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Versions

From Minigame Madness Wiki
Revision as of 00:15, 30 June 2024 by ChaoticDevs (talk | contribs) (Added V0.7.1)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

List of versions of the game. Minigame Madness gets updated every two weeks.

Version numbering[edit]

Full release (no = 0, yes = 1)
X.x.x.x

Major updates (likely a bi-weekly with a new minigame)
x.X.x.x

Minor updates (likely a bi-weekly without a new minigame, but often still quite significant)
x.x.X.x

Hotfixes (updates that need to be pushed out off-schedule due to issues)
x.x.x.X

Changelog format[edit]

Every changelog entry starts with Added, Changed, Fixed or Removed, often a minigame name/condo is mentioned right after.

V0.7.1[edit]

  • Added "Help" menu button to open wiki (links directly to the current minigame's wiki page if in-game)
  • Added purchasable daily restocked furniture sets called "Ensembles" to the Hub shops
  • Added "Couch", "Armchair" & "Pole Lamp" furniture
  • Added Twisted Trivia one-way forcefield on platform drop to prevent players from suicide but allow players to switch answers last second
  • Added Twisted Trivia map arena
  • Added Twisted Trivia map NPC audience
  • Added Twisted Trivia map spotlights
  • Added Twisted Trivia map moon, stars & clouds
  • Changed Twisted Trivia pictures to be the variable and words to be the constant
  • Changed Twisted Trivia question algorithm to never pick same category twice in a row
  • Changed Twisted Trivia question-screens to black upon game end
  • Changed Furniture Crates to make rare furniture more common
  • Changed Chaotic Chambers map to have more bloom
  • Changed name of "Translator" badge to "Contributor" badge and made wiki contributions count as well as translations
  • Fixed focus spectator cams freezing
  • Fixed rare issue allowing players to earn streak after one game
  • Fixed Twisted Trivia scorebar issues
  • Fixed Twisted Trivia spawn locations being inside the floor
  • Removed being able to toggle lamps with right click

V0.7[edit]

  • Added new WIP minigame: Twisted Trivia (Stand on the correct platform to stay in the game!)
  • Added 'Mannequin' furniture to display your outfits
  • Added Condo Manipulator ability to be able to pick up furniture into inventory by pressing Q while aiming
  • Changed Robot Ruckus colors to be more vibrant
  • Changed Explosive Exchange moon to be yellow instead of blue
  • Changed Condo furniture netcode to look smoother in multiplayer
  • Changed Condo Manipulator to be automatically equipped upon spawning furniture
  • Changed Condo Manipulator laser to blink on failed Ghosting as well
  • Changed Condo furniture to always have a generic collision sound effect if no material-specific sound effect was assigned
  • Changed Plaque to spawn with the equipped badge instead of a random badge
  • Changed full server messagebox text
  • Fixed loadingscreen taking 1~3 seconds longer than it needs to
  • Fixed Robot Ruckus UFO lights being unaffected by fog
  • Fixed Condo gate sometimes not appearing for clients (hopefully)
  • Fixed Condo walls spazzing for clients when host moves it
  • Fixed Condo wall expansion purchase not displaying error when offline
  • Fixed Condo furniture spazzing on entrance for clients
  • Fixed Condo Manipulator spazzing while bouncing on Trampoline
  • Fixed Trampoline bouncing when falling upside-down to the ground
  • Fixed Plaque inventory icon displaying a Performer badge instead of Default badge

V0.6.5[edit]

  • Added Condo Expansion: distance a wall outward by its pivot (Vent, Ceiling Lamp or Gate) to expand for 250 Gems
  • Added Vent to Condo wall as expansion pivot
  • Added 'Trampoline' furniture
  • Added 'Wooden Table' furniture
  • Added 'Wooden Chair' furniture
  • Added 'Double Bed' furniture
  • Added Robot Ruckus finished laser gun model with ammo display
  • Added Robot Ruckus ability to shoot somewhat properly without right-click aiming (for controller users)
  • Changed Robot Ruckus status to non-WIP
  • Changed Robot Ruckus music to have a more exciting drop
  • Changed Robot Ruckus map to be foggier
  • Changed Robot Ruckus lights to be more green than yellow
  • Changed Robot Ruckus UFO locations and amounts
  • Changed Condos and all furniture to be roughly ~80% the original size to fit Mub scale better
  • Changed Condo location to be located slightly lower relative to the hub
  • Changed Condo Manipulator "Freeze" mode to be named "Ghost" mode
  • Changed Condo ghosted furniture to be able to be moved with the manipulator
  • Changed Condo Manipulator Ghost hotkey to G (was F for Freeze)
  • Changed Condo Manipulator Scale hotkey to F (was G)
  • Changed Condo Ceiling Lamp material to steel
  • Changed Condo auto-save interval from 5 to 1 sec
  • Changed Condo webscreens to be paused by default
  • Changed Condo lighting to be more vibrant
  • Fixed game not closing properly after having entered a Condo with a webscreen
  • Fixed being able to push Condo furniture through walls
  • Fixed VR glasses coming off too soon
  • Fixed Condo furniture not being able to touch the window
  • Fixed Robot Ruckus laser collision particles spawning when shooting into the air

V0.6.4[edit]

  • Added Robot Ruckus laser gun burst-shot
  • Added Robot Ruckus laser ping compensation
  • Added furniture inventory
  • Added furniture crates
  • Added 'Flatscreen TV' furniture
  • Added Condo manipulator mode: Freeze, press F to freeze/unfreeze held/aimed furniture
  • Added spawning of furniture through furniture inventory
  • Added picking up of furniture by harshly dragging the furniture into the player in distance mode (default keybind: E)
  • Added furniture collision sounds & screenshakes to Beds, Wardrobes & Desks
  • Added Private server pausing when all players are AFK
  • Changed Robot Ruckus laser gun to cover the screen less in first person
  • Changed outfit inventory tab icon from a wardrobe to a clothes hanger (to avoid confusion with furniture tab)
  • Changed inventory to default open directly into the furniture tab while in Condo
  • Changed paint mode to now be permanently enabled in inventory (and removed paint button)
  • Changed quit messagebox text on Lite slightly
  • Fixed some Robot Ruckus objects not playing banging sound on shot
  • Fixed Condo manipulator grabbing furniture behind the camera while in first person
  • Fixed ugly wrapping of quit messagebox in Lite
  • Removed Robot Ruckus shooting cooldown
  • Removed small UFOs from Robot Ruckus (too distracting)
  • Removed ability to scale frozen furniture
  • Removed "trying to equip manipulator outside of Condo" warning

