broadcast |
|||
* Fixed Disco Disorder sometimes breaking entirely on rematch |
|||
* Fixed Disco Disorder 'Cutter' dance being cheesable |
|||
* Fixed Disco Disorder dance name not showing on display for newly joined clients |
|||
* Fixed Sumo Shamble water sometimes staying high after a rematch |
|||
* Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch |
|||
* Fixed fully dissolved Mub ragdolls still making sounds |
|||
* Removed newsletter mail prompt from first start-up |
|||
* Removed Robot Ruckus skybox rotation |
|||
V0. |
== V0.5.3 == |
||
* Added "Follow" button in friendslist when your friend is online |
|||
Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time) |
|||
* Added 15K coin reward to invite vouchers |
|||
Added daily challenge streak highscore leaderboard |
|||
* Added invite voucher call-to-action to friendslist |
|||
Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms |
|||
* Added super slow walk mode by holding [CTRL] or [Face Button Up] |
|||
Added ping compensation to Blazing Bullets up to any ping amount |
|||
* Added cash register sound on purchasing anything |
|||
Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop) |
|||
Added |
* Added spectator cams to Robot Ruckus |
||
* Added metal clang sound when shooting at a metal object in Robot Ruckus |
|||
Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning |
|||
* Added bright light to the tip of Robot Ruckus satellites |
|||
Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before) |
|||
* Added more UFOs in the sky of Robot Ruckus |
|||
Changed Sumo Shamble water to rise slightly quicker |
|||
* Added crashed satellite dish to Robot Ruckus map |
|||
Changed Summit Scramble knockback to be slightly lower |
|||
* Added cables attached to Robot Ruckus rocket and fuel tanks |
|||
Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental) |
|||
* Added tower besides dome in Robot Ruckus |
|||
Fixed Bounty Battle AnimSharing crash, giving major performance boost |
|||
* Added ambient sounds to certain Robot Ruckus objects |
|||
Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping |
|||
* Added rocks to distant Robot Ruckus mountains |
|||
Fixed music & ambience sometimes randomly cutting out (hopefully) |
|||
* Added ghosting to some objects in Robot Ruckus |
|||
Fixed Blazing Bullets ragdolls sometimes falling through tower |
|||
* Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!) |
|||
Fixed Blazing Bullets ragdolls sometimes having an unexpected angle |
|||
* Changed Robot Ruckus robot antennas to audibly blink when getting close to player |
|||
Fixed random footstep sound occasionally playing when spawning into a minigame |
|||
* Changed Robot Ruckus robots to become slightly faster while in massive hordes |
|||
Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully) |
|||
* Changed Robot Ruckus robots to spawn more at end and less at the beginning |
|||
Fixed high ping players sometimes spawning in flying animation for a split second |
|||
* Changed Robot Ruckus robot antennas to be brighter |
|||
Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully) |
|||
* Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers |
|||
Fixed rotational spectator cameras lagging on old servers (actually this time) |
|||
* Changed Robot Ruckus ragdoll physics slightly |
|||
* Changed Robot Ruckus robots to dissolve at random delays at end |
|||
* Changed Robot Ruckus robots to crowd slightly less |
|||
* Changed Robot Ruckus automatic camera distance from 3 to 4 |
|||
* Changed Robot Ruckus player spawn locations |
|||
* Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic') |
|||
* Changed Robot Ruckus rock placement slightly |
|||
* Changed Robot Ruckus star color from white to yellow-green |
|||
* Changed Robot Ruckus robot dissolve effect to yellow-green |
|||
* Changed Robot Ruckus UFO colors |
|||
* Changed player following spectator cams to predict movement |
|||
* Changed [Shift] Walk mode to be slightly slower |
|||
* Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity |
|||
* Changed interact key on controller back to Right Trigger |
|||
* Changed spectate notifications to always display (even without double click) |
|||
* Changed Steam profiles to be hidden by default (only applies to new players) |
|||
* Fixed low gravity ragdolls at high FPS |
|||
* Fixed player following spectator cams to glitch out on ragdoll |
|||
* Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings |
|||
* Fixed Robot Ruckus robots to now play accurate terrain-based footsteps |
|||
* Fixed Robot Ruckus robots to teleport less for clients |
|||
* Fixed Robot Ruckus rocks sometimes getting players stuck |
|||
* Fixed Robot Ruckus big rocks letting cameras clip inside of them |
|||
* Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering |
|||
* Fixed Robot Ruckus distant planes going black at the far end |
|||
* Fixed foot sliding when in [Shift] Walk mode |
|||
* Fixed spectate toggle possible during first join |
|||
* Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames |
|||
* Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips |
|||
* |
|||
== V0.5.2 == |
|||
* Added freecam spectator mode by double clicking while spectating |
|||
* Added Robot Ruckus 'Terminator' badge & achievement |
|||
* Added a "Not available in Lite" tooltip to all disabled interface elements in Lite |
|||
* Changed friendslist to show offline friends |
|||
* Changed Robot Ruckus robots to have more tactical AI that doesn't clump together |
|||
* Changed Robot Ruckus robots to instantly disintegrate on being shot |
|||
* Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players) |
|||
* Changed default controller inputs |
|||
* Fixed many performance issues in Robot Ruckus |
|||
* Fixed being able to escape Robot Ruckus map |
|||
* Fixed Robot Ruckus robots spawning in the sky |
|||
* Fixed Robot Ruckus lasers never reaching target on low fps |
|||
* Fixed more Robot Ruckus robots spawning on Private than on Arcade servers |
|||
* Fixed being able to climb up the Summit Scramble dunes |
|||
* Fixed scorebar in Blazing Bullets and Robot Ruckus being weird |
|||
* Fixed scorebar showing in Hub after being kicked from a game (hopefully) |
|||
* Fixed minigame WIP text showing in Hub (hopefully) |
|||
* Fixed random death message on minigame switch (hopefully) |
|||
* Fixed sometimes camera not having collision in Hub (hopefully) |
|||
* Fixed not being able to stand on Shop sign |
|||
* Fixed lit Disco Disorder tiles remaining after game end on poor connection |
|||
* Fixed holes in Frantic Forces map |
|||
V0. |
== V0.5.1 == |
||
* Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players) |
|||
Added Minigame Madness Lite: the limited Free-To-Try version |
|||
* Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good |
|||
Added easy Daily Challenges with ever-increasing rewards every day you streak |
|||
* Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past) |
|||
Added Loyalist badge |
|||
* Added visual lasers to Robot Ruckus laser guns |
|||
Added animation sharing to Bounty Battle NPCs causing significant performance boost |
|||
* Added big "Shop" sign above the Hub shops |
|||
Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty |
|||
* Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck) |
|||
Added fog, doors & trees to the Bounty Battle map |
|||
* Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip) |
|||
Added bottoms to the trashcans in Bounty Battle |
|||
* Changed Lite players to be unable to land on leaderboard |
|||
Added occlusion dithering to all big objects in Bounty Battle |
|||
* Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players) |
|||
Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination) |
|||
* Changed calculation of rank to require a win to get the first star (used to be a single play) |
|||
Added snow footstep sounds |
|||
* Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same) |
|||
Changed Fashion Bag and Face Cases prices to be swapped |
|||
Changed |
* Changed collisions in Robot Ruckus to be better traversable |
||
* Changed Robot Ruckus laser gun range to be higher |
|||
Changed color correction in Bounty Battle somewhat |
|||
Changed |
* Changed Robot Ruckus shots to sound like a laser gun |
||
Changed |
* Changed Robot Ruckus laser gun usage when not aiming to make more sense |
||
* Changed Robot Ruckus laser gun color to better fit the map |
|||
Changed name of some badges |
|||
* Changed Robot Ruckus landscape normals to be more pronounced |
|||
Fixed purchasable outfit in shop and statue above shop not matching |
|||
* Changed Robot Ruckus antenna to be lime colored and turn off on death |
|||
Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle |
|||
* Changed Robot Ruckus satellite dishes and stars to rotate |
|||
Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off |
|||
* Changed Robot Ruckus electrocution color to lime |
|||
Fixed a statue clipping slightly into the Hub |
|||
* Changed lead broadcast to not mention who the lead was taken from for readability sake |
|||
Fixed foliage clipping into spotlights in Hub |
|||
* Changed lead message to not broadcast on ties |
|||
Fixed slow mub rotation on clients with high fps (actually this time) |
|||
* Changed 3D texts in Hub to look nicer |
|||
Removed a placeholder badge to make room for the new Loyalist badge |
|||
* Changed Bounty Battle explainer to be clearer |
|||
* Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized |
|||
* Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro |
|||
* Fixed Robot Ruckus ragdolls removing themselves too early at end game |
|||
* Fixed Robot Ruckus satellite dish invincibility spot |
|||
* Fixed oldest player having twice the fire power in Robot Ruckus |
|||
* Fixed "zap" electricity death sound being very quiet in Robot Ruckus |
|||
* Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive |
|||
* Fixed VR cable sometimes clipping through top of elevator |
|||
* Removed Robot Ruckus robots climbing on rocket and paragliding onto players |
|||
V0. |
== V0.5 == |
||
* Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!) |
|||
Added Steam achievement progression bars |
|||
* Added partial Rank stars |
|||
Added work-in-progress in-game friends list |
|||
* Added first person implementation to Bounty battle |
|||
Added alarm sound on Bounty Battle correct kill |
|||
Added |
* Added spectator cameras to Bounty Battle |
||
* Changed max interface scale to be 125% |
|||
Added lamp posts to Bounty Battle plaza |
|||
* Changed Bounty Battle to be more optimized |
|||
Added tooltip in minigame buy menu for minigames that are disabled because of solo-play |
|||
* Changed Hub to be more optimized |
|||
Added interact and aim controls to the tutorial messagebox |
|||
* Changed Summit Scramble fog to appear less different across quality settings |
|||
Added new Advanced setting category |
|||
* Changed "Get Gems" button to be called "Store" instead |
|||
Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced) |
|||
* Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes) |
|||
Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles |
|||
* Fixed minigame badges not being visible to others |
|||
Changed Bounty Battle wanted screens to be off during intro and outro |
|||
* Fixed Bounty Battle clouds rendering over water |
|||
* Fixed Bounty Battle wanted screen showing low LOD Mub |
|||
Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!) |
|||
* Fixed Bounty Battle NPCs having dissolve animations on game start/end |
|||
Changed WIP minigames to always be the third voting option if featured |
|||
* Fixed fade in animation on players not always playing at start minigame |
|||
Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C |
|||
* Fixed could not process rewards error when dying after having won |
|||
Fixed holes in Bounty Battle map which allowed players to escape out of bounds |
|||
Fixed |
* Fixed a bug where the user was prompted to create an account even though they already had one |
||
* Removed out of bounds tiles in Bounty Battle |
|||
Fixed false dying broadcast during intros (actually this time) |
|||
Fixed an issue where players could kill Bounty Battle bounties slightly after game end |
|||
Fixed Sumo Shamble water rising speed balancing from last update not being applied |
|||
Fixed elevator notifications never being localized |
|||
Fixed Hub statues having no shadows |
|||
Fixed Hub statue spotlights not lighting up players |
|||
Fixed rotational spectator cameras lagging on long-running servers |
|||
Removed unnecessary DOF calculations leading to some GPU optimization |
|||
V0.4. |
== V0.4.4 == |
||
* Added new Disco Disorder dance: 'Cutter' (a safe line is shown, get there before the walls close in) |
|||
Added music, ambience & footstep sounds to Bounty Battle |
|||
* Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map |
|||
Added more wanted screens to Bounty Battle map and gave them a frame |
|||
* Added 1 second cooldown instead of point loss on Bounty Battle fail hit |
|||
Added hint towards Promoter badge unlock in referral voucher tooltip |
|||
* Added Bounty Battle thumbnail |
|||
Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them |
|||
* Added ping compensation to Frantic Forces & Chaotic Chambers |
|||
Changed Bounty Battle NPCS to no longer overlap and collide with each other |
|||
* Added grayed out shop previews in Lite |
|||
Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats |
|||
Changed Bounty Battle |
* Changed Bounty Battle status to non-WIP |
||
Changed Bounty Battle |