V0.6.3[edit]

  • Added Condo (Badge) Plaque furniture to physically showcase your unlocked badges
  • Added Condo Ceiling Lamp
  • Added Condo Manipulator laser visuals
  • Added Condo Manipulator Mode: Distance, hold E to increase/decrease distance of held object
  • Added Condo Manipulator Mode: Rotate, hold R to rotate the held object, add Shift to snap to the nearest 45 degree angle
  • Added Condo Manipulator Mode: Scale, hold G to scale the held object up & down, add Shift to snap to 0.5x, 1x or 2x scale
  • Added Condo Manipulator mechanic to catch objects mid-air and mid-drag
  • Added Condo Manipulator first person visuals
  • Added Condo settings tab and moved "Visitor Manipulation" setting in there
  • Added "Reset Condo" setting
  • Added "Toggle Aim" setting
  • Added "Toggle Crouch" setting
  • Changed dead players to be darkened in playerlist
  • Changed server host to not have a ping icon in playerlist for clarity
  • Changed Condo default Painting furnitures into Plaques instead
  • Changed Condo to be located in a different ring quadrant for each player
  • Changed Condo Manipulator held objects to be less bouncy
  • Changed Condo Manipulator object distance to match distance at pick-up moment
  • Changed Condo Manipulator objects to attempt to retain rotation at pick-up moment
  • Changed Condo Manipulator to not work when not aiming
  • Changed Condo Manipulator to always aim when in first-person
  • Changed Condo auto-cam distance to 1 (was 2)
  • Changed Condo small furnitures to not block camera
  • Changed Condo furniture collision boxes to be more accurate
  • Changed Condos to be experimentally peer-2-peer by default (can be toggled by new Advanced setting) for smoother experience for high ping players
  • Changed voting focus to start at the top instead of center, because increasingly often there are 4 options meaning there is no center
  • Changed locked rank stars to be brighter in chat and rank up screen for better visibility
  • Changed Badge collection in profiles to make it easier to navigate on gamepad
  • Changed wording of Lite quit message box
  • Changed setting name of "Allow Friends Manipulating" to "Visitor Manipulation"
  • Changed shop voting screen to always show even if all interface disabled
  • Changed Level/Streak/Rank Up screens to look better when on a language that uses fallback font
  • Fixed Condo Manipulator held object not being located at crosshair perfectly
  • Fixed Condo Manipulator aiming occasionally not working in first person
  • Fixed Condo Manipulator not grabbing furniture when standing too close to the furniture
  • Fixed Condo Manipulator persisting after player leaves
  • Fixed Condo gate animation spazzing out nearby furniture
  • Fixed Condo Chair flipped normals
  • Fixed AFK system not working accurately in Game
  • Fixed menu blur occasionally staying after closing menu
  • Fixed voting screen occasionally immediately showing after game end
  • Fixed high ping voting screen issues causing player to lose vote ability for the next round
  • Fixed incorrect noticebar loading bar on entering server
  • Fixed sometimes unpredictably sticking to a platform in Parkour Panic (hopefully)
  • Fixed player profile outfit tooltip not consistently showing
  • Fixed audio not fading out when quiting in Splash
  • Fixed link clicking in chat not working
  • Fixed chat wrapping on broadcast when many people leave Hub through elevator at same time
  • Fixed duplicate "Queue left" message on high ping
  • Fixed annoying slightly uneven button widths in certain messageboxes
  • Fixed all footstep sounds turning into Metal when Parkour Panic confirmed to be coming up next
  • Fixed HUD lacking animation when going to Hub from Condo without being able to connect to Hub
  • Fixed minigame HUD color being desynced for players entering after vote has been completed
  • Fixed Turkish characters missing on Disco Disorder dance-display
  • Removed Condo Carpet furniture

V0.6.2[edit]

  • Added (WORK-IN-PROGRESS) Matter Manipulator to move furniture around in your Condo (equippable with 'Q' by default)
  • Added moving platforms to Parkour Panic
  • Added beams holding up the Parkour Panic platforms
  • Added arrow pointing towards you in the scorebar to easily find yourself
  • Added ability to join friends of friends in Condos & Private
  • Added Safety settings tab
  • Added 'Allow Friends Manipulating' optional safety setting to allow friends to use the Matter Manipulator in your Condo
  • Added 'Isolate Chats' optional safety setting allowing you to only see chats by friends or only server broadcasts
  • Added 'Isolate Names' optional safety setting allowing you to only see names of friends or only bots
  • Changed Condo furniture to be physics-based
  • Changed Parkour Panic to be undeadly until 15s by keeping acid under the floor until then (was 7s)
  • Changed Parkour Panic acid volume to get louder the closer you get to it
  • Changed Parkour Panic boost platforms to not spawn towards the ceiling to fix a 120s survival exploit
  • Changed minigame vote selection algorithm to be more varied & show more popular games more often
  • Changed invite voucher coin reward from 15k to 2.5k because of lowered case prices last update
  • Changed 'Quit' button to a 'Leave' button when in someone else's Condo
  • Changed Follow button to be grayed out instead of hidden
  • Changed Game/Hub specific settings into general settings
  • Changed Wool surface type to silence the Mub 'Plop' footstep sound
  • Fixed Steam invite to work if accepted before launching the game
  • Fixed Parkour Panic platforms sometimes not playing a footstep sound when landing on them
  • Fixed Parkour Panic's grate at the bottom having flickery lighting when acid passed through it
  • Fixed being able to peek into Condo corridor when crouching through the gate
  • Fixed player profile stats labels overlapping in most languages other than English
  • Fixed a crash when going from one minigame to another (hopefully)
  • Fixed client of a Condo potentially having a missing host name in the welcoming message
  • Fixed sometimes being able to interact with interactable furniture when not looking at them
  • Fixed Chat Bubble setting not live updating after being changed
  • Fixed first setting in Camera settings tab not being the first to be selected
  • Fixed outdated copyright in one file
  • Removed player pushing from Parkour Panic

V0.6.1[edit]