* Changed colors of Bounty Battle map to pink-red-yellow |
||
* Changed Bounty Battle lampposts to flicker |
|||
Changed some buildings in the Bounty Battle map |
|||
Changed |
* Changed Sumo Shamble boat chunks to sink when a player is standing on top of them |
||
* Changed Disco Disorder's 'Target' dance to not be available towards end of the game |
|||
Changed Arcade elevator to ignore friend status in context of partying up (temporarily) |
|||
* Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s |
|||
Fixed missing screenshake on Disco Disorder death |
|||
* Changed Butler appearance in Hub to be more sophisticated |
|||
Fixed crazy Explosive Exchange ragdoll physics (actually this time) |
|||
* Changed Loyalist badge to require a streak of 15 |
|||
Fixed rare no rewards on end bug |
|||
* Changed '?'s to '???'s for Lite stats |
|||
Fixed an error when leaving from Private (LAN) back to splash |
|||
* Changed copyright year to 2024 |
|||
Fixed a mouse bug in splash |
|||
* Changed Lite mode's quit message box to be clearer |
|||
Removed being able to stun other players in Bounty Battle |
|||
* Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail |
|||
* Fixed Sumo Shamble crates not breaking on hit |
|||
* Fixed Bounty Battle NPCs lacking footstep sounds |
|||
* Fixed multiple Hub statues in one location when being online during the daily curated outfit restock |
|||
* Fixed Lite 'Buy Now!' button padding |
|||
* Fixed ultra rare issue of being able to die while having lasted 120s |
|||
* Fixed Bounty Battle fail hit whisper looking like a broadcast |
|||
V0.4 |
== V0.4.3 == |
||
* Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time) |
|||
Added the first WIP minigame to the game: Bounty Battle! |
|||
* Added daily challenge streak highscore leaderboard |
|||
Added global level leaderboards to the Hub |
|||
* Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms |
|||
Added voucher codes for inviting friends and promotional purposes |
|||
* Added ping compensation to Blazing Bullets up to any ping amount |
|||
Added destruction of crates to Sumo Shamble (rip crate camping) |
|||
* Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop) |
|||
Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations |
|||
* Added chat broadcast on starting minigame |
|||
Added new community translations |
|||
* Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning |
|||
Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now) |
|||
Changed |
* Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before) |
||
* Changed Sumo Shamble water to rise slightly quicker |
|||
Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental) |
|||
Changed |
* Changed Summit Scramble knockback to be slightly lower |
||
* Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental) |
|||
Changed thumbnail of Chaotic Chambers to be up to usual quality standards |
|||
* Fixed Bounty Battle AnimSharing crash, giving major performance boost |
|||
Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively) |
|||
* Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping |
|||
Changed Explosive Exchange to (hopefully) play better on higher pings |
|||
* Fixed music & ambience sometimes randomly cutting out (hopefully) |
|||
Changed badge names to all consistently be nouns/titles |
|||
* Fixed Blazing Bullets ragdolls sometimes falling through tower |
|||
Fixed the rampant "Could not find Hub!" error in most cases |
|||
* Fixed Blazing Bullets ragdolls sometimes having an unexpected angle |
|||
Fixed already registered users seeing the account creation screen occasionally |
|||
* Fixed random footstep sound occasionally playing when spawning into a minigame |
|||
Fixed fake death broadcast on minigame switch (hopefully) |
|||
* Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully) |
|||
Fixed non alphabetic languages being invisible on level/rank up or disco booth |
|||
* Fixed high ping players sometimes spawning in flying animation for a split second |
|||
Fixed crazy Explosive Exchange ragdoll physics |
|||
* Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully) |
|||
Fixed some clipping foliage in Hub |
|||
* Fixed rotational spectator cameras lagging on old servers (actually this time) |
|||
Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese |
|||
Removed useless number from vote broadcasts to improve chat clarity |
|||
Removed no-push-zones around Hub screens |
|||
V0. |
== V0.4.2 == |
||
* Added Minigame Madness Lite: the limited Free-To-Try version |
|||
Added setting to automatically close chat after sending message (default ON) |
|||
* Added easy Daily Challenges with ever-increasing rewards every day you streak |
|||
Added new community translations |
|||
* Added Loyalist badge |
|||
Changed score counting system in Summit Scramble to work better with higher playercounts |
|||
* Added animation sharing to Bounty Battle NPCs causing significant performance boost |
|||
Fixed Korean characters not being allowed in chat |
|||
* Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty |
|||
Fixed Chaotic Chambers scorebar being messed up |
|||
* Added fog, doors & trees to the Bounty Battle map |
|||
Fixed noticebar wrongfully displaying "You won the match" while not having won the match |
|||
* Added bottoms to the trashcans in Bounty Battle |
|||
Fixed voting broadcasts showing wrong minigame names |
|||
* Added occlusion dithering to all big objects in Bounty Battle |
|||
* Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination) |
|||
* Added snow footstep sounds |
|||
* Changed Fashion Bag and Face Cases prices to be swapped |
|||
* Changed level up rewards to give double the Gems |
|||
* Changed color correction in Bounty Battle somewhat |
|||
* Changed default camera distance in Bounty Battle to 3 |
|||
* Changed some badge icons to fit their bounding box better |
|||
* Changed name of some badges |
|||
* Fixed purchasable outfit in shop and statue above shop not matching |
|||
* Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle |
|||
* Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off |
|||
* Fixed a statue clipping slightly into the Hub |
|||
* Fixed foliage clipping into spotlights in Hub |
|||
* Fixed slow mub rotation on clients with high fps (actually this time) |
|||
* Removed a placeholder badge to make room for the new Loyalist badge |
|||
* Removed capes from Bounty Battle NPCs for performance |
|||
V0. |
== V0.4.1 == |
||
* Added Steam achievement progression bars |
|||
Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less |
|||
Added |
* Added work-in-progress in-game friends list |
||
Added |
* Added alarm sound on Bounty Battle correct kill |
||
* Added centerpiece to Bounty Battle plaza |
|||
Added 5 new pre-designed Mubs and changed others |
|||
* Added lamp posts to Bounty Battle plaza |
|||
Added 3 new faces |
|||
* Added tooltip in minigame buy menu for minigames that are disabled because of solo-play |
|||
Added many notifications based on entering, leaving and queueing for minigames |
|||
* Added interact and aim controls to the tutorial messagebox |
|||
Changed the ENTIRE lobby to have a more professional look and 3d shops |
|||
* Added new Advanced setting category |
|||
Changed the ENTIRE menu to have a more professional look |
|||
* Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced) |
|||
Changed menu to allow it to be opened in minigame |
|||
Changed |
* Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles |
||
Changed |
* Changed Bounty Battle wanted screens to be off during intro and outro |
||
Changed |
* Changed Bounty Battle wanted screens to have random delays before updating |
||
* Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!) |
|||
Changed Disco Disorder to have blue accent color |
|||
* Changed WIP minigames to always be the third voting option if featured |
|||
Changed Disco Disorder dances to be more framerate-independent |
|||
* Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C |
|||
Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten |
|||
* Fixed holes in Bounty Battle map which allowed players to escape out of bounds |
|||
Changed many words to be censored |
|||
* Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle |
|||
Changed many, many faces to be more consistently styled and named |
|||
* Fixed false dying broadcast during intros (actually this time) |
|||
Changed censor system to use * instead of a heart |
|||
* Fixed an issue where players could kill Bounty Battle bounties slightly after game end |
|||
Changed Mub colors to be more consistently saturated |
|||
* Fixed Sumo Shamble water rising speed balancing from last update not being applied |
|||
Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers) |
|||
* Fixed elevator notifications never being localized |
|||
Changed player spawn location in hub to the last entered elevator if joining from a gameroom |
|||
* Fixed Hub statues having no shadows |
|||
Changed Mubs to be more optimized when ragdolling |
|||
* Fixed Hub statue spotlights not lighting up players |
|||
Changed streetlights in lobby to be more optimized |
|||
* Fixed rotational spectator cameras lagging on long-running servers |
|||
Changed streetlights in lobby to flicker randomly |
|||
* Removed unnecessary DOF calculations leading to some GPU optimization |
|||
Changed lobby balloons to no longer simulate physics when not looking at them for optimization |
|||
Changed when mousing over your level it shows the xp underlying count/percentage |
|||
Changed mouse cursor to hide when leaving from minigame |
|||
Changed keyboard navigation keys to only affect mouse navigation if coming from a widget |
|||
Changed hub and player preview colors to allow for better blue color |
|||
Changed leave message to display the last map |
|||
Changed the version numbers of old versions retroactively to be more consistent |
|||
Fixed floating players when holding spacebar during the intro of certain minigames |
|||
Fixed focus bug hovering over the scrollbar in comboboxes |
|||
Fixed cursor of the scrollbar in the combobox being a hand cursor |
|||
Fixed issue where dead player pawn could activate forcefield effect |
|||
Fixed footsteps playing in mid-air when bouncing off forcefield |
|||
Fixed an issue where players could get stuck inside elevator(doors) |
|||
Fixed "hum" ambience sound taking a while to start when entering hub |
|||
Removed high-speed FOV for time being |
|||
Removed music from splash |
|||
V0.1 |
== V0.4.0.1 == |
||
* Added music, ambience & footstep sounds to Bounty Battle |
|||
Added FULL controller support |
|||
* Added more wanted screens to Bounty Battle map and gave them a frame |
|||
Added DJ booth to Disco Disorder displaying the current dance name |
|||
* Added hint towards Promoter badge unlock in referral voucher tooltip |
|||
Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map |
|||
* Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them |
|||
Added a focus box for better visibility of focused interface elements when using controller or keys |
|||
* Changed Bounty Battle NPCS to no longer overlap and collide with each other |
|||
Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box |
|||
* Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats |
|||
Added a "Favorite Item" hotkey to allow controller users to favorite hovered items |
|||
* Changed Bounty Battle minimum score to -1 (was -5) |
|||
Added (toggle-able) controller vibration whenever a screenshake plays |
|||
* Changed Bounty Battle incorrect guess zap sound to be softer on other players |
|||
Added setting to adjust controller deadzone |
|||
* Changed some buildings in the Bounty Battle map |
|||
Added 13 new pre-designed Mubs |
|||
* Changed water rising speed in Sumo Shamble to be lower to work better with the new higher knockback |
|||
Added slight volumetric fog to the lobby |
|||
* Changed Arcade elevator to ignore friend status in context of partying up (temporarily) |
|||
Added sound when changing a key in controls |
|||
* Fixed missing screenshake on Disco Disorder death |
|||
Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue) |
|||
* Fixed crazy Explosive Exchange ragdoll physics (actually this time) |
|||
Changed vignette to be more apparent globally |
|||
* Fixed rare no rewards on end bug |
|||
Changed VR transition between minigames to be less laggy and adjust smoother to the new color |
|||
* Fixed an error when leaving from Private (LAN) back to splash |
|||
Changed Disco Disorder skyline |
|||
* Fixed a mouse bug in splash |
|||
Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder |
|||
* Removed being able to stun other players in Bounty Battle |
|||
Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes" |
|||
Changed delay between Disco Disorder dances to 1 second (was 0.66 second) |
|||
Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth |
|||
Changed Disco Disorder "Snake" dance to have a better beginning and end |
|||
Changed spawnlocations to be further away from the edges in Disco Disorder |
|||
Changed audience in Disco Disorder to play footstep sounds on jumping and landing |
|||
Changed Frantic Forces bubbles to be better visible |
|||
Changed Blazing Bullets clouds to feel more distant |
|||
Changed 3d confetti after a win to 2d confetti |
|||
Changed "Viewmode Switch" hotkey to middle click |
|||
Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them |
|||
Changed controller control layout completely |
|||
Changed mouse cursor to hide when using controller and return after moving the mouse |
|||
Changed camera movement to be smoother when using controller |