  • Added 'Condos', purchasable player houses (currently WIP with placeholder furniture & a functional tiny YouTube screen!)
  • Added Condo Key to the Shop for 10.000 Coins
  • Added Furniture Crates (currently non-openable)
  • Added 'Condos' signs to Hub entrance gates
  • Added Parkour Panic's 'Vaulter' badge & achievement
  • Added 15 minute AFK kick back to the Hub
  • Added Webscreen volume slider to change YouTube volume in Condos
  • Changed all original cases to be less expensive, to prepare for the release of a new, most expensive, case
  • Changed Hub gates to open when a Mub gets close to them, to allow traversal to Condos
  • Changed Hub exterior rings to be bigger
  • Changed new registered players to be able to spawn with any non-grayscale color instead of just a handful curated ones to increase variety
  • Changed Sumo Shamble 'Brawler' badge icon to not have a hole
  • Changed star spheres to be attached to the camera
  • Fixed textboxes to not lose focus while typing when hovering with mouse over another UI element
  • Fixed Parkour Panic bumping you horizontally when bouncing against the side of it
  • Fixed Parkour Panic acid shader starting lower than the acid surface level
  • Fixed Parkour Panic boost platforms sometimes not playing bounce audio
  • Fixed Extra tab string table error in controls

V0.6[edit]

  • Added new WIP minigame: Parkour Panic (Climb randomly generated platforms to avoid the rising acid!)
  • Added "not connected to Steam" splash error message
  • Changed Face Case to drop higher quality items more often
  • Changed WIP minigame thumbnails to use interface color of said minigame
  • Changed minigame voting algorithm to not be able to show WIP games two rounds in a row
  • Changed minigame voting algorithm to not be able to show 2 WIP games in the same voting round
  • Changed minigame voting algorithm to prefer not showing a previously forced minigame
  • Changed Robot Ruckus crowding mechanics to be less cheesable
  • Changed Robot Ruckus robot blink to sound more mechanical
  • Changed Robot Ruckus distant environment to be better polished
  • Changed Robot Ruckus satellite dish base and radio tower base to no longer play banging sound on shot
  • Changed Robot Ruckus UFO movement to be slower
  • Changed Robot Ruckus UFO locations
  • Changed purchase cash register sound effect to sound more negative (like money went down instead of up)
  • Changed name of tab "Extra" to "Extras"
  • Changed name of tab "Store" to "Get Gems"
  • Fixed all Mubs globally to cost less CPU on movement
  • Fixed lobby to be better GPU optimized at lower than highest shadow settings
  • Fixed many, many Robot Ruckus CPU performance issues
  • Fixed Robot Ruckus robot to display themselves closer to their actual collision box
  • Fixed Robot Ruckus robots never getting fully culled after death on official servers causing teleporting bugs and lag
  • Fixed Robot Ruckus robot movement speed desyncing on old robots for newly joined players
  • Fixed Robot Ruckus solar panels not playing footstep sounds when sliding on it
  • Fixed Robot Ruckus crashed satellite flipped normals
  • Fixed Disco Disorder sometimes breaking entirely on rematch
  • Fixed Disco Disorder 'Cutter' dance being cheesable
  • Fixed Disco Disorder dance name not showing on display for newly joined clients
  • Fixed Sumo Shamble water sometimes staying high after a rematch
  • Fixed Sumo Shamble & Blazing Bullets end-game forcefields sometimes remaining after a rematch
  • Fixed fully dissolved Mub ragdolls still making sounds
  • Removed newsletter mail prompt from first start-up
  • Removed Robot Ruckus skybox rotation

V0.5.3[edit]

  • Added "Follow" button in friendslist when your friend is online
  • Added 15K coin reward to invite vouchers
  • Added invite voucher call-to-action to friendslist
  • Added super slow walk mode by holding [CTRL] or [Face Button Up]
  • Added cash register sound on purchasing anything
  • Added spectator cams to Robot Ruckus
  • Added metal clang sound when shooting at a metal object in Robot Ruckus
  • Added bright light to the tip of Robot Ruckus satellites
  • Added more UFOs in the sky of Robot Ruckus
  • Added crashed satellite dish to Robot Ruckus map
  • Added cables attached to Robot Ruckus rocket and fuel tanks
  • Added tower besides dome in Robot Ruckus
  • Added ambient sounds to certain Robot Ruckus objects
  • Added rocks to distant Robot Ruckus mountains
  • Added ghosting to some objects in Robot Ruckus
  • Changed minigame favorites to be stored on database (you can now see your friends' favorites even when they're offline!)
  • Changed Robot Ruckus robot antennas to audibly blink when getting close to player
  • Changed Robot Ruckus robots to become slightly faster while in massive hordes
  • Changed Robot Ruckus robots to spawn more at end and less at the beginning
  • Changed Robot Ruckus robot antennas to be brighter
  • Changed Robot Ruckus rocket, rocket holder & big fuel tank to collide with lasers
  • Changed Robot Ruckus ragdoll physics slightly
  • Changed Robot Ruckus robots to dissolve at random delays at end
  • Changed Robot Ruckus robots to crowd slightly less
  • Changed Robot Ruckus automatic camera distance from 3 to 4
  • Changed Robot Ruckus player spawn locations
  • Changed Robot Ruckus non-terrain footstep sounds to 'Metal' (was 'Plastic')
  • Changed Robot Ruckus rock placement slightly
  • Changed Robot Ruckus star color from white to yellow-green
  • Changed Robot Ruckus robot dissolve effect to yellow-green
  • Changed Robot Ruckus UFO colors
  • Changed player following spectator cams to predict movement
  • Changed [Shift] Walk mode to be slightly slower
  • Changed controller camera turn speed x1.5 to better match mouse turn speed at same input sensitivity
  • Changed interact key on controller back to Right Trigger
  • Changed spectate notifications to always display (even without double click)
  • Changed Steam profiles to be hidden by default (only applies to new players)
  • Fixed low gravity ragdolls at high FPS
  • Fixed player following spectator cams to glitch out on ragdoll
  • Fixed Robot Ruckus robots not dying instantly when a laser hits them on high pings
  • Fixed Robot Ruckus robots to now play accurate terrain-based footsteps
  • Fixed Robot Ruckus robots to teleport less for clients
  • Fixed Robot Ruckus rocks sometimes getting players stuck
  • Fixed Robot Ruckus big rocks letting cameras clip inside of them
  • Fixed Robot Ruckus robots being unoptimized when using different Mub Render Method than Half Merge Rendering
  • Fixed Robot Ruckus distant planes going black at the far end
  • Fixed foot sliding when in [Shift] Walk mode
  • Fixed spectate toggle possible during first join
  • Fixed wrongfully disconnected Mubs rarely getting stuck in new minigames
  • Fixed hovering over a non-lite profile as a Lite user shows faulty tooltips

V0.5.2[edit]

  • Added freecam spectator mode by double clicking while spectating
  • Added Robot Ruckus 'Terminator' badge & achievement
  • Added a "Not available in Lite" tooltip to all disabled interface elements in Lite
  • Changed friendslist to show offline friends
  • Changed Robot Ruckus robots to have more tactical AI that doesn't clump together
  • Changed Robot Ruckus robots to instantly disintegrate on being shot
  • Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players)
  • Changed default controller inputs
  • Fixed many performance issues in Robot Ruckus
  • Fixed being able to escape Robot Ruckus map
  • Fixed Robot Ruckus robots spawning in the sky
  • Fixed Robot Ruckus lasers never reaching target on low fps
  • Fixed more Robot Ruckus robots spawning on Private than on Arcade servers
  • Fixed being able to climb up the Summit Scramble dunes
  • Fixed scorebar in Blazing Bullets and Robot Ruckus being weird
  • Fixed scorebar showing in Hub after being kicked from a game (hopefully)
  • Fixed minigame WIP text showing in Hub (hopefully)
  • Fixed random death message on minigame switch (hopefully)
  • Fixed sometimes camera not having collision in Hub (hopefully)
  • Fixed not being able to stand on Shop sign
  • Fixed lit Disco Disorder tiles remaining after game end on poor connection
  • Fixed holes in Frantic Forces map

V0.5.1[edit]

  • Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
  • Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
  • Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
  • Added visual lasers to Robot Ruckus laser guns
  • Added big "Shop" sign above the Hub shops
  • Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
  • Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
  • Changed Lite players to be unable to land on leaderboard
  • Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
  • Changed calculation of rank to require a win to get the first star (used to be a single play)
  • Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
  • Changed collisions in Robot Ruckus to be better traversable
  • Changed Robot Ruckus laser gun range to be higher
  • Changed Robot Ruckus shots to sound like a laser gun
  • Changed Robot Ruckus laser gun usage when not aiming to make more sense
  • Changed Robot Ruckus laser gun color to better fit the map
  • Changed Robot Ruckus landscape normals to be more pronounced
  • Changed Robot Ruckus antenna to be lime colored and turn off on death
  • Changed Robot Ruckus satellite dishes and stars to rotate
  • Changed Robot Ruckus electrocution color to lime
  • Changed lead broadcast to not mention who the lead was taken from for readability sake
  • Changed lead message to not broadcast on ties
  • Changed 3D texts in Hub to look nicer
  • Changed Bounty Battle explainer to be clearer
  • Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
  • Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
  • Fixed Robot Ruckus ragdolls removing themselves too early at end game
  • Fixed Robot Ruckus satellite dish invincibility spot
  • Fixed oldest player having twice the fire power in Robot Ruckus
  • Fixed "zap" electricity death sound being very quiet in Robot Ruckus
  • Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
  • Fixed VR cable sometimes clipping through top of elevator
  • Removed Robot Ruckus robots climbing on rocket and paragliding onto players

V0.5[edit]

  • Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!)
  • Added partial Rank stars
  • Added first person implementation to Bounty battle
  • Added spectator cameras to Bounty Battle
  • Changed max interface scale to be 125%
  • Changed Bounty Battle to be more optimized
  • Changed Hub to be more optimized
  • Changed Summit Scramble fog to appear less different across quality settings
  • Changed "Get Gems" button to be called "Store" instead
  • Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes)
  • Fixed minigame badges not being visible to others
  • Fixed Bounty Battle clouds rendering over water
  • Fixed Bounty Battle wanted screen showing low LOD Mub
  • Fixed Bounty Battle NPCs having dissolve animations on game start/end
  • Fixed fade in animation on players not always playing at start minigame
  • Fixed could not process rewards error when dying after having won
  • Fixed a bug where the user was prompted to create an account even though they already had one
  • Removed out of bounds tiles in Bounty Battle

V0.4.4[edit]

  • Added new Disco Disorder dance: 'Cutter' (a safe line is shown, get there before the walls close in)
  • Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map
  • Added 1 second cooldown instead of point loss on Bounty Battle fail hit
  • Added Bounty Battle thumbnail
  • Added ping compensation to Frantic Forces & Chaotic Chambers
  • Added grayed out shop previews in Lite
  • Changed Bounty Battle status to non-WIP
  • Changed colors of Bounty Battle map to pink-red-yellow
  • Changed Bounty Battle lampposts to flicker
  • Changed Sumo Shamble boat chunks to sink when a player is standing on top of them
  • Changed Disco Disorder's 'Target' dance to not be available towards end of the game
  • Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s
  • Changed Butler appearance in Hub to be more sophisticated
  • Changed Loyalist badge to require a streak of 15
  • Changed '?'s to '???'s for Lite stats
  • Changed copyright year to 2024
  • Changed Lite mode's quit message box to be clearer
  • Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail
  • Fixed Sumo Shamble crates not breaking on hit
  • Fixed Bounty Battle NPCs lacking footstep sounds
  • Fixed multiple Hub statues in one location when being online during the daily curated outfit restock
  • Fixed Lite 'Buy Now!' button padding
  • Fixed ultra rare issue of being able to die while having lasted 120s
  • Fixed Bounty Battle fail hit whisper looking like a broadcast

V0.4.3[edit]

  • Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time)
  • Added daily challenge streak highscore leaderboard
  • Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms
  • Added ping compensation to Blazing Bullets up to any ping amount
  • Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop)
  • Added chat broadcast on starting minigame
  • Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning
  • Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before)
  • Changed Sumo Shamble water to rise slightly quicker
  • Changed Summit Scramble knockback to be slightly lower
  • Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental)
  • Fixed Bounty Battle AnimSharing crash, giving major performance boost
  • Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping
  • Fixed music & ambience sometimes randomly cutting out (hopefully)
  • Fixed Blazing Bullets ragdolls sometimes falling through tower
  • Fixed Blazing Bullets ragdolls sometimes having an unexpected angle
  • Fixed random footstep sound occasionally playing when spawning into a minigame
  • Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully)
  • Fixed high ping players sometimes spawning in flying animation for a split second
  • Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully)
  • Fixed rotational spectator cameras lagging on old servers (actually this time)

V0.4.2[edit]

  • Added Minigame Madness Lite: the limited Free-To-Try version
  • Added easy Daily Challenges with ever-increasing rewards every day you streak
  • Added Loyalist badge
  • Added animation sharing to Bounty Battle NPCs causing significant performance boost
  • Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty
  • Added fog, doors & trees to the Bounty Battle map
  • Added bottoms to the trashcans in Bounty Battle
  • Added occlusion dithering to all big objects in Bounty Battle
  • Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination)
  • Added snow footstep sounds
  • Changed Fashion Bag and Face Cases prices to be swapped
  • Changed level up rewards to give double the Gems
  • Changed color correction in Bounty Battle somewhat
  • Changed default camera distance in Bounty Battle to 3
  • Changed some badge icons to fit their bounding box better
  • Changed name of some badges
  • Fixed purchasable outfit in shop and statue above shop not matching
  • Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle
  • Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off
  • Fixed a statue clipping slightly into the Hub
  • Fixed foliage clipping into spotlights in Hub
  • Fixed slow mub rotation on clients with high fps (actually this time)
  • Removed a placeholder badge to make room for the new Loyalist badge
  • Removed capes from Bounty Battle NPCs for performance