|||
Changed quick playerlist to no longer blur other interface |
|||
Changed demo notice text to be more concise and up-to-date |
|||
Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF |
|||
Changed splash to hub fade transition to be dark blue instead of black |
|||
Changed footstep sound calculation to only happen when in range of listener (optimization) |
|||
Changed copyright and version number buttons in the bottom left to not be focusable |
|||
Fixed controller deadzone allowing better rotational control with contoller |
|||
Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling |
|||
Fixed many splashscreen bugs |
|||
Fixed screenshake on respawn when going to new minigame while still in ragdoll mode |
|||
Fixed an issue where some clothes pieces were half transparent at all times |
|||
Fixed link texts being one pixel too low |
|||
Removed partial controller support warning when playing game with controller |
|||
V0. |
== V0.4 == |
||
Added |
* Added the first WIP minigame to the game: Bounty Battle! |
||
Added |
* Added global level leaderboards to the Hub |
||
* Added voucher codes for inviting friends and promotional purposes |
|||
Changed the bullets in Blazing Bullets to be actually 'blazing' |
|||
* Added destruction of crates to Sumo Shamble (rip crate camping) |
|||
Changed Blazing Bullets map to be more pink |
|||
* Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations |
|||
Changed Blazing Bullets tower windows to be bigger |
|||
* Added new community translations |
|||
Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog |
|||
* Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now) |
|||
Changed Disco Disorder map to be less dark and more purple |
|||
* Changed coin and experience rewards to be slightly higher on servers with less players |
|||
Changed disco ball light being cast on the Disco Disorder map to be more realistic |
|||
* Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental) |
|||
Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1) |
|||
* Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental) |
|||
Changed Frantic Forces map to be brighter |
|||
Changed |
* Changed thumbnail of Chaotic Chambers to be up to usual quality standards |
||
* Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively) |
|||
Changed Frantic Forces seaweed to be more green |
|||
* Changed Explosive Exchange to (hopefully) play better on higher pings |
|||
Changed Frantic Forces water effect to fade in over distance, instead of applying instantly |
|||
Changed |
* Changed badge names to all consistently be nouns/titles |
||
* Fixed the rampant "Could not find Hub!" error in most cases |
|||
Changed ragdoll impact on defeat in Disco Disorder |
|||
* Fixed already registered users seeing the account creation screen occasionally |
|||
Changed player previews to become live only at highest preview quality |
|||
* Fixed fake death broadcast on minigame switch (hopefully) |
|||
Fixed ragdoll jittering on falling into the abyss in Blazing Bullets |
|||
* Fixed non alphabetic languages being invisible on level/rank up or disco booth |
|||
Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets |
|||
* Fixed crazy Explosive Exchange ragdoll physics |
|||
Fixed player preview being dark for one frame on entering elevator (actually this time) |
|||
* Fixed some clipping foliage in Hub |
|||
Fixed splashscreen animation glitches |
|||
* Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese |
|||
Fixed crooked Disco Disorder windows |
|||
* Removed useless number from vote broadcasts to improve chat clarity |
|||
Changed Disco Disorder interface color to be purple |
|||
* Removed no-push-zones around Hub screens |
|||
V0.0. |
== V0.3.0.1 == |
||
* Added setting to automatically close chat after sending message (default ON) |
|||
Added Traditional Chinese and Vietnamese translations to the game |
|||
Added new |
* Added new community translations |
||
* Changed score counting system in Summit Scramble to work better with higher playercounts |
|||
Added dedicated footstep sounds per surface type |
|||
* Fixed Korean characters not being allowed in chat |
|||
Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit |
|||
* Fixed Chaotic Chambers scorebar being messed up |
|||
Added crate collision sound effects in Frantic Forces |
|||
* Fixed noticebar wrongfully displaying "You won the match" while not having won the match |
|||
Added windows to Frantic Forces container to be able to view the ocean from inside the container |
|||
* Fixed voting broadcasts showing wrong minigame names |
|||
Added auto-detect of graphics settings at first start of the game |
|||
Added more seaweed to Frantic Forces ocean |
|||
Added chains attached to the top of Frantic Forces container |
|||
Added an animation to the player preview showing and hiding when playing with it disabled |
|||
Added confirm dialog for turning on FidelityFX for the first time |
|||
Changed the medium graphics quality setting to be called normal instead |
|||
Changed the default graphics setting from high to normal |
|||
Changed default extras hotkey to X (was E) |
|||
Changed default camera distance to 5 (was 3) |
|||
Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time |
|||
Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example |
|||
Changed ragdoll hit sound effects to be more impactful |
|||
Changed NPCs to now be able to be pushed around like normal players |
|||
Changed splashscreen so you can immediately click through after closing any messageboxes |
|||
Changed the "Jump" Disco Disorder dance to now be called "Trampoline" |
|||
Changed VR glass transition effect to be slightly colored |
|||
Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS |
|||
Changed FidelityFX by merging it with display scale for simplicity sake |
|||
Changed the dithering of the chains in Frantic Forces to allow more game visibility |
|||
Changed autodetect to not change display scale |
|||
Changed the bubbles in Frantic Forces to be bigger and spawn more of them |
|||
Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately |
|||
Changed interface shading color to be a bit transparent, making it look better on a white background |
|||
Changed the towers in Blazing Bullets to be slightly tilted |
|||
Changed seaweed in Frantic Forces to be 3D instead of flat |
|||
Changed the players tab scrollbar shading to only show if there are more than 16 players in the server |
|||
Changed the players tab Mub preview to stop rendering when the stats tab is shown |
|||
Changed player preview to stop rendering when disabled |
|||
Changed chains on ceiling of Frantic Forces container to connect tighter |
|||
Changed video tab in settings to be split into video|graphics|camera tabs |
|||
Changed interface pop up animations to be more smooth |
|||
Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid) |
|||
Changed Blazing Bullets outro to be a bit less loud |
|||
Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory |
|||
Changed "Make Capture" to "Take Capture" |
|||
Changed machine translation warning messageboxes to be better readable |
|||
Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch |
|||
Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames |
|||
Fixed issue where music or ambience sounds got culled when loads of effect sounds were played |
|||
Fixed menu main tabs being clickable when already selected |
|||
Fixed gaps in Frantic Forces container |
|||
Fixed player preview being dark for one tick when going into the elevator |
|||
Fixed menu button icon inconsistencies |
|||
Fixed Mub preview jitter when using live previews during a map switch |
|||
Fixed changing overall graphics setting not saving correctly |
|||
Fixed 4 footsteps being played on each land when jumping repeatedly |
|||
Fixed sometimes no footstep sound being played when jumping or landing |
|||
Fixed menu glitchy animation when opening and closing quickly |
|||
Removed refraction effect from bubbles in Frantic Forces because it was jarring |
|||
V0. |
== V0.3 == |
||
* Added 4 NEW minigames: Sumo Shamble, Explosive Exchange, Summit Scramble, Chaotic Chambers |
|||
Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder |
|||
* Added cinematic spectator cam AI-director after being knocked out in a minigame |
|||
Added bubble particles and seaweed to the ocean in Frantic Forces |
|||
* Added flashy rewards after player dies or game end |
|||
Added Minigame Madness logo to the menu and moved the close button (X) to the right |
|||
Added |
* Added even more minigame stats to showcase on your profile |
||
* Added many badges (and achievements) to unlock and display next to your name |
|||
Added "Help us translate!" prompts |
|||
* Added requirement to create a Minigame Madness account with unique nickname |
|||
Added fan mail feedback category |
|||
* Added optional newsletter subscription message box at start |
|||
Added wishlist button to menu |
|||
* Added various cases to open in the shops |
|||
Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X) |
|||
* Added daily purchasable restocked curated outfits in the shops |
|||
Changed color grading & vignette globally to have more contrast |
|||
* Added four giant Mub statues to the hub to show the daily restocked curated outfits |
|||
Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates) |
|||
* Added ability to force any specific minigame by spending gems (with a cooldown) |
|||
Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it |
|||
* Added support to have two colors applied to (almost) all items |
|||
Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground |
|||
* Added 30 more grayscale Mub colors |
|||
Changed the chains in Frantic Forces to cast shadows |
|||
* Added outfit description tooltip to player profile preview |
|||
Changed camera to always start pointing towards center on spawn in Frantic Forces |
|||
* Added feature to share your favorite minigames on your profile |
|||
Changed interface color in Frantic Forces to match the map better |
|||
* Added ability for hosts of private servers to kick players via their profile |
|||
Changed Frantic Forces chain dithering to always keep the player visible |
|||
* Added profile setting to toggle allowing friends to follow you |
|||
Changed Frantic Forces water shader to blend instead of instantly switch |
|||
* Added profile setting to hide your Steam profile from other players |
|||
Changed demo startup message |
|||
* Added muting & reporting players on their profiles |
|||
Changed credits tab to be more compact and beautiful |
|||
* Added live countdown until next update in splash and hub |
|||
Changed forcefield knockback to only be able to happen once before landing |
|||
* Added ability to purchase gems as microtransaction |
|||
Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost |
|||
* Added (optional) film grain for extra crispiness |
|||
Changed animated previews toggle into a preview quality dropdown which works with auto-detect |
|||
* Added spotlights to the hub |
|||
Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect |
|||
* Added more clutter to the hub |
|||
Changed menu content background color to be more opaque |
|||
* Added path avoidance for hub npcs so they walk around eachother |
|||
Changed copyright notice opacity to 50% in the splashscreen |
|||
* Added ability to save your outfits |
|||
Changed padding between both sentences in quit and language messageboxes for better readability |
|||
* Added distinct names for all 400 colors |
|||
Fixed audio not working sometimes on low fps |
|||
* Added AFK kick on public servers |
|||
Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting |
|||
* Added controller disadvantage warning when using controller for the first time |
|||
Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully) |
|||
* Added some shading to playerlist player icons |
|||
Fixed buggy Frantic Forces container dithering when in ragdoll mode |
|||
* Added "outdated game" warnings when game outdated |
|||
Fixed player profile microbutton staying stuck on overview if closed with statistics open |
|||
* Added changelog in splash when booting up a new version |
|||
Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully) |
|||
* Added power-user setting to display item IDs next to item names |
|||
Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air |
|||
* Added limits to what characters can be put in chat |
|||
Fixed changelog having inconsistent scrollbar style |
|||
* Changed nameplates to be colored in Mub skin color and feature their chat icons |
|||
Fixed feedback tab padding inconsistencies |
|||
* Changed the hub to have two screens and one shop per quadrant instead of other way around |
|||
Removed blur from Frantic Forces water shader |
|||
* Changed hub to be more foggy |
|||
Removed chains on sides of container in Frantic Forces |
|||
* Changed hub npcs to sometimes watch a hub tv |
|||
Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS |
|||
* Changed item painting interface from an item-based one to a spinbar |
|||
Removed scrollbar shading from static tabs that do not need it |
|||
* Changed interface elements to "slide in" on hub entrance |
|||
Removed depth of field setting because it is currently broken |
|||
* Changed 20 different hat IDs into 5 thanks to new secondary color system |
|||
* Changed all curated outfits to look more polished |
|||
* Changed crosshair to be white instead of black |
|||
* Changed menu tab scroll positions to no longer reset after a tab change |
|||
* Changed interface sound to no longer be faded between minigame transitions |
|||
* Changed balloons in Blazing Bullets sky to be more red and put them higher in the sky |
|||
* Changed audio levels to be somewhat more balanced |
|||
* Changed hub npc population to be half of what it used to be |
|||
* Changed ambient occlusion to be somewhat more intense |
|||
* Changed Disco Disorder map disco tiles, moon and spotlights to be more cyan |
|||
* Changed interface to have slightly more contrast |
|||
* Changed sorting of control settings |
|||
* Changed translations with contributions from the community and made more elements translatable |
|||
* Changed rendering of certain small interface elements to infinitely scalable vectors |
|||
* Changed support email & social links |
|||
* Changed wording on splash message to be more up-to-date |
|||
* Changed jump buffer to be bigger to allow for more leniance when pressing spacebar before actually landing |
|||
* Changed click interface sound to be less loud |
|||
* Changed volume of stone footstep sound to be more like other footstep types |
|||
* Changed "Press anything to start" animation to have more contrast |
|||
* Changed tutorial to mention 4th voting option |
|||
* Changed asphalt in lobby to have stone footstep sounds |
|||
* Changed hub NPC behavior to no longer walk up the stairs |
|||
* Changed Mub faces to take up a lot less VRAM |
|||
* Changed players to be unable to move left, right and forward or jump while in shop, only backwards |
|||
* Changed interface elements to become focused on mouse hover |
|||
* Fixed inventory button tooltip not showing up until mouse moved |
|||
* Fixed gloves and shoes going invisible when looking at a sharp angle |
|||
* Fixed some bad words not being censored |
|||
* Fixed some good words being censored |
|||
* Fixed hub stairs not always playing footstep sounds |
|||
* Fixed cursor not moving to the middle when opening menu |
|||
* Fixed banners in Blazing Bullets clipping into the tower on lower LODs |
|||
* Fixed sometimes no jumping happening while holding space right after rapidly tapping space |
|||
* Fixed player rotation being messed up when going into shop while rotated away from it |
|||
* Removed nameplates from hub npcs to make real players stand out |
|||
V0. |
== V0.2 == |
||
* Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less |
|||
Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances |
|||
* Added live-updating Steam rich presence |
|||
Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name |
|||
* Added spectator mode after 3 seconds of death |
|||
Added new Disco Disorder dance called Spinner, which spins very fast |
|||
* Added 5 new pre-designed Mubs and changed others |
|||
Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm |
|||
* Added 3 new faces |
|||
Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed |
|||
* Added many notifications based on entering, leaving and queueing for minigames |
|||
Added a delay of a second between Disco Disorder dances |
|||
* Changed the ENTIRE lobby to have a more professional look and 3d shops |
|||
Added slight reflection to the windows in Disco Disorder |
|||
* Changed the ENTIRE menu to have a more professional look |
|||
Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them |
|||
* Changed menu to allow it to be opened in minigame |
|||
Added a setting to invert mouse vertically and/or horizontally |
|||
* Changed Frantic Forces music to get to the "good part" earlier |
|||
Added Swedish & Portuguese translations |
|||
* Changed Blazing Bullets bullets to be hearable from further away |
|||
Added a warning about incomplete controller support when using a controller |
|||
* Changed Blazing Bullets cannon sound to be more accurately timed |
|||
Changed the minigame ending to skip its timer once all votes have been passed |
|||
Changed |
* Changed Disco Disorder to have blue accent color |
||
* Changed Disco Disorder dances to be more framerate-independent |
|||
Changed version numbering format to a 0-based one and removed Indev prefix |
|||
* Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten |
|||
Changed Mubs to dither when camera goes inside of them (used to go invisible immediately) |
|||
* Changed many words to be censored |
|||
Changed object dithering be even more sensitive to increase player visibility |
|||
* Changed many, many faces to be more consistently styled and named |
|||
Changed Disco Disorder discofloor size to 19x19 (was 23x23) |
|||
* Changed censor system to use * instead of a heart |
|||
Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare |
|||
Changed |
* Changed Mub colors to be more consistently saturated |
||
* Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers) |
|||
Changed all Disco Disorder dances to be around 15 seconds long |
|||
* Changed player spawn location in hub to the last entered elevator if joining from a gameroom |
|||
Changed Disco Disorder confetti to fade when close to camera |
|||
Changed |
* Changed Mubs to be more optimized when ragdolling |
||
Changed |
* Changed streetlights in lobby to be more optimized |
||
* Changed streetlights in lobby to flicker randomly |
|||
Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay |
|||
Changed |
* Changed lobby balloons to no longer simulate physics when not looking at them for optimization |
||
* Changed when mousing over your level it shows the xp underlying count/percentage |
|||
Changed Frantic Forces color grading to be more muted |
|||
* Changed mouse cursor to hide when leaving from minigame |
|||
Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering |
|||
* Changed keyboard navigation keys to only affect mouse navigation if coming from a widget |
|||
Changed demo splash messagebox to be less cluttered |
|||
Changed |
* Changed hub and player preview colors to allow for better blue color |
||
* Changed leave message to display the last map |
|||
Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning |
|||
* Changed the version numbers of old versions retroactively to be more consistent |
|||
Changed rendering of Mub dissolve on death to always face the camera and to fix flickering |
|||
* Fixed floating players when holding spacebar during the intro of certain minigames |
|||
Changed some curated Mub looks |
|||
* Fixed focus bug hovering over the scrollbar in comboboxes |
|||
Changed Magenta color to be called Pink instead |
|||
* Fixed cursor of the scrollbar in the combobox being a hand cursor |
|||
Fixed translation issues in Dutch and Brazilian Portuguese |
|||
* Fixed issue where dead player pawn could activate forcefield effect |
|||
Removed the ridges on the sides of the Frantic Forces map |
|||
* Fixed footsteps playing in mid-air when bouncing off forcefield |
|||
Removed 'Everything is subject to change!' HUD element |
|||
* Fixed an issue where players could get stuck inside elevator(doors) |
|||
* Fixed "hum" ambience sound taking a while to start when entering hub |
|||
* Removed high-speed FOV for time being |
|||
* Removed music from splash |
|||
V0. |
== V0.1 == |
||
* Added FULL controller support |
|||
Added placeholder tutorial when entering hub for the first time |
|||
* Added DJ booth to Disco Disorder displaying the current dance name |
|||
Added Animated Displays toggle setting to disable the new animated Mub displays |
|||
* Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map |
|||
Added missing sound credits to the credits |
|||
* Added a focus box for better visibility of focused interface elements when using controller or keys |
|||
Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall) |
|||
* Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box |
|||
Changed Disco Disorder Target wave to be smarter in following the player |
|||
* Added a "Favorite Item" hotkey to allow controller users to favorite hovered items |
|||
Changed Disco Disorder house music ambience to fade out once the actual music is playing |
|||
* Added (toggle-able) controller vibration whenever a screenshake plays |
|||
Changed the Frantic Forces map corner ridges to be wider |
|||
* Added setting to adjust controller deadzone |
|||
Changed standard camera distance to 3 (was 1) |
|||
* Added 13 new pre-designed Mubs |
|||
Changed object dithering math to increase your ability to see the player when camera is inside an object |
|||
* Added slight volumetric fog to the lobby |
|||
Changed all Mub displays in the interface to be animated |
|||
* Added sound when changing a key in controls |
|||
Changed the first sub-tab of the extras tab to changelog |
|||
* Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue) |
|||
Changed all settings to be consistently capitalized |
|||
Changed |
* Changed vignette to be more apparent globally |
||
* Changed VR transition between minigames to be less laggy and adjust smoother to the new color |
|||
Changed high-res screenshot default save location to Documents/MinigameMadness |
|||
* Changed Disco Disorder skyline |
|||
Changed default high-res screenshot resolution multiplier to 2x (was 1x) |
|||
* Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder |
|||
Changed default control for High-Res Screenshot to X (was Middle Click) |
|||
* Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes" |
|||
Changed default control for Toggle Interface to G (was U) |
|||
* Changed delay between Disco Disorder dances to 1 second (was 0.66 second) |
|||
Changed the news a bit in the lobby |
|||
* Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth |
|||
Fixed player statistics on the player profile not counting up |
|||
* Changed Disco Disorder "Snake" dance to have a better beginning and end |
|||
Fixed an issue where the Target wave in Disco Disorder went off the map to never return |
|||
* Changed spawnlocations to be further away from the edges in Disco Disorder |
|||
Fixed Blazing Bullets bullets having weird knockback on Mubs |
|||
* Changed audience in Disco Disorder to play footstep sounds on jumping and landing |
|||
Fixed game icon not being the Minigame Madness icon |
|||
* Changed Frantic Forces bubbles to be better visible |
|||
Fixed disabled controls not showing the reset button if somehow changed |
|||
* Changed Blazing Bullets clouds to feel more distant |
|||
Fixed audio not fully fading out on quit game |
|||
* Changed 3d confetti after a win to 2d confetti |
|||
* Changed "Viewmode Switch" hotkey to middle click |
|||
* Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them |
|||
* Changed controller control layout completely |
|||
* Changed mouse cursor to hide when using controller and return after moving the mouse |
|||
* Changed camera movement to be smoother when using controller |
|||
* Changed quick playerlist to no longer blur other interface |
|||
* Changed demo notice text to be more concise and up-to-date |
|||
* Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF |
|||
* Changed splash to hub fade transition to be dark blue instead of black |
|||
* Changed footstep sound calculation to only happen when in range of listener (optimization) |
|||
* Changed copyright and version number buttons in the bottom left to not be focusable |
|||
* Fixed controller deadzone allowing better rotational control with contoller |
|||
* Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling |
|||
* Fixed many splashscreen bugs |
|||
* Fixed screenshake on respawn when going to new minigame while still in ragdoll mode |
|||
* Fixed an issue where some clothes pieces were half transparent at all times |
|||
* Fixed link texts being one pixel too low |
|||
* Removed partial controller support warning when playing game with controller |
|||
V0.0. |
== V0.0.6 == |
||
* Added hot air balloons to the Blazing Bullets map |
|||
Added setting to toggle copyright and version number labels |
|||
* Added gold banner poles to the ends of Blazing Bullets tower banners |
|||
Added forcefield effect when touching lobby elevator neon |
|||
Changed |
* Changed the bullets in Blazing Bullets to be actually 'blazing' |
||
Changed Blazing Bullets to |
* Changed Blazing Bullets map to be more pink |
||
Changed Blazing Bullets to be |
* Changed Blazing Bullets tower windows to be bigger |
||
* Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog |
|||
Changed welcome messages to no longer cause pop sounds |
|||
Changed |
* Changed Disco Disorder map to be less dark and more purple |
||
* Changed disco ball light being cast on the Disco Disorder map to be more realistic |
|||
* Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1) |
|||
Fixed infobar not hiding when interface is off |
|||
* Changed Frantic Forces map to be brighter |
|||
Fixed some issues where audio wouldn't play |
|||
* Changed chains in Frantic Forces to be yellow (was blue) |
|||
Fixed collision issues with elevator doors |
|||
* Changed Frantic Forces seaweed to be more green |
|||
* Changed Frantic Forces water effect to fade in over distance, instead of applying instantly |
|||
* Changed link to capture-location in chat to be clickable |
|||
* Changed ragdoll impact on defeat in Disco Disorder |
|||
* Changed player previews to become live only at highest preview quality |
|||
* Fixed ragdoll jittering on falling into the abyss in Blazing Bullets |
|||
* Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets |
|||
* Fixed player preview being dark for one frame on entering elevator (actually this time) |
|||
* Fixed splashscreen animation glitches |
|||
* Fixed crooked Disco Disorder windows |
|||
* Changed Disco Disorder interface color to be purple |
|||
V0.0. |
== V0.0.5 == |
||