V0.4.1[edit]

  • Added Steam achievement progression bars
  • Added work-in-progress in-game friends list
  • Added alarm sound on Bounty Battle correct kill
  • Added centerpiece to Bounty Battle plaza
  • Added lamp posts to Bounty Battle plaza
  • Added tooltip in minigame buy menu for minigames that are disabled because of solo-play
  • Added interact and aim controls to the tutorial messagebox
  • Added new Advanced setting category
  • Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced)
  • Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles
  • Changed Bounty Battle wanted screens to be off during intro and outro
  • Changed Bounty Battle wanted screens to have random delays before updating
  • Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!)
  • Changed WIP minigames to always be the third voting option if featured
  • Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C
  • Fixed holes in Bounty Battle map which allowed players to escape out of bounds
  • Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle
  • Fixed false dying broadcast during intros (actually this time)
  • Fixed an issue where players could kill Bounty Battle bounties slightly after game end
  • Fixed Sumo Shamble water rising speed balancing from last update not being applied
  • Fixed elevator notifications never being localized
  • Fixed Hub statues having no shadows
  • Fixed Hub statue spotlights not lighting up players
  • Fixed rotational spectator cameras lagging on long-running servers
  • Removed unnecessary DOF calculations leading to some GPU optimization

V0.4.0.1[edit]

  • Added music, ambience & footstep sounds to Bounty Battle
  • Added more wanted screens to Bounty Battle map and gave them a frame
  • Added hint towards Promoter badge unlock in referral voucher tooltip
  • Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them
  • Changed Bounty Battle NPCS to no longer overlap and collide with each other
  • Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats
  • Changed Bounty Battle minimum score to -1 (was -5)
  • Changed Bounty Battle incorrect guess zap sound to be softer on other players
  • Changed some buildings in the Bounty Battle map
  • Changed water rising speed in Sumo Shamble to be lower to work better with the new higher knockback
  • Changed Arcade elevator to ignore friend status in context of partying up (temporarily)
  • Fixed missing screenshake on Disco Disorder death
  • Fixed crazy Explosive Exchange ragdoll physics (actually this time)
  • Fixed rare no rewards on end bug
  • Fixed an error when leaving from Private (LAN) back to splash
  • Fixed a mouse bug in splash
  • Removed being able to stun other players in Bounty Battle

V0.4[edit]

  • Added the first WIP minigame to the game: Bounty Battle!
  • Added global level leaderboards to the Hub
  • Added voucher codes for inviting friends and promotional purposes
  • Added destruction of crates to Sumo Shamble (rip crate camping)
  • Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations
  • Added new community translations
  • Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now)
  • Changed coin and experience rewards to be slightly higher on servers with less players
  • Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental)
  • Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental)
  • Changed thumbnail of Chaotic Chambers to be up to usual quality standards
  • Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively)
  • Changed Explosive Exchange to (hopefully) play better on higher pings
  • Changed badge names to all consistently be nouns/titles
  • Fixed the rampant "Could not find Hub!" error in most cases
  • Fixed already registered users seeing the account creation screen occasionally
  • Fixed fake death broadcast on minigame switch (hopefully)
  • Fixed non alphabetic languages being invisible on level/rank up or disco booth
  • Fixed crazy Explosive Exchange ragdoll physics
  • Fixed some clipping foliage in Hub
  • Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese
  • Removed useless number from vote broadcasts to improve chat clarity
  • Removed no-push-zones around Hub screens

V0.3.0.1[edit]

  • Added setting to automatically close chat after sending message (default ON)
  • Added new community translations
  • Changed score counting system in Summit Scramble to work better with higher playercounts
  • Fixed Korean characters not being allowed in chat
  • Fixed Chaotic Chambers scorebar being messed up
  • Fixed noticebar wrongfully displaying "You won the match" while not having won the match
  • Fixed voting broadcasts showing wrong minigame names

V0.3[edit]

  • Added 4 NEW minigames: Sumo Shamble, Explosive Exchange, Summit Scramble, Chaotic Chambers
  • Added cinematic spectator cam AI-director after being knocked out in a minigame
  • Added flashy rewards after player dies or game end
  • Added even more minigame stats to showcase on your profile
  • Added many badges (and achievements) to unlock and display next to your name
  • Added requirement to create a Minigame Madness account with unique nickname
  • Added optional newsletter subscription message box at start
  • Added various cases to open in the shops
  • Added daily purchasable restocked curated outfits in the shops
  • Added four giant Mub statues to the hub to show the daily restocked curated outfits
  • Added ability to force any specific minigame by spending gems (with a cooldown)
  • Added support to have two colors applied to (almost) all items
  • Added 30 more grayscale Mub colors
  • Added outfit description tooltip to player profile preview
  • Added feature to share your favorite minigames on your profile
  • Added ability for hosts of private servers to kick players via their profile
  • Added profile setting to toggle allowing friends to follow you
  • Added profile setting to hide your Steam profile from other players
  • Added muting & reporting players on their profiles
  • Added live countdown until next update in splash and hub
  • Added ability to purchase gems as microtransaction
  • Added (optional) film grain for extra crispiness
  • Added spotlights to the hub
  • Added more clutter to the hub
  • Added path avoidance for hub npcs so they walk around eachother
  • Added ability to save your outfits
  • Added distinct names for all 400 colors
  • Added AFK kick on public servers
  • Added controller disadvantage warning when using controller for the first time
  • Added some shading to playerlist player icons
  • Added "outdated game" warnings when game outdated
  • Added changelog in splash when booting up a new version
  • Added power-user setting to display item IDs next to item names
  • Added limits to what characters can be put in chat
  • Changed nameplates to be colored in Mub skin color and feature their chat icons
  • Changed the hub to have two screens and one shop per quadrant instead of other way around
  • Changed hub to be more foggy
  • Changed hub npcs to sometimes watch a hub tv
  • Changed item painting interface from an item-based one to a spinbar
  • Changed interface elements to "slide in" on hub entrance
  • Changed 20 different hat IDs into 5 thanks to new secondary color system
  • Changed all curated outfits to look more polished
  • Changed crosshair to be white instead of black
  • Changed menu tab scroll positions to no longer reset after a tab change
  • Changed interface sound to no longer be faded between minigame transitions
  • Changed balloons in Blazing Bullets sky to be more red and put them higher in the sky
  • Changed audio levels to be somewhat more balanced
  • Changed hub npc population to be half of what it used to be
  • Changed ambient occlusion to be somewhat more intense
  • Changed Disco Disorder map disco tiles, moon and spotlights to be more cyan
  • Changed interface to have slightly more contrast
  • Changed sorting of control settings
  • Changed translations with contributions from the community and made more elements translatable
  • Changed rendering of certain small interface elements to infinitely scalable vectors
  • Changed support email & social links
  • Changed wording on splash message to be more up-to-date
  • Changed jump buffer to be bigger to allow for more leniance when pressing spacebar before actually landing
  • Changed click interface sound to be less loud
  • Changed volume of stone footstep sound to be more like other footstep types
  • Changed "Press anything to start" animation to have more contrast
  • Changed tutorial to mention 4th voting option
  • Changed asphalt in lobby to have stone footstep sounds
  • Changed hub NPC behavior to no longer walk up the stairs
  • Changed Mub faces to take up a lot less VRAM
  • Changed players to be unable to move left, right and forward or jump while in shop, only backwards
  • Changed interface elements to become focused on mouse hover
  • Fixed inventory button tooltip not showing up until mouse moved
  • Fixed gloves and shoes going invisible when looking at a sharp angle
  • Fixed some bad words not being censored
  • Fixed some good words being censored
  • Fixed hub stairs not always playing footstep sounds
  • Fixed cursor not moving to the middle when opening menu
  • Fixed banners in Blazing Bullets clipping into the tower on lower LODs
  • Fixed sometimes no jumping happening while holding space right after rapidly tapping space
  • Fixed player rotation being messed up when going into shop while rotated away from it
  • Removed nameplates from hub npcs to make real players stand out