* Added Traditional Chinese and Vietnamese translations to the game |
|||
* Added new "Jump Rope" Disco Disorder dance |
|||
* Added dedicated footstep sounds per surface type |
|||
* Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit |
|||
* Added crate collision sound effects in Frantic Forces |
|||
* Added windows to Frantic Forces container to be able to view the ocean from inside the container |
|||
* Added auto-detect of graphics settings at first start of the game |
|||
* Added more seaweed to Frantic Forces ocean |
|||
* Added chains attached to the top of Frantic Forces container |
|||
* Added an animation to the player preview showing and hiding when playing with it disabled |
|||
* Added confirm dialog for turning on FidelityFX for the first time |
|||
* Changed the medium graphics quality setting to be called normal instead |
|||
* Changed the default graphics setting from high to normal |
|||
* Changed default extras hotkey to X (was E) |
|||
* Changed default camera distance to 5 (was 3) |
|||
* Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time |
|||
* Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example |
|||
* Changed ragdoll hit sound effects to be more impactful |
|||
* Changed NPCs to now be able to be pushed around like normal players |
|||
* Changed splashscreen so you can immediately click through after closing any messageboxes |
|||
* Changed the "Jump" Disco Disorder dance to now be called "Trampoline" |
|||
* Changed VR glass transition effect to be slightly colored |
|||
* Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS |
|||
* Changed FidelityFX by merging it with display scale for simplicity sake |
|||
* Changed the dithering of the chains in Frantic Forces to allow more game visibility |
|||
* Changed autodetect to not change display scale |
|||
* Changed the bubbles in Frantic Forces to be bigger and spawn more of them |
|||
* Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately |
|||
* Changed interface shading color to be a bit transparent, making it look better on a white background |
|||
* Changed the towers in Blazing Bullets to be slightly tilted |
|||
* Changed seaweed in Frantic Forces to be 3D instead of flat |
|||
* Changed the players tab scrollbar shading to only show if there are more than 16 players in the server |
|||
* Changed the players tab Mub preview to stop rendering when the stats tab is shown |
|||
* Changed player preview to stop rendering when disabled |
|||
* Changed chains on ceiling of Frantic Forces container to connect tighter |
|||
* Changed video tab in settings to be split into video|graphics|camera tabs |
|||
* Changed interface pop up animations to be more smooth |
|||
* Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid) |
|||
* Changed Blazing Bullets outro to be a bit less loud |
|||
* Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory |
|||
* Changed "Make Capture" to "Take Capture" |
|||
* Changed machine translation warning messageboxes to be better readable |
|||
* Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch |
|||
* Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames |
|||
* Fixed issue where music or ambience sounds got culled when loads of effect sounds were played |
|||
* Fixed menu main tabs being clickable when already selected |
|||
* Fixed gaps in Frantic Forces container |
|||
* Fixed player preview being dark for one tick when going into the elevator |
|||
* Fixed menu button icon inconsistencies |
|||
* Fixed Mub preview jitter when using live previews during a map switch |
|||
* Fixed changing overall graphics setting not saving correctly |
|||
* Fixed 4 footsteps being played on each land when jumping repeatedly |
|||
* Fixed sometimes no footstep sound being played when jumping or landing |
|||
* Fixed menu glitchy animation when opening and closing quickly |
|||
* Removed refraction effect from bubbles in Frantic Forces because it was jarring |
|||
V0.0 |
== V0.0.4 == |
||
* Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder |
|||
* Added bubble particles and seaweed to the ocean in Frantic Forces |
|||
* Added Minigame Madness logo to the menu and moved the close button (X) to the right |
|||
* Added social media links to the extra tab |
|||
* Added "Help us translate!" prompts |
|||
* Added fan mail feedback category |
|||
* Added wishlist button to menu |
|||
* Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X) |
|||
* Changed color grading & vignette globally to have more contrast |
|||
* Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates) |
|||
* Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it |
|||
* Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground |
|||
* Changed the chains in Frantic Forces to cast shadows |
|||
* Changed camera to always start pointing towards center on spawn in Frantic Forces |
|||
* Changed interface color in Frantic Forces to match the map better |
|||
* Changed Frantic Forces chain dithering to always keep the player visible |
|||
* Changed Frantic Forces water shader to blend instead of instantly switch |
|||
* Changed demo startup message |
|||
* Changed credits tab to be more compact and beautiful |
|||
* Changed forcefield knockback to only be able to happen once before landing |
|||
* Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost |
|||
* Changed animated previews toggle into a preview quality dropdown which works with auto-detect |
|||
* Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect |
|||
* Changed menu content background color to be more opaque |
|||
* Changed copyright notice opacity to 50% in the splashscreen |
|||
* Changed padding between both sentences in quit and language messageboxes for better readability |
|||
* Fixed audio not working sometimes on low fps |
|||
* Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting |
|||
* Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully) |
|||
* Fixed buggy Frantic Forces container dithering when in ragdoll mode |
|||
* Fixed player profile microbutton staying stuck on overview if closed with statistics open |
|||
* Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully) |
|||
* Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air |
|||
* Fixed changelog having inconsistent scrollbar style |
|||
* Fixed feedback tab padding inconsistencies |
|||
* Removed blur from Frantic Forces water shader |
|||
* Removed chains on sides of container in Frantic Forces |
|||
* Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS |
|||
* Removed scrollbar shading from static tabs that do not need it |
|||
* Removed depth of field setting because it is currently broken |
|||
== V0.0.3 == |
|||
* Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances |
|||
* Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name |
|||
* Added new Disco Disorder dance called Spinner, which spins very fast |
|||
* Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm |
|||
* Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed |
|||
* Added a delay of a second between Disco Disorder dances |
|||
* Added slight reflection to the windows in Disco Disorder |
|||
* Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them |
|||
* Added a setting to invert mouse vertically and/or horizontally |
|||
* Added Swedish & Portuguese translations |
|||
* Added a warning about incomplete controller support when using a controller |
|||
* Changed the minigame ending to skip its timer once all votes have been passed |
|||
* Changed all minigames to be better balanced |
|||
* Changed version numbering format to a 0-based one and removed Indev prefix |
|||
* Changed Mubs to dither when camera goes inside of them (used to go invisible immediately) |
|||
* Changed object dithering be even more sensitive to increase player visibility |
|||
* Changed Disco Disorder discofloor size to 19x19 (was 23x23) |
|||
* Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare |
|||
* Changed Disco Disorder dances to not repeat |
|||
* Changed all Disco Disorder dances to be around 15 seconds long |
|||
* Changed Disco Disorder confetti to fade when close to camera |
|||
* Changed Disco Disorder discoball to be more bright |
|||
* Changed Frantic Forces map and crates to be halved in size |
|||
* Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay |
|||
* Changed Frantic Forces chains to dither when it is blocking the view |
|||
* Changed Frantic Forces color grading to be more muted |
|||
* Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering |
|||
* Changed demo splash messagebox to be less cluttered |
|||
* Changed floating HUD text elements to be more transparent |
|||
* Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning |
|||
* Changed rendering of Mub dissolve on death to always face the camera and to fix flickering |
|||
* Changed some curated Mub looks |
|||
* Changed Magenta color to be called Pink instead |
|||
* Fixed translation issues in Dutch and Brazilian Portuguese |
|||
* Removed the ridges on the sides of the Frantic Forces map |
|||
* Removed 'Everything is subject to change!' HUD element |
|||
== V0.0.2 == |
|||
* Added placeholder tutorial when entering hub for the first time |
|||
* Added Animated Displays toggle setting to disable the new animated Mub displays |
|||
* Added missing sound credits to the credits |
|||
* Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall) |
|||
* Changed Disco Disorder Target wave to be smarter in following the player |
|||
* Changed Disco Disorder house music ambience to fade out once the actual music is playing |
|||
* Changed the Frantic Forces map corner ridges to be wider |
|||
* Changed standard camera distance to 3 (was 1) |
|||
* Changed object dithering math to increase your ability to see the player when camera is inside an object |
|||
* Changed all Mub displays in the interface to be animated |
|||
* Changed the first sub-tab of the extras tab to changelog |
|||
* Changed all settings to be consistently capitalized |
|||
* Changed Screenshot control name to High-Res Screenshot |
|||
* Changed high-res screenshot default save location to Documents/MinigameMadness |
|||
* Changed default high-res screenshot resolution multiplier to 2x (was 1x) |
|||
* Changed default control for High-Res Screenshot to X (was Middle Click) |
|||
* Changed default control for Toggle Interface to G (was U) |
|||
* Changed the news a bit in the lobby |
|||
* Fixed player statistics on the player profile not counting up |
|||
* Fixed an issue where the Target wave in Disco Disorder went off the map to never return |
|||
* Fixed Blazing Bullets bullets having weird knockback on Mubs |
|||
* Fixed game icon not being the Minigame Madness icon |
|||
* Fixed disabled controls not showing the reset button if somehow changed |
|||
* Fixed audio not fully fading out on quit game |
|||
== V0.0.1 == |
|||
* Added setting to toggle copyright and version number labels |
|||
* Added forcefield effect when touching lobby elevator neon |
|||
* Changed minigame intro time to 10 seconds (Was 15 seconds) |
|||
* Changed Blazing Bullets to now start spawning bullets in the intro |
|||
* Changed Blazing Bullets to be more difficult from the start |
|||
* Changed welcome messages to no longer cause pop sounds |
|||
* Changed VR gear to not mask itself outside of elevator |
|||
* Fixed Disco Disorder floor having no camera collision |
|||
* Fixed infobar not hiding when interface is off |
|||
* Fixed some issues where audio wouldn't play |
|||
* Fixed collision issues with elevator doors |
|||
== V0.0.0.1 == |
|||
* Fixed Portuguese-Brazil and Simplified Chinese translations not working |
|||
== V0.0 == |
|||
* Added the game |
Latest revision as of 00:15, 30 June 2024
List of versions of the game. Minigame Madness gets updated every two weeks.
Version numbering[edit]
Full release (no = 0, yes = 1)
X.x.x.x
Major updates (likely a bi-weekly with a new minigame)
x.X.x.x
Minor updates (likely a bi-weekly without a new minigame, but often still quite significant)
x.x.X.x
Hotfixes (updates that need to be pushed out off-schedule due to issues)
x.x.x.X
Changelog format[edit]
Every changelog entry starts with Added, Changed, Fixed or Removed, often a minigame name/condo is mentioned right after.
V0.7.1[edit]
- Added "Help" menu button to open wiki (links directly to the current minigame's wiki page if in-game)
- Added purchasable daily restocked furniture sets called "Ensembles" to the Hub shops
- Added "Couch", "Armchair" & "Pole Lamp" furniture
- Added Twisted Trivia one-way forcefield on platform drop to prevent players from suicide but allow players to switch answers last second
- Added Twisted Trivia map arena
- Added Twisted Trivia map NPC audience
- Added Twisted Trivia map spotlights
- Added Twisted Trivia map moon, stars & clouds
- Changed Twisted Trivia pictures to be the variable and words to be the constant
- Changed Twisted Trivia question algorithm to never pick same category twice in a row
- Changed Twisted Trivia question-screens to black upon game end
- Changed Furniture Crates to make rare furniture more common
- Changed Chaotic Chambers map to have more bloom
- Changed name of "Translator" badge to "Contributor" badge and made wiki contributions count as well as translations
- Fixed focus spectator cams freezing
- Fixed rare issue allowing players to earn streak after one game
- Fixed Twisted Trivia scorebar issues
- Fixed Twisted Trivia spawn locations being inside the floor
- Removed being able to toggle lamps with right click
V0.7[edit]
- Added new WIP minigame: Twisted Trivia (Stand on the correct platform to stay in the game!)
- Added 'Mannequin' furniture to display your outfits
- Added Condo Manipulator ability to be able to pick up furniture into inventory by pressing Q while aiming
- Changed Robot Ruckus colors to be more vibrant
- Changed Explosive Exchange moon to be yellow instead of blue
- Changed Condo furniture netcode to look smoother in multiplayer
- Changed Condo Manipulator to be automatically equipped upon spawning furniture
- Changed Condo Manipulator laser to blink on failed Ghosting as well
- Changed Condo furniture to always have a generic collision sound effect if no material-specific sound effect was assigned
- Changed Plaque to spawn with the equipped badge instead of a random badge
- Changed full server messagebox text
- Fixed loadingscreen taking 1~3 seconds longer than it needs to
- Fixed Robot Ruckus UFO lights being unaffected by fog
- Fixed Condo gate sometimes not appearing for clients (hopefully)
- Fixed Condo walls spazzing for clients when host moves it
- Fixed Condo wall expansion purchase not displaying error when offline
- Fixed Condo furniture spazzing on entrance for clients
- Fixed Condo Manipulator spazzing while bouncing on Trampoline
- Fixed Trampoline bouncing when falling upside-down to the ground
- Fixed Plaque inventory icon displaying a Performer badge instead of Default badge
V0.6.5[edit]
- Added Condo Expansion: distance a wall outward by its pivot (Vent, Ceiling Lamp or Gate) to expand for 250 Gems
- Added Vent to Condo wall as expansion pivot
- Added 'Trampoline' furniture
- Added 'Wooden Table' furniture
- Added 'Wooden Chair' furniture
- Added 'Double Bed' furniture
- Added Robot Ruckus finished laser gun model with ammo display
- Added Robot Ruckus ability to shoot somewhat properly without right-click aiming (for controller users)
- Changed Robot Ruckus status to non-WIP
- Changed Robot Ruckus music to have a more exciting drop
- Changed Robot Ruckus map to be foggier
- Changed Robot Ruckus lights to be more green than yellow
- Changed Robot Ruckus UFO locations and amounts
- Changed Condos and all furniture to be roughly ~80% the original size to fit Mub scale better
- Changed Condo location to be located slightly lower relative to the hub
- Changed Condo Manipulator "Freeze" mode to be named "Ghost" mode
- Changed Condo ghosted furniture to be able to be moved with the manipulator
- Changed Condo Manipulator Ghost hotkey to G (was F for Freeze)
- Changed Condo Manipulator Scale hotkey to F (was G)
- Changed Condo Ceiling Lamp material to steel
- Changed Condo auto-save interval from 5 to 1 sec
- Changed Condo webscreens to be paused by default
- Changed Condo lighting to be more vibrant
- Fixed game not closing properly after having entered a Condo with a webscreen
- Fixed being able to push Condo furniture through walls
- Fixed VR glasses coming off too soon
- Fixed Condo furniture not being able to touch the window
- Fixed Robot Ruckus laser collision particles spawning when shooting into the air
V0.6.4[edit]
- Added Robot Ruckus laser gun burst-shot
- Added Robot Ruckus laser ping compensation
- Added furniture inventory
- Added furniture crates
- Added 'Flatscreen TV' furniture
- Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture
- Added spawning of furniture through furniture inventory
- Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E)
- Added furniture collision sounds & screenshakes to Beds, Wardrobes & Desks
- Added Private server pausing when all players are AFK
- Changed Robot Ruckus laser gun to cover the screen less in first person
- Changed outfit inventory tab icon from a wardrobe to a clothes hanger (to avoid confusion with furniture tab)
- Changed inventory to default open directly into the furniture tab while in Condo
- Changed paint mode to now be permanently enabled in inventory (and removed paint button)
- Changed quit messagebox text on Lite slightly
- Fixed some Robot Ruckus objects not playing banging sound on shot
- Fixed Condo manipulator grabbing furniture behind the camera while in first person
- Fixed ugly wrapping of quit messagebox in Lite
- Removed Robot Ruckus shooting cooldown
- Removed small UFOs from Robot Ruckus (too distracting)
- Removed ability to scale frozen furniture
- Removed "trying to equip manipulator outside of Condo" warning
V0.6.3[edit]
- Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges
- Added Condo Ceiling Lamp
- Added Condo Manipulator laser visuals
- Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object
- Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle
- Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale
- Added Condo Manipulator mechanic to catch objects mid-air and mid-drag
- Added Condo Manipulator first person visuals
- Added Condo settings tab and moved "Visitor Manipulation" setting in there
- Added "Reset Condo" setting
- Added "Toggle Aim" setting
- Added "Toggle Crouch" setting
- Changed dead players to be darkened in playerlist
- Changed server host to not have a ping icon in playerlist for clarity
- Changed Condo default Painting furnitures into Plaques instead
- Changed Condo to be located in a different ring quadrant for each player
- Changed Condo Manipulator held objects to be less bouncy
- Changed Condo Manipulator object distance to match distance at pick-up moment
- Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment
- Changed Condo Manipulator to not work when not aiming
- Changed Condo Manipulator to always aim when in first-person
- Changed Condo auto-cam distance to 1 (was 2)
- Changed Condo small furnitures to not block camera
- Changed Condo furniture collision boxes to be more accurate
- Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players
- Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center
- Changed locked rank stars to be brighter in chat and rank up screen for better visibility
- Changed Badge collection in profiles to make it easier to navigate on gamepad
- Changed wording of Lite quit message box
- Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation"
- Changed shop voting screen to always show even if all interface disabled
- Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font
- Fixed Condo Manipulator held object not being located at crosshair perfectly
- Fixed Condo Manipulator aiming occasionally not working in first person
- Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture
- Fixed Condo Manipulator persisting after player leaves
- Fixed Condo gate animation spazzing out nearby furniture
- Fixed Condo Chair flipped normals
- Fixed AFK system not working accurately in Game
- Fixed menu blur occasionally staying after closing menu
- Fixed voting screen occasionally immediately showing after game end
- Fixed high ping voting screen issues causing player to lose vote ability for the next round
- Fixed incorrect noticebar loading bar on entering server
- Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully)
- Fixed player profile outfit tooltip not consistently showing
- Fixed audio not fading out when quiting in Splash
- Fixed link clicking in chat not working
- Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time
- Fixed duplicate "Queue left" message on high ping
- Fixed annoying slightly uneven button widths in certain messageboxes
- Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next
- Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub
- Fixed minigame HUD color being desynced for players entering after vote has been completed
- Fixed Turkish characters missing on Disco Disorder dance-display
- Removed Condo Carpet furniture
V0.6.2[edit]
- Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default)
- Added moving platforms to Parkour Panic
- Added beams holding up the Parkour Panic platforms
- Added arrow pointing towards you in the scorebar to easily find yourself
- Added ability to join friends of friends in Condos & Private
- Added Safety settings tab
- Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo
- Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts
- Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots
- Changed Condo furniture to be physics-based
- Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s)
- Changed Parkour Panic acid volume to get louder the closer you get to it
- Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit
- Changed minigame vote selection algorithm to be more varied & show more popular games more often
- Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update
- Changed 'Quit' button to a 'Leave' button when in someone else's Condo
- Changed Follow button to be grayed out instead of hidden
- Changed Game/Hub specific settings into general settings
- Changed Wool surface type to silence the Mub 'Plop' footstep sound
- Fixed Steam invite to work if accepted before launching the game
- Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them
- Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it
- Fixed being able to peek into Condo corridor when crouching through the gate
- Fixed player profile stats labels overlapping in most languages other than English
- Fixed a crash when going from one minigame to another (hopefully)
- Fixed client of a Condo potentially having a missing host name in the welcoming message
- Fixed sometimes being able to interact with interactable furniture when not looking at them
- Fixed Chat Bubble setting not live updating after being changed
- Fixed first setting in Camera settings tab not being the first to be selected
- Fixed outdated copyright in one file
- Removed player pushing from Parkour Panic
V0.6.1[edit]
- Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!)
- Added Condo Key to the Shop for 10.000 Coins
- Added Furniture Crates (currently non-openable)
- Added 'Condos' signs to Hub entrance gates
- Added Parkour Panic's 'Vaulter' badge & achievement
- Added 15 minute AFK kick back to the Hub
- Added Webscreen volume slider to change YouTube volume in Condos
- Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case
- Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos
- Changed Hub exterior rings to be bigger
- Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety
- Changed Sumo Shamble 'Brawler' badge icon to not have a hole
- Changed star spheres to be attached to the camera
- Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element
- Fixed Parkour Panic bumping you horizontally when bouncing against the side of it
- Fixed Parkour Panic acid shader starting lower than the acid surface level
- Fixed Parkour Panic boost platforms sometimes not playing bounce audio
- Fixed Extra tab string table error in controls
V0.6[edit]
- Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
- Added "not connected to Steam" splash error message
- Changed Face Case to drop higher quality items more often
- Changed WIP minigame thumbnails to use interface color of said minigame
- Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
- Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
- Changed minigame voting algorithm to prefer not showing a previously forced minigame
- Changed Robot Ruckus crowding mechanics to be less cheesable
- Changed Robot Ruckus robot blink to sound more mechanical
- Changed Robot Ruckus distant environment to be better polished
- Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
- Changed Robot Ruckus UFO movement to be slower
- Changed Robot Ruckus UFO locations
- Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
- Changed name of tab "Extra" to "Extras"
- Changed name of tab "Store" to "Get Gems"
- Fixed all Mubs globally to cost less CPU on movement
- Fixed lobby to be better GPU optimized at lower than highest shadow settings
- Fixed many, many Robot Ruckus CPU performance issues
- Fixed Robot Ruckus robot to display themselves closer to their actual collision box
- Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
- Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
- Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
- Fixed Robot Ruckus crashed satellite flipped normals
- Fixed Disco Disorder sometimes breaking entirely on rematch
- Fixed Disco Disorder 'Cutter' dance being cheesable
- Fixed Disco Disorder dance name not showing on display for newly joined clients
- Fixed Sumo Shamble water sometimes staying high after a rematch
- Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
- Fixed fully dissolved Mub ragdolls still making sounds
- Removed newsletter mail prompt from first start-up
- Removed Robot Ruckus skybox rotation
V0.5.3[edit]
- Added "Follow" button in friendslist when your friend is online
- Added 15K coin reward to invite vouchers
- Added invite voucher call-to-action to friendslist
- Added super slow walk mode by holding [CTRL] or [Face Button Up]
- Added cash register sound on purchasing anything
- Added spectator cams to Robot Ruckus
- Added metal clang sound when shooting at a metal object in Robot Ruckus
- Added bright light to the tip of Robot Ruckus satellites
- Added more UFOs in the sky of Robot Ruckus
- Added crashed satellite dish to Robot Ruckus map
- Added cables attached to Robot Ruckus rocket and fuel tanks
- Added tower besides dome in Robot Ruckus
- Added ambient sounds to certain Robot Ruckus objects
- Added rocks to distant Robot Ruckus mountains
- Added ghosting to some objects in Robot Ruckus
- Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!)
- Changed Robot Ruckus robot antennas to audibly blink when getting close to player
- Changed Robot Ruckus robots to become slightly faster while in massive hordes
- Changed Robot Ruckus robots to spawn more at end and less at the beginning
- Changed Robot Ruckus robot antennas to be brighter
- Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers
- Changed Robot Ruckus ragdoll physics slightly
- Changed Robot Ruckus robots to dissolve at random delays at end
- Changed Robot Ruckus robots to crowd slightly less
- Changed Robot Ruckus automatic camera distance from 3 to 4
- Changed Robot Ruckus player spawn locations
- Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic')
- Changed Robot Ruckus rock placement slightly
- Changed Robot Ruckus star color from white to yellow-green
- Changed Robot Ruckus robot dissolve effect to yellow-green
- Changed Robot Ruckus UFO colors
- Changed player following spectator cams to predict movement
- Changed [Shift] Walk mode to be slightly slower
- Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity
- Changed interact key on controller back to Right Trigger
- Changed spectate notifications to always display (even without double click)
- Changed Steam profiles to be hidden by default (only applies to new players)
- Fixed low gravity ragdolls at high FPS
- Fixed player following spectator cams to glitch out on ragdoll
- Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings
- Fixed Robot Ruckus robots to now play accurate terrain-based footsteps
- Fixed Robot Ruckus robots to teleport less for clients
- Fixed Robot Ruckus rocks sometimes getting players stuck
- Fixed Robot Ruckus big rocks letting cameras clip inside of them
- Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering
- Fixed Robot Ruckus distant planes going black at the far end
- Fixed foot sliding when in [Shift] Walk mode
- Fixed spectate toggle possible during first join
- Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames
- Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips
V0.5.2[edit]
- Added freecam spectator mode by double clicking while spectating
- Added Robot Ruckus 'Terminator' badge & achievement
- Added a "Not available in Lite" tooltip to all disabled interface elements in Lite
- Changed friendslist to show offline friends
- Changed Robot Ruckus robots to have more tactical AI that doesn't clump together
- Changed Robot Ruckus robots to instantly disintegrate on being shot
- Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players)
- Changed default controller inputs
- Fixed many performance issues in Robot Ruckus
- Fixed being able to escape Robot Ruckus map
- Fixed Robot Ruckus robots spawning in the sky
- Fixed Robot Ruckus lasers never reaching target on low fps
- Fixed more Robot Ruckus robots spawning on Private than on Arcade servers
- Fixed being able to climb up the Summit Scramble dunes
- Fixed scorebar in Blazing Bullets and Robot Ruckus being weird
- Fixed scorebar showing in Hub after being kicked from a game (hopefully)
- Fixed minigame WIP text showing in Hub (hopefully)
- Fixed random death message on minigame switch (hopefully)
- Fixed sometimes camera not having collision in Hub (hopefully)
- Fixed not being able to stand on Shop sign
- Fixed lit Disco Disorder tiles remaining after game end on poor connection
- Fixed holes in Frantic Forces map
V0.5.1[edit]
- Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
- Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
- Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
- Added visual lasers to Robot Ruckus laser guns
- Added big "Shop" sign above the Hub shops
- Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
- Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
- Changed Lite players to be unable to land on leaderboard
- Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
- Changed calculation of rank to require a win to get the first star (used to be a single play)
- Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
- Changed collisions in Robot Ruckus to be better traversable
- Changed Robot Ruckus laser gun range to be higher
- Changed Robot Ruckus shots to sound like a laser gun
- Changed Robot Ruckus laser gun usage when not aiming to make more sense
- Changed Robot Ruckus laser gun color to better fit the map
- Changed Robot Ruckus landscape normals to be more pronounced
- Changed Robot Ruckus antenna to be lime colored and turn off on death
- Changed Robot Ruckus satellite dishes and stars to rotate
- Changed Robot Ruckus electrocution color to lime
- Changed lead broadcast to not mention who the lead was taken from for readability sake
- Changed lead message to not broadcast on ties
- Changed 3D texts in Hub to look nicer
- Changed Bounty Battle explainer to be clearer
- Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
- Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
- Fixed Robot Ruckus ragdolls removing themselves too early at end game
- Fixed Robot Ruckus satellite dish invincibility spot
- Fixed oldest player having twice the fire power in Robot Ruckus
- Fixed "zap" electricity death sound being very quiet in Robot Ruckus
- Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
- Fixed VR cable sometimes clipping through top of elevator
- Removed Robot Ruckus robots climbing on rocket and paragliding onto players
V0.5[edit]
- Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!)