V0.2[edit]

  • Added "Automatic Distance" setting in the Camera settings (default = on), to help new players die less
  • Added live-updating Steam rich presence
  • Added spectator mode after 3 seconds of death
  • Added 5 new pre-designed Mubs and changed others
  • Added 3 new faces
  • Added many notifications based on entering, leaving and queueing for minigames
  • Changed the ENTIRE lobby to have a more professional look and 3d shops
  • Changed the ENTIRE menu to have a more professional look
  • Changed menu to allow it to be opened in minigame
  • Changed Frantic Forces music to get to the "good part" earlier
  • Changed Blazing Bullets bullets to be hearable from further away
  • Changed Blazing Bullets cannon sound to be more accurately timed
  • Changed Disco Disorder to have blue accent color
  • Changed Disco Disorder dances to be more framerate-independent
  • Changed Disco Disorder's "Pinch" and "Snake" dances to be more difficult because they have been beaten
  • Changed many words to be censored
  • Changed many, many faces to be more consistently styled and named
  • Changed censor system to use * instead of a heart
  • Changed Mub colors to be more consistently saturated
  • Changed Mub colors to allow greyscale "colors" (currently only for the lobby's new Butlers)
  • Changed player spawn location in hub to the last entered elevator if joining from a gameroom
  • Changed Mubs to be more optimized when ragdolling
  • Changed streetlights in lobby to be more optimized
  • Changed streetlights in lobby to flicker randomly
  • Changed lobby balloons to no longer simulate physics when not looking at them for optimization
  • Changed when mousing over your level it shows the xp underlying count/percentage
  • Changed mouse cursor to hide when leaving from minigame
  • Changed keyboard navigation keys to only affect mouse navigation if coming from a widget
  • Changed hub and player preview colors to allow for better blue color
  • Changed leave message to display the last map
  • Changed the version numbers of old versions retroactively to be more consistent
  • Fixed floating players when holding spacebar during the intro of certain minigames
  • Fixed focus bug hovering over the scrollbar in comboboxes
  • Fixed cursor of the scrollbar in the combobox being a hand cursor
  • Fixed issue where dead player pawn could activate forcefield effect
  • Fixed footsteps playing in mid-air when bouncing off forcefield
  • Fixed an issue where players could get stuck inside elevator(doors)
  • Fixed "hum" ambience sound taking a while to start when entering hub
  • Removed high-speed FOV for time being
  • Removed music from splash

V0.1[edit]

  • Added FULL controller support
  • Added DJ booth to Disco Disorder displaying the current dance name
  • Added spotlights, volumetric fog, speakers, the moon, pillars and girders to Disco Disorder map
  • Added a focus box for better visibility of focused interface elements when using controller or keys
  • Added a "Vote Focus" hotkey to let controller users vote on minigames using the new focus box
  • Added a "Favorite Item" hotkey to allow controller users to favorite hovered items
  • Added (toggle-able) controller vibration whenever a screenshake plays
  • Added setting to adjust controller deadzone
  • Added 13 new pre-designed Mubs
  • Added slight volumetric fog to the lobby
  • Added sound when changing a key in controls
  • Changed ALL colors in the game to fix issues caused by bad monitor (big change: lobby now blue)
  • Changed vignette to be more apparent globally
  • Changed VR transition between minigames to be less laggy and adjust smoother to the new color
  • Changed Disco Disorder skyline
  • Changed "Jump Rope", "Target" & "Shrink" dances to never appear as first dance in Disco Disorder
  • Changed Disco Disorder "Jump Rope" dance to be faster with more distance between the "ropes"
  • Changed delay between Disco Disorder dances to 1 second (was 0.66 second)
  • Changed all one-directional dances in Disco Disorder to come from the side with the DJ booth
  • Changed Disco Disorder "Snake" dance to have a better beginning and end
  • Changed spawnlocations to be further away from the edges in Disco Disorder
  • Changed audience in Disco Disorder to play footstep sounds on jumping and landing
  • Changed Frantic Forces bubbles to be better visible
  • Changed Blazing Bullets clouds to feel more distant
  • Changed 3d confetti after a win to 2d confetti
  • Changed "Viewmode Switch" hotkey to middle click
  • Changed "Zoom In" and "Zoom Out" keys to work when held and not using default input for them
  • Changed controller control layout completely
  • Changed mouse cursor to hide when using controller and return after moving the mouse
  • Changed camera movement to be smoother when using controller
  • Changed quick playerlist to no longer blur other interface
  • Changed demo notice text to be more concise and up-to-date
  • Changed sharpness effect when FidelityFX ON to look equal to FidelityFX OFF
  • Changed splash to hub fade transition to be dark blue instead of black
  • Changed footstep sound calculation to only happen when in range of listener (optimization)
  • Changed copyright and version number buttons in the bottom left to not be focusable
  • Fixed controller deadzone allowing better rotational control with contoller
  • Fixed Frantic Forces crates sometimes getting stuck in the chains on the ceiling
  • Fixed many splashscreen bugs
  • Fixed screenshake on respawn when going to new minigame while still in ragdoll mode
  • Fixed an issue where some clothes pieces were half transparent at all times
  • Fixed link texts being one pixel too low
  • Removed partial controller support warning when playing game with controller