- Added partial Rank stars
- Added first person implementation to Bounty battle
- Added spectator cameras to Bounty Battle
- Changed max interface scale to be 125%
- Changed Bounty Battle to be more optimized
- Changed Hub to be more optimized
- Changed Summit Scramble fog to appear less different across quality settings
- Changed "Get Gems" button to be called "Store" instead
- Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes)
- Fixed minigame badges not being visible to others
- Fixed Bounty Battle clouds rendering over water
- Fixed Bounty Battle wanted screen showing low LOD Mub
- Fixed Bounty Battle NPCs having dissolve animations on game start/end
- Fixed fade in animation on players not always playing at start minigame
- Fixed could not process rewards error when dying after having won
- Fixed a bug where the user was prompted to create an account even though they already had one
- Removed out of bounds tiles in Bounty Battle
V0.4.4[edit]
- Added new Disco Disorder dance: 'Cutter' (a safe line is shown, get there before the walls close in)
- Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map
- Added 1 second cooldown instead of point loss on Bounty Battle fail hit
- Added Bounty Battle thumbnail
- Added ping compensation to Frantic Forces & Chaotic Chambers
- Added grayed out shop previews in Lite
- Changed Bounty Battle status to non-WIP
- Changed colors of Bounty Battle map to pink-red-yellow
- Changed Bounty Battle lampposts to flicker
- Changed Sumo Shamble boat chunks to sink when a player is standing on top of them
- Changed Disco Disorder's 'Target' dance to not be available towards end of the game
- Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s
- Changed Butler appearance in Hub to be more sophisticated
- Changed Loyalist badge to require a streak of 15
- Changed '?'s to '???'s for Lite stats
- Changed copyright year to 2024
- Changed Lite mode's quit message box to be clearer
- Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail
- Fixed Sumo Shamble crates not breaking on hit
- Fixed Bounty Battle NPCs lacking footstep sounds
- Fixed multiple Hub statues in one location when being online during the daily curated outfit restock
- Fixed Lite 'Buy Now!' button padding
- Fixed ultra rare issue of being able to die while having lasted 120s
- Fixed Bounty Battle fail hit whisper looking like a broadcast
V0.4.3[edit]
- Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time)
- Added daily challenge streak highscore leaderboard
- Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms
- Added ping compensation to Blazing Bullets up to any ping amount
- Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop)
- Added chat broadcast on starting minigame
- Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning
- Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before)
- Changed Sumo Shamble water to rise slightly quicker
- Changed Summit Scramble knockback to be slightly lower
- Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental)
- Fixed Bounty Battle AnimSharing crash, giving major performance boost
- Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping
- Fixed music & ambience sometimes randomly cutting out (hopefully)
- Fixed Blazing Bullets ragdolls sometimes falling through tower
- Fixed Blazing Bullets ragdolls sometimes having an unexpected angle
- Fixed random footstep sound occasionally playing when spawning into a minigame
- Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully)
- Fixed high ping players sometimes spawning in flying animation for a split second
- Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully)
- Fixed rotational spectator cameras lagging on old servers (actually this time)
V0.4.2[edit]
- Added Minigame Madness Lite: the limited Free-To-Try version
- Added easy Daily Challenges with ever-increasing rewards every day you streak
- Added Loyalist badge
- Added animation sharing to Bounty Battle NPCs causing significant performance boost
- Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty
- Added fog, doors & trees to the Bounty Battle map
- Added bottoms to the trashcans in Bounty Battle
- Added occlusion dithering to all big objects in Bounty Battle
- Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination)
- Added snow footstep sounds
- Changed Fashion Bag and Face Cases prices to be swapped
- Changed level up rewards to give double the Gems
- Changed color correction in Bounty Battle somewhat
- Changed default camera distance in Bounty Battle to 3
- Changed some badge icons to fit their bounding box better
- Changed name of some badges
- Fixed purchasable outfit in shop and statue above shop not matching
- Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle
- Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off
- Fixed a statue clipping slightly into the Hub
- Fixed foliage clipping into spotlights in Hub
- Fixed slow mub rotation on clients with high fps (actually this time)
- Removed a placeholder badge to make room for the new Loyalist badge
- Removed capes from Bounty Battle NPCs for performance
V0.4.1[edit]
- Added Steam achievement progression bars
- Added work-in-progress in-game friends list
- Added alarm sound on Bounty Battle correct kill
- Added centerpiece to Bounty Battle plaza
- Added lamp posts to Bounty Battle plaza
- Added tooltip in minigame buy menu for minigames that are disabled because of solo-play
- Added interact and aim controls to the tutorial messagebox
- Added new Advanced setting category
- Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced)
- Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles
- Changed Bounty Battle wanted screens to be off during intro and outro
- Changed Bounty Battle wanted screens to have random delays before updating
- Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!)
- Changed WIP minigames to always be the third voting option if featured
- Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C
- Fixed holes in Bounty Battle map which allowed players to escape out of bounds
- Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle
- Fixed false dying broadcast during intros (actually this time)
- Fixed an issue where players could kill Bounty Battle bounties slightly after game end
- Fixed Sumo Shamble water rising speed balancing from last update not being applied
- Fixed elevator notifications never being localized
- Fixed Hub statues having no shadows
- Fixed Hub statue spotlights not lighting up players
- Fixed rotational spectator cameras lagging on long-running servers
- Removed unnecessary DOF calculations leading to some GPU optimization
V0.4.0.1[edit]
- Added music, ambience & footstep sounds to Bounty Battle
- Added more wanted screens to Bounty Battle map and gave them a frame
- Added hint towards Promoter badge unlock in referral voucher tooltip
- Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them
- Changed Bounty Battle NPCS to no longer overlap and collide with each other
- Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats
- Changed Bounty Battle minimum score to -1 (was -5)
- Changed Bounty Battle incorrect guess zap sound to be softer on other players
- Changed some buildings in the Bounty Battle map
- Changed water rising speed in Sumo Shamble to be lower to work better with the new higher knockback
- Changed Arcade elevator to ignore friend status in context of partying up (temporarily)
- Fixed missing screenshake on Disco Disorder death
- Fixed crazy Explosive Exchange ragdoll physics (actually this time)
- Fixed rare no rewards on end bug
- Fixed an error when leaving from Private (LAN) back to splash
- Fixed a mouse bug in splash
- Removed being able to stun other players in Bounty Battle
V0.4[edit]
- Added the first WIP minigame to the game: Bounty Battle!
- Added global level leaderboards to the Hub
- Added voucher codes for inviting friends and promotional purposes
- Added destruction of crates to Sumo Shamble (rip crate camping)
- Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations
- Added new community translations
- Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now)
- Changed coin and experience rewards to be slightly higher on servers with less players
- Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental)
- Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental)
- Changed thumbnail of Chaotic Chambers to be up to usual quality standards
- Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively)
- Changed Explosive Exchange to (hopefully) play better on higher pings
- Changed badge names to all consistently be nouns/titles
- Fixed the rampant "Could not find Hub!" error in most cases
- Fixed already registered users seeing the account creation screen occasionally
- Fixed fake death broadcast on minigame switch (hopefully)
- Fixed non alphabetic languages being invisible on level/rank up or disco booth
- Fixed crazy Explosive Exchange ragdoll physics
- Fixed some clipping foliage in Hub
- Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese
- Removed useless number from vote broadcasts to improve chat clarity
- Removed no-push-zones around Hub screens
V0.3.0.1[edit]
- Added setting to automatically close chat after sending message (default ON)
- Added new community translations
- Changed score counting system in Summit Scramble to work better with higher playercounts
- Fixed Korean characters not being allowed in chat
- Fixed Chaotic Chambers scorebar being messed up
- Fixed noticebar wrongfully displaying "You won the match" while not having won the match
- Fixed voting broadcasts showing wrong minigame names
V0.3[edit]
- Added 4 NEW minigames: Sumo Shamble, Explosive Exchange, Summit Scramble, Chaotic Chambers
- Added cinematic spectator cam AI-director after being knocked out in a minigame
- Added flashy rewards after player dies or game end
- Added even more minigame stats to showcase on your profile
- Added many badges (and achievements) to unlock and display next to your name
- Added requirement to create a Minigame Madness account with unique nickname
- Added optional newsletter subscription message box at start
- Added various cases to open in the shops
- Added daily purchasable restocked curated outfits in the shops
- Added four giant Mub statues to the hub to show the daily restocked curated outfits
- Added ability to force any specific minigame by spending gems (with a cooldown)
- Added support to have two colors applied to (almost) all items
- Added 30 more grayscale Mub colors
- Added outfit description tooltip to player profile preview
- Added feature to share your favorite minigames on your profile
- Added ability for hosts of private servers to kick players via their profile
- Added profile setting to toggle allowing friends to follow you
- Added profile setting to hide your Steam profile from other players
- Added muting & reporting players on their profiles
- Added live countdown until next update in splash and hub
- Added ability to purchase gems as microtransaction
- Added (optional) film grain for extra crispiness
- Added spotlights to the hub
- Added more clutter to the hub
- Added path avoidance for hub npcs so they walk around eachother
- Added ability to save your outfits
- Added distinct names for all 400 colors
- Added AFK kick on public servers
- Added controller disadvantage warning when using controller for the first time
- Added some shading to playerlist player icons
- Added "outdated game" warnings when game outdated
- Added changelog in splash when booting up a new version
- Added power-user setting to display item IDs next to item names
- Added limits to what characters can be put in chat
- Changed nameplates to be colored in Mub skin color and feature their chat icons
- Changed the hub to have two screens and one shop per quadrant instead of other way around
- Changed hub to be more foggy
- Changed hub npcs to sometimes watch a hub tv
- Changed item painting interface from an item-based one to a spinbar
- Changed interface elements to "slide in" on hub entrance
- Changed 20 different hat IDs into 5 thanks to new secondary color system
- Changed all curated outfits to look more polished
- Changed crosshair to be white instead of black
- Changed menu tab scroll positions to no longer reset after a tab change
- Changed interface sound to no longer be faded between minigame transitions
- Changed balloons in Blazing Bullets sky to be more red and put them higher in the sky
- Changed audio levels to be somewhat more balanced
- Changed hub npc population to be half of what it used to be
- Changed ambient occlusion to be somewhat more intense
- Changed Disco Disorder map disco tiles, moon and spotlights to be more cyan
- Changed interface to have slightly more contrast
- Changed sorting of control settings
- Changed translations with contributions from the community and made more elements translatable
- Changed rendering of certain small interface elements to infinitely scalable vectors
- Changed support email & social links
- Changed wording on splash message to be more up-to-date
- Changed jump buffer to be bigger to allow for more leniance when pressing spacebar before actually landing
- Changed click interface sound to be less loud
- Changed volume of stone footstep sound to be more like other footstep types
- Changed "Press anything to start" animation to have more contrast
- Changed tutorial to mention 4th voting option
- Changed asphalt in lobby to have stone footstep sounds
- Changed hub NPC behavior to no longer walk up the stairs
- Changed Mub faces to take up a lot less VRAM
- Changed players to be unable to move left, right and forward or jump while in shop, only backwards
- Changed interface elements to become focused on mouse hover
- Fixed inventory button tooltip not showing up until mouse moved
- Fixed gloves and shoes going invisible when looking at a sharp angle
- Fixed some bad words not being censored
- Fixed some good words being censored
- Fixed hub stairs not always playing footstep sounds
- Fixed cursor not moving to the middle when opening menu
- Fixed banners in Blazing Bullets clipping into the tower on lower LODs
- Fixed sometimes no jumping happening while holding space right after rapidly tapping space
- Fixed player rotation being messed up when going into shop while rotated away from it
- Removed nameplates from hub npcs to make real players stand out
V0.2[edit]
- Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less
- Added live-updating Steam rich presence
- Added spectator mode after 3 seconds of death
- Added 5 new pre-designed Mubs and changed others
- Added 3 new faces
- Added many notifications based on entering, leaving and queueing for minigames
- Changed the ENTIRE lobby to have a more professional look and 3d shops
- Changed the ENTIRE menu to have a more professional look
- Changed menu to allow it to be opened in minigame
- Changed Frantic Forces music to get to the "good part" earlier
- Changed Blazing Bullets bullets to be hearable from further away
- Changed Blazing Bullets cannon sound to be more accurately timed
- Changed Disco Disorder to have blue accent color
- Changed Disco Disorder dances to be more framerate-independent
- Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten
- Changed many words to be censored
- Changed many, many faces to be more consistently styled and named
- Changed censor system to use * instead of a heart
- Changed Mub colors to be more consistently saturated
- Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers)
- Changed player spawn location in hub to the last entered elevator if joining from a gameroom
- Changed Mubs to be more optimized when ragdolling
- Changed streetlights in lobby to be more optimized