V0.0.6[edit]

  • Added hot air balloons to the Blazing Bullets map
  • Added gold banner poles to the ends of Blazing Bullets tower banners
  • Changed the bullets in Blazing Bullets to be actually 'blazing'
  • Changed Blazing Bullets map to be more pink
  • Changed Blazing Bullets tower windows to be bigger
  • Changed Frantic Forces, Disco Disorder and lobby to have more volumetric fog
  • Changed Disco Disorder map to be less dark and more purple
  • Changed disco ball light being cast on the Disco Disorder map to be more realistic
  • Changed Jump Rope dance in Disco Disorder to be made up of 2 rows (was 1)
  • Changed Frantic Forces map to be brighter
  • Changed chains in Frantic Forces to be yellow (was blue)
  • Changed Frantic Forces seaweed to be more green
  • Changed Frantic Forces water effect to fade in over distance, instead of applying instantly
  • Changed link to capture-location in chat to be clickable
  • Changed ragdoll impact on defeat in Disco Disorder
  • Changed player previews to become live only at highest preview quality
  • Fixed ragdoll jittering on falling into the abyss in Blazing Bullets
  • Fixed camera slowly detaching from ragdoll falling into the abyss in Blazing Bullets
  • Fixed player preview being dark for one frame on entering elevator (actually this time)
  • Fixed splashscreen animation glitches
  • Fixed crooked Disco Disorder windows
  • Changed Disco Disorder interface color to be purple

V0.0.5[edit]

  • Added Traditional Chinese and Vietnamese translations to the game
  • Added new "Jump Rope" Disco Disorder dance
  • Added dedicated footstep sounds per surface type
  • Added ragdoll collision sound effects and screenshakes even after the initial knock-out hit
  • Added crate collision sound effects in Frantic Forces
  • Added windows to Frantic Forces container to be able to view the ocean from inside the container
  • Added auto-detect of graphics settings at first start of the game
  • Added more seaweed to Frantic Forces ocean
  • Added chains attached to the top of Frantic Forces container
  • Added an animation to the player preview showing and hiding when playing with it disabled
  • Added confirm dialog for turning on FidelityFX for the first time
  • Changed the medium graphics quality setting to be called normal instead
  • Changed the default graphics setting from high to normal
  • Changed default extras hotkey to X (was E)
  • Changed default camera distance to 5 (was 3)
  • Changed some of the more difficult Disco Disorder dances to now only appear after a certain amount of time
  • Changed NPC names to be linked to their outfit, DemoBot#072 will now always look the same for example
  • Changed ragdoll hit sound effects to be more impactful
  • Changed NPCs to now be able to be pushed around like normal players
  • Changed splashscreen so you can immediately click through after closing any messageboxes
  • Changed the "Jump" Disco Disorder dance to now be called "Trampoline"
  • Changed VR glass transition effect to be slightly colored
  • Changed physics balloons and physics crates in Frantic Forces to work better under 20FPS
  • Changed FidelityFX by merging it with display scale for simplicity sake
  • Changed the dithering of the chains in Frantic Forces to allow more game visibility
  • Changed autodetect to not change display scale
  • Changed the bubbles in Frantic Forces to be bigger and spawn more of them
  • Changed Frantic Forces ocean shader bounding box to fit the container bounds more accurately
  • Changed interface shading color to be a bit transparent, making it look better on a white background
  • Changed the towers in Blazing Bullets to be slightly tilted
  • Changed seaweed in Frantic Forces to be 3D instead of flat
  • Changed the players tab scrollbar shading to only show if there are more than 16 players in the server
  • Changed the players tab Mub preview to stop rendering when the stats tab is shown
  • Changed player preview to stop rendering when disabled
  • Changed chains on ceiling of Frantic Forces container to connect tighter
  • Changed video tab in settings to be split into video|graphics|camera tabs
  • Changed interface pop up animations to be more smooth
  • Changed NPCs in Blazing Bullets to be slightly smarter (but still pretty stupid)
  • Changed Blazing Bullets outro to be a bit less loud
  • Changed when an inventory item gets dragged to an empty spot it now becomes the last item in inventory
  • Changed "Make Capture" to "Take Capture"
  • Changed machine translation warning messageboxes to be better readable
  • Fixed a rare bug where Frantic Forces crates wouldn't kill you on touch
  • Fixed NPC ragdolls to now fully clean after decaying causing significant performance increase in minigames
  • Fixed issue where music or ambience sounds got culled when loads of effect sounds were played
  • Fixed menu main tabs being clickable when already selected
  • Fixed gaps in Frantic Forces container
  • Fixed player preview being dark for one tick when going into the elevator
  • Fixed menu button icon inconsistencies
  • Fixed Mub preview jitter when using live previews during a map switch
  • Fixed changing overall graphics setting not saving correctly
  • Fixed 4 footsteps being played on each land when jumping repeatedly
  • Fixed sometimes no footstep sound being played when jumping or landing
  • Fixed menu glitchy animation when opening and closing quickly
  • Removed refraction effect from bubbles in Frantic Forces because it was jarring

V0.0.4[edit]