- Changed streetlights in lobby to flicker randomly
- Changed lobby balloons to no longer simulate physics when not looking at them for optimization
- Changed when mousing over your level it shows the xp underlying count/percentage
- Changed mouse cursor to hide when leaving from minigame
- Changed keyboard navigation keys to only affect mouse navigation if coming from a widget
- Changed hub and player preview colors to allow for better blue color
- Changed leave message to display the last map
- Changed the version numbers of old versions retroactively to be more consistent
- Fixed floating players when holding spacebar during the intro of certain minigames
- Fixed focus bug hovering over the scrollbar in comboboxes
- Fixed cursor of the scrollbar in the combobox being a hand cursor
- Fixed issue where dead player pawn could activate forcefield effect
- Fixed footsteps playing in mid-air when bouncing off forcefield
- Fixed an issue where players could get stuck inside elevator(doors)
- Fixed "hum" ambience sound taking a while to start when entering hub
- Removed high-speed FOV for time being
- Removed music from splash
V0.1[edit]
- Added FULL controller support
- Added DJ booth to Disco Disorder displaying the current dance name
- Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map
- Added a focus box for better visibility of focused interface elements when using controller or keys
- Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box
- Added a "Favorite Item" hotkey to allow controller users to favorite hovered items
- Added (toggle-able) controller vibration whenever a screenshake plays
- Added setting to adjust controller deadzone
- Added 13 new pre-designed Mubs
- Added slight volumetric fog to the lobby
- Added sound when changing a key in controls
- Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue)
- Changed vignette to be more apparent globally
- Changed VR transition between minigames to be less laggy and adjust smoother to the new color
- Changed Disco Disorder skyline
- Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder
- Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes"
- Changed delay between Disco Disorder dances to 1 second (was 0.66 second)
- Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth
- Changed Disco Disorder "Snake" dance to have a better beginning and end
- Changed spawnlocations to be further away from the edges in Disco Disorder
- Changed audience in Disco Disorder to play footstep sounds on jumping and landing
- Changed Frantic Forces bubbles to be better visible
- Changed Blazing Bullets clouds to feel more distant
- Changed 3d confetti after a win to 2d confetti
- Changed "Viewmode Switch" hotkey to middle click
- Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them
- Changed controller control layout completely
- Changed mouse cursor to hide when using controller and return after moving the mouse
- Changed camera movement to be smoother when using controller
- Changed quick playerlist to no longer blur other interface
- Changed demo notice text to be more concise and up-to-date
- Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF
- Changed splash to hub fade transition to be dark blue instead of black
- Changed footstep sound calculation to only happen when in range of listener (optimization)
- Changed copyright and version number buttons in the bottom left to not be focusable
- Fixed controller deadzone allowing better rotational control with contoller
- Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling
- Fixed many splashscreen bugs
- Fixed screenshake on respawn when going to new minigame while still in ragdoll mode
- Fixed an issue where some clothes pieces were half transparent at all times
- Fixed link texts being one pixel too low
- Removed partial controller support warning when playing game with controller
V0.0.6[edit]
- Added hot air balloons to the Blazing Bullets map
- Added gold banner poles to the ends of Blazing Bullets tower banners
- Changed the bullets in Blazing Bullets to be actually 'blazing'
- Changed Blazing Bullets map to be more pink
- Changed Blazing Bullets tower windows to be bigger
- Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog
- Changed Disco Disorder map to be less dark and more purple
- Changed disco ball light being cast on the Disco Disorder map to be more realistic
- Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1)
- Changed Frantic Forces map to be brighter
- Changed chains in Frantic Forces to be yellow (was blue)
- Changed Frantic Forces seaweed to be more green
- Changed Frantic Forces water effect to fade in over distance, instead of applying instantly
- Changed link to capture-location in chat to be clickable
- Changed ragdoll impact on defeat in Disco Disorder
- Changed player previews to become live only at highest preview quality
- Fixed ragdoll jittering on falling into the abyss in Blazing Bullets
- Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets
- Fixed player preview being dark for one frame on entering elevator (actually this time)
- Fixed splashscreen animation glitches
- Fixed crooked Disco Disorder windows
- Changed Disco Disorder interface color to be purple
V0.0.5[edit]
- Added Traditional Chinese and Vietnamese translations to the game
- Added new "Jump Rope" Disco Disorder dance
- Added dedicated footstep sounds per surface type
- Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit
- Added crate collision sound effects in Frantic Forces
- Added windows to Frantic Forces container to be able to view the ocean from inside the container
- Added auto-detect of graphics settings at first start of the game
- Added more seaweed to Frantic Forces ocean
- Added chains attached to the top of Frantic Forces container
- Added an animation to the player preview showing and hiding when playing with it disabled
- Added confirm dialog for turning on FidelityFX for the first time
- Changed the medium graphics quality setting to be called normal instead
- Changed the default graphics setting from high to normal
- Changed default extras hotkey to X (was E)
- Changed default camera distance to 5 (was 3)
- Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time
- Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example
- Changed ragdoll hit sound effects to be more impactful
- Changed NPCs to now be able to be pushed around like normal players
- Changed splashscreen so you can immediately click through after closing any messageboxes
- Changed the "Jump" Disco Disorder dance to now be called "Trampoline"
- Changed VR glass transition effect to be slightly colored
- Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS
- Changed FidelityFX by merging it with display scale for simplicity sake
- Changed the dithering of the chains in Frantic Forces to allow more game visibility
- Changed autodetect to not change display scale
- Changed the bubbles in Frantic Forces to be bigger and spawn more of them
- Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately
- Changed interface shading color to be a bit transparent, making it look better on a white background
- Changed the towers in Blazing Bullets to be slightly tilted
- Changed seaweed in Frantic Forces to be 3D instead of flat
- Changed the players tab scrollbar shading to only show if there are more than 16 players in the server
- Changed the players tab Mub preview to stop rendering when the stats tab is shown
- Changed player preview to stop rendering when disabled
- Changed chains on ceiling of Frantic Forces container to connect tighter
- Changed video tab in settings to be split into video|graphics|camera tabs
- Changed interface pop up animations to be more smooth
- Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid)
- Changed Blazing Bullets outro to be a bit less loud
- Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory
- Changed "Make Capture" to "Take Capture"
- Changed machine translation warning messageboxes to be better readable
- Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch
- Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames
- Fixed issue where music or ambience sounds got culled when loads of effect sounds were played
- Fixed menu main tabs being clickable when already selected
- Fixed gaps in Frantic Forces container
- Fixed player preview being dark for one tick when going into the elevator
- Fixed menu button icon inconsistencies
- Fixed Mub preview jitter when using live previews during a map switch
- Fixed changing overall graphics setting not saving correctly
- Fixed 4 footsteps being played on each land when jumping repeatedly
- Fixed sometimes no footstep sound being played when jumping or landing
- Fixed menu glitchy animation when opening and closing quickly
- Removed refraction effect from bubbles in Frantic Forces because it was jarring
V0.0.4[edit]
- Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder
- Added bubble particles and seaweed to the ocean in Frantic Forces
- Added Minigame Madness logo to the menu and moved the close button (X) to the right
- Added social media links to the extra tab
- Added "Help us translate!" prompts
- Added fan mail feedback category
- Added wishlist button to menu
- Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X)
- Changed color grading & vignette globally to have more contrast
- Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates)
- Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it
- Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground
- Changed the chains in Frantic Forces to cast shadows
- Changed camera to always start pointing towards center on spawn in Frantic Forces
- Changed interface color in Frantic Forces to match the map better
- Changed Frantic Forces chain dithering to always keep the player visible
- Changed Frantic Forces water shader to blend instead of instantly switch
- Changed demo startup message
- Changed credits tab to be more compact and beautiful
- Changed forcefield knockback to only be able to happen once before landing
- Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost
- Changed animated previews toggle into a preview quality dropdown which works with auto-detect
- Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect
- Changed menu content background color to be more opaque
- Changed copyright notice opacity to 50% in the splashscreen
- Changed padding between both sentences in quit and language messageboxes for better readability
- Fixed audio not working sometimes on low fps
- Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting
- Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully)
- Fixed buggy Frantic Forces container dithering when in ragdoll mode
- Fixed player profile microbutton staying stuck on overview if closed with statistics open
- Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully)
- Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air
- Fixed changelog having inconsistent scrollbar style
- Fixed feedback tab padding inconsistencies
- Removed blur from Frantic Forces water shader
- Removed chains on sides of container in Frantic Forces
- Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS
- Removed scrollbar shading from static tabs that do not need it
- Removed depth of field setting because it is currently broken
V0.0.3[edit]
- Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
- Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
- Added new Disco Disorder dance called Spinner, which spins very fast
- Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
- Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
- Added a delay of a second between Disco Disorder dances
- Added slight reflection to the windows in Disco Disorder
- Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
- Added a setting to invert mouse vertically and/or horizontally
- Added Swedish & Portuguese translations
- Added a warning about incomplete controller support when using a controller
- Changed the minigame ending to skip its timer once all votes have been passed
- Changed all minigames to be better balanced
- Changed version numbering format to a 0-based one and removed Indev prefix
- Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
- Changed object dithering be even more sensitive to increase player visibility
- Changed Disco Disorder discofloor size to 19x19 (was 23x23)
- Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
- Changed Disco Disorder dances to not repeat
- Changed all Disco Disorder dances to be around 15 seconds long
- Changed Disco Disorder confetti to fade when close to camera
- Changed Disco Disorder discoball to be more bright
- Changed Frantic Forces map and crates to be halved in size
- Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
- Changed Frantic Forces chains to dither when it is blocking the view
- Changed Frantic Forces color grading to be more muted
- Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
- Changed demo splash messagebox to be less cluttered
- Changed floating HUD text elements to be more transparent
- Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
- Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
- Changed some curated Mub looks
- Changed Magenta color to be called Pink instead
- Fixed translation issues in Dutch and Brazilian Portuguese
- Removed the ridges on the sides of the Frantic Forces map
- Removed 'Everything is subject to change!' HUD element
V0.0.2[edit]
- Added placeholder tutorial when entering hub for the first time
- Added Animated Displays toggle setting to disable the new animated Mub displays
- Added missing sound credits to the credits
- Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall)
- Changed Disco Disorder Target wave to be smarter in following the player
- Changed Disco Disorder house music ambience to fade out once the actual music is playing
- Changed the Frantic Forces map corner ridges to be wider
- Changed standard camera distance to 3 (was 1)
- Changed object dithering math to increase your ability to see the player when camera is inside an object
- Changed all Mub displays in the interface to be animated
- Changed the first sub-tab of the extras tab to changelog
- Changed all settings to be consistently capitalized
- Changed Screenshot control name to High-Res Screenshot
- Changed high-res screenshot default save location to Documents/MinigameMadness
- Changed default high-res screenshot resolution multiplier to 2x (was 1x)
- Changed default control for High-Res Screenshot to X (was Middle Click)
- Changed default control for Toggle Interface to G (was U)
- Changed the news a bit in the lobby
- Fixed player statistics on the player profile not counting up
- Fixed an issue where the Target wave in Disco Disorder went off the map to never return
- Fixed Blazing Bullets bullets having weird knockback on Mubs
- Fixed game icon not being the Minigame Madness icon
- Fixed disabled controls not showing the reset button if somehow changed
- Fixed audio not fully fading out on quit game
V0.0.1[edit]
- Added setting to toggle copyright and version number labels
- Added forcefield effect when touching lobby elevator neon
- Changed minigame intro time to 10 seconds (Was 15 seconds)
- Changed Blazing Bullets to now start spawning bullets in the intro
- Changed Blazing Bullets to be more difficult from the start
- Changed welcome messages to no longer cause pop sounds
- Changed VR gear to not mask itself outside of elevator
- Fixed Disco Disorder floor having no camera collision
- Fixed infobar not hiding when interface is off
- Fixed some issues where audio wouldn't play
- Fixed collision issues with elevator doors
V0.0.0.1[edit]
- Fixed Portuguese-Brazil and Simplified Chinese translations not working
V0.0[edit]
- Added the game