  • Added a crowd density setting to decrease the amount of Mubs in the audience of Disco Disorder
  • Added bubble particles and seaweed to the ocean in Frantic Forces
  • Added Minigame Madness logo to the menu and moved the close button (X) to the right
  • Added social media links to the extra tab
  • Added "Help us translate!" prompts
  • Added fan mail feedback category
  • Added wishlist button to menu
  • Changed 'hi-res screenshots' to be called 'captures' and made the default key C (was X)
  • Changed color grading & vignette globally to have more contrast
  • Changed Frantic Forces crates to knock out Mubs more realistically (less overlapping with crates)
  • Changed crates in Frantic Forces to now start on a pile in the middle with the Mubs surrounding it
  • Changed crates in Frantic Forces to feel heavier, rotate more in the air and rotate less on ground
  • Changed the chains in Frantic Forces to cast shadows
  • Changed camera to always start pointing towards center on spawn in Frantic Forces
  • Changed interface color in Frantic Forces to match the map better
  • Changed Frantic Forces chain dithering to always keep the player visible
  • Changed Frantic Forces water shader to blend instead of instantly switch
  • Changed demo startup message
  • Changed credits tab to be more compact and beautiful
  • Changed forcefield knockback to only be able to happen once before landing
  • Changed forcefield knockback so that when you brush past a forcefield not all your velocity is lost
  • Changed animated previews toggle into a preview quality dropdown which works with auto-detect
  • Changed the floor in Disco Disorder surrounding the main area to be affected by the disco ball effect
  • Changed menu content background color to be more opaque
  • Changed copyright notice opacity to 50% in the splashscreen
  • Changed padding between both sentences in quit and language messageboxes for better readability
  • Fixed audio not working sometimes on low fps
  • Fixed confetti particles in Disco Disorder and lobby not respecting the effect quality setting
  • Fixed Blazing Bullets' bullets sometimes having no smoke particle (hopefully)
  • Fixed buggy Frantic Forces container dithering when in ragdoll mode
  • Fixed player profile microbutton staying stuck on overview if closed with statistics open
  • Fixed weird shadow bug in Frantic Forces on high shadow quality (hopefully)
  • Fixed issue where the camera could go through the top of the container in Frantic Forces when ragdoll got flung into the air
  • Fixed changelog having inconsistent scrollbar style
  • Fixed feedback tab padding inconsistencies
  • Removed blur from Frantic Forces water shader
  • Removed chains on sides of container in Frantic Forces
  • Removed max framerate 30FPS setting because physics engine becomes unstable under 60FPS
  • Removed scrollbar shading from static tabs that do not need it
  • Removed depth of field setting because it is currently broken

V0.0.3[edit]

  • Added Disco Disorder Dance Designer to the root folder of Minigame Madness, allowing players to design their own dances
  • Added new Disco Disorder dance called Snake, which is like the old 8-bit game of the same name
  • Added new Disco Disorder dance called Spinner, which spins very fast
  • Added new Disco Disorder dance called Jump, where the only way to survive is to jump to the rhythm
  • Added new Disco Disorder dance called Shrink, (original Shrink is now called Pinch), which is like the original Shrink but has 2x the area and 2x the speed
  • Added a delay of a second between Disco Disorder dances
  • Added slight reflection to the windows in Disco Disorder
  • Added cannonball sound effect when a bullet spawns in Blazing Bullets to improve ambience and remind players to look behind them
  • Added a setting to invert mouse vertically and/or horizontally
  • Added Swedish & Portuguese translations
  • Added a warning about incomplete controller support when using a controller
  • Changed the minigame ending to skip its timer once all votes have been passed
  • Changed all minigames to be better balanced
  • Changed version numbering format to a 0-based one and removed Indev prefix
  • Changed Mubs to dither when camera goes inside of them (used to go invisible immediately)
  • Changed object dithering be even more sensitive to increase player visibility
  • Changed Disco Disorder discofloor size to 19x19 (was 23x23)
  • Changed Disco Disorder dance name to be broadcasted a bit before the wave actually starts, giving you some time to prepare
  • Changed Disco Disorder dances to not repeat
  • Changed all Disco Disorder dances to be around 15 seconds long
  • Changed Disco Disorder confetti to fade when close to camera
  • Changed Disco Disorder discoball to be more bright
  • Changed Frantic Forces map and crates to be halved in size
  • Changed the camera to be able to go out of the container in Frantic Forces into the ocean with a water shader, improving third-person gameplay
  • Changed Frantic Forces chains to dither when it is blocking the view
  • Changed Frantic Forces color grading to be more muted
  • Changed Frantic Forces chains to only break in two pieces instead of multiple to reduce cluttering
  • Changed demo splash messagebox to be less cluttered
  • Changed floating HUD text elements to be more transparent
  • Changed Display Scale and FidelityFX settings to be seperated from other settings to signify a connected functioning
  • Changed rendering of Mub dissolve on death to always face the camera and to fix flickering
  • Changed some curated Mub looks
  • Changed Magenta color to be called Pink instead
  • Fixed translation issues in Dutch and Brazilian Portuguese
  • Removed the ridges on the sides of the Frantic Forces map
  • Removed 'Everything is subject to change!' HUD element

V0.0.2[edit]

  • Added placeholder tutorial when entering hub for the first time
  • Added Animated Displays toggle setting to disable the new animated Mub displays
  • Added missing sound credits to the credits
  • Changed all Disco Disorder waves to be more equally difficult to eachother (and slightly easier overall)
  • Changed Disco Disorder Target wave to be smarter in following the player
  • Changed Disco Disorder house music ambience to fade out once the actual music is playing
  • Changed the Frantic Forces map corner ridges to be wider
  • Changed standard camera distance to 3 (was 1)
  • Changed object dithering math to increase your ability to see the player when camera is inside an object
  • Changed all Mub displays in the interface to be animated
  • Changed the first sub-tab of the extras tab to changelog
  • Changed all settings to be consistently capitalized
  • Changed Screenshot control name to High-Res Screenshot
  • Changed high-res screenshot default save location to Documents/MinigameMadness
  • Changed default high-res screenshot resolution multiplier to 2x (was 1x)
  • Changed default control for High-Res Screenshot to X (was Middle Click)
  • Changed default control for Toggle Interface to G (was U)
  • Changed the news a bit in the lobby
  • Fixed player statistics on the player profile not counting up
  • Fixed an issue where the Target wave in Disco Disorder went off the map to never return
  • Fixed Blazing Bullets bullets having weird knockback on Mubs
  • Fixed game icon not being the Minigame Madness icon
  • Fixed disabled controls not showing the reset button if somehow changed
  • Fixed audio not fully fading out on quit game

V0.0.1[edit]

  • Added setting to toggle copyright and version number labels
  • Added forcefield effect when touching lobby elevator neon
  • Changed minigame intro time to 10 seconds (Was 15 seconds)
  • Changed Blazing Bullets to now start spawning bullets in the intro
  • Changed Blazing Bullets to be more difficult from the start
  • Changed welcome messages to no longer cause pop sounds
  • Changed VR gear to not mask itself outside of elevator
  • Fixed Disco Disorder floor having no camera collision
  • Fixed infobar not hiding when interface is off
  • Fixed some issues where audio wouldn't play
  • Fixed collision issues with elevator doors

V0.0.0.1[edit]

  • Fixed Portuguese-Brazil and Simplified Chinese translations not working

V0.0[edit]

  • Added the game
